SpeedRoid by Psifour

[raw]
made by Psifour for LD27 (JAM)
Fast-paced asteroid-esque game written in Java. Your ships basic parameters (speed, firepower, firerate, and spread) will change every 10 seconds.

Controls:
W - Up
A - Left
S - Down
D - Right

Mouse - Aim
Left Mouse Button - Fire

Ratings

Coolness 45% 1281
Overall(Jam) 2.93 374
Audio(Jam) 2.28 430
Fun(Jam) 2.37 500
Graphics(Jam) 2.59 480
Innovation(Jam) 2.59 434
Mood(Jam) 2.43 459
Theme(Jam) 3.37 171

Feedback

RARoadkill
27. Aug 2013 · 02:37 UTC
Nice job guys, liked what you did with the 10 second theme
Tanser
27. Aug 2013 · 16:46 UTC
Good job, not that bad at all. :)
Asar Dhandala
27. Aug 2013 · 17:33 UTC
Great work people!
RSUGameDev
27. Aug 2013 · 21:14 UTC
I like it. It definitely gives an interesting twist on the theme. Good job guys
Croze
27. Aug 2013 · 22:50 UTC
I liked the game a lot, but after you lose the credits take so long I just had to x out and re open every time, definitely add a skip key or something, other than that part the game was great!
Rabbits...
27. Aug 2013 · 22:54 UTC
Could never last that long but i liked the spread on the best, build works on linux too so thank you for that
DissidentDan
27. Aug 2013 · 23:04 UTC
You got the basic control mechanics and physics of this genre down, so good job on that. However, I found it pretty absurdly difficult with like 30 things flying at me 3 seconds in.
🎤 Psifour
27. Aug 2013 · 23:19 UTC
@Croze
There is a menu button on the credits screen. Perhaps naming it 'Back' would have been more intuitive.
@Rabbits...
No worries, Java makes it easy to support most desktop environments with minimal fuss.
@DissidentDan
Sounds like you had a spot of bad luck with the UFO wave :D One of the others had the same issue and gets a UFO wave super early every time (I usually don't see one til 30+ seconds in).

@All Others
Thank you for your kind words :D
Literal Games
27. Aug 2013 · 23:47 UTC
I enjoyed the concept, but I only managed to last until a change a few times. I'm not sure if that's because I suck or I got unlucky with the random generation though.
onzephyr
28. Aug 2013 · 00:33 UTC
Really liked the idea. The random nature of it made some games super difficult. It was hit or miss if I lasted past the first batch of enemies. Otherwise very enjoyable, and executed well.
nathanhoffer
28. Aug 2013 · 03:48 UTC
Like everyone else said.. really neat idea on the theme. Had fun with it.
lopiky1
29. Aug 2013 · 04:13 UTC
fun
🎤 Psifour
29. Aug 2013 · 04:44 UTC
All the feedback has been really great. Due to our use of LibGDX a port to Android (and iOS) would be a simple matter of fixing a few small things, is that something that you would download and play? Also development will probably continue until we fix a few things, like smooth out the difficulty (we artificially increased the difficulty at the last minute as one of our play testers racked up 10k+ points).
Jupiter_Hadley
30. Aug 2013 · 07:02 UTC
Very hard but fun. I really liked it. If you put it on droid, and posted on my LibGDX (to remind me and be added to my list [I have a thread in showcase about recording android games for youtube]) I'd tottally do it!!! I featured it in my video compilation of Ludum Dare 27 games, if you would like to check it out, http://www.youtube.com/watch?v=nOZnQrkIteE
namrog84
30. Aug 2013 · 09:48 UTC
Nice job! Its so fast! but it works

interesting 10 second implementation of ship change.
HD408
30. Aug 2013 · 12:17 UTC
It's fast-paced and too much random - this plays funny, but not for very long. Can lose the game suddenly - that's frustrating. Cool sprites, anyway.
🎤 Psifour
30. Aug 2013 · 12:50 UTC
@Jupiter_Hadley
I have a droid build that I am working on right now, but do to lack of optimization it won't run on low-end devices at all.

@namrog84
Thanks for the feedback. For me personally the word 'fast' is one of the highest compliments you could pay our game. I really was hoping for a frenetic chaotic asteroids-esque game, and judging from feedback we hit that mark relatively well.

@HD408
I see what you mean. I come from a school of thought that death is not a bad thing in games. I will happily die repeatedly just to learn the move set of an obscure mini-boss in a game. I think our biggest failing was that we didn't include a way for more casual players to enjoy a bite of the pie without committing to a full slice (and all the deaths that entails). I will pass along your comment about the sprites to Drake as he will be glad to hear positive feedback about them.
iiechapman
02. Sep 2013 · 17:24 UTC
Asteroids move fast!