Cube of quads by yetatore
This is Cube of Quads. This is a ridiculous beatem up game!
You control one of the 2 cubes -Mblue and Zred- every 10 seconds! Mblue can shoot strange plasma balls. Zred holds a plasma sword.
Can you beatemall with your cubes!?
Controls
* W: Go forward
* S: Go back
* Mouse move: Change direction
* Mouse click: FIRE!
* Escape: quit/lost focus.
Edit: Added ports, added screenshots, changed descriptions.
You control one of the 2 cubes -Mblue and Zred- every 10 seconds! Mblue can shoot strange plasma balls. Zred holds a plasma sword.
Can you beatemall with your cubes!?
Controls
* W: Go forward
* S: Go back
* Mouse move: Change direction
* Mouse click: FIRE!
* Escape: quit/lost focus.
Edit: Added ports, added screenshots, changed descriptions.
Ratings
| Coolness | 49% | 1129 |
| Overall | 2.93 | 700 |
| Audio | 2.92 | 343 |
| Fun | 2.85 | 617 |
| Graphics | 2.07 | 1031 |
| Humor | 2.63 | 352 |
| Innovation | 2.63 | 811 |
| Mood | 2.64 | 620 |
| Theme | 2.96 | 737 |
5/5
And thanks for the fan art, it means a lot :D
-ENDESGA
Only thing, fricken no strafe grrr...
Only thing, fricken no strafe grrr...
The ending was funny, after all that!
It's a more acceptable approach in a game jam where there's limited time for art assets, but still, you can't express your creativity when you don't at least attempt to make art for your game.
Broxxar: You're right, I should not enter with Unity3d, 2d games are faster to develop and tweak... And I can make bizarre 2d art... But, I learn this at the road =)
Don't worry about using Unity for your Ludum Dare project, you can make a "2D" game with it just as fine as any other 2D game engine, which it looks like you won't have any problems with coding it.
I teamed up with a buddy and we made a Unity game too, check it out here: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=26384
Y la musica... lo mejor de todo, perfecto para este tipo de juego.
Thumbs up.
Also, did you really make that music in the 48 hours? Sounds like it is using samples...
I used FLStudio + RealLPC (guitar) + GuitarRig5 (efects) + Various FlStudio Plugins.
In my Postmortem I wrote an explanation of the composing process =)