{"author_link":"\/author\/psifour\/","author_name":"Psifour","author_uid":"22305","comments":[{"author_name":"RARoadkill","author_uid":"13308","time":"Aug 27, 2013 @ 2:42am","epoch":1377571020,"text":"Nice job guys, liked what you did with the 10 second theme"},{"author_name":"Tanser","author_uid":"27381","time":"Aug 27, 2013 @ 4:51pm","epoch":1377621960,"text":"Good job, not that bad at all. :)"},{"author_name":"Asar Dhandala","author_uid":"25291","time":"Aug 27, 2013 @ 5:38pm","epoch":1377624780,"text":"Great work people!"},{"author_name":"RSUGameDev","author_uid":"27988","time":"Aug 27, 2013 @ 9:19pm","epoch":1377638040,"text":"I like it. It definitely gives an interesting twist on the theme. Good job guys"},{"author_name":"Croze","author_uid":"24715","time":"Aug 27, 2013 @ 10:55pm","epoch":1377643800,"text":"I liked the game a lot, but after you lose the credits take so long I just had to x out and re open every time, definitely add a skip key or something, other than that part the game was great!"},{"author_name":"Rabbits...","author_uid":"11321","time":"Aug 27, 2013 @ 10:59pm","epoch":1377644040,"text":"Could never last that long but i liked the spread on the best, build works on linux too so thank you for that"},{"author_name":"DissidentDan","author_uid":"25044","time":"Aug 27, 2013 @ 11:09pm","epoch":1377644640,"text":"You got the basic control mechanics and physics of this genre down, so good job on that. However, I found it pretty absurdly difficult with like 30 things flying at me 3 seconds in."},{"author_name":"Psifour","author_uid":"22305","time":"Aug 27, 2013 @ 11:24pm","epoch":1377645540,"text":"@Croze\r<br\/>There is a menu button on the credits screen. Perhaps naming it 'Back' would have been more intuitive.\r<br\/>@Rabbits...\r<br\/>No worries, Java makes it easy to support most desktop environments with minimal fuss.\r<br\/>@DissidentDan\r<br\/>Sounds like you had a spot of bad luck with the UFO wave :D One of the others had the same issue and gets a UFO wave super early every time (I usually don't see one til 30+ seconds in).\r<br\/>\r<br\/>@All Others\r<br\/>Thank you for your kind words :D"},{"author_name":"Literal Games","author_uid":"26056","time":"Aug 27, 2013 @ 11:52pm","epoch":1377647220,"text":"I enjoyed the concept, but I only managed to last until a change a few times. I'm not sure if that's because I suck or I got unlucky with the random generation though."},{"author_name":"onzephyr","author_uid":"5478","time":"Aug 28, 2013 @ 12:38am","epoch":1377649980,"text":"Really liked the idea. The random nature of it made some games  super difficult. It was hit or miss if I lasted past the first batch of enemies. Otherwise very enjoyable, and executed well."},{"author_name":"nathanhoffer","author_uid":"25795","time":"Aug 28, 2013 @ 3:53am","epoch":1377661680,"text":"Like everyone else said.. really neat idea on the theme.  Had fun with it."},{"author_name":"lopiky1","author_uid":"27280","time":"Aug 29, 2013 @ 4:18am","epoch":1377749580,"text":"fun"},{"author_name":"Psifour","author_uid":"22305","time":"Aug 29, 2013 @ 4:49am","epoch":1377751440,"text":"All the feedback has been really great. Due to our use of LibGDX a port to Android (and iOS) would be a simple matter of fixing a few small things, is that something that you would download and play? Also development will probably continue until we fix a few things, like smooth out the difficulty (we artificially increased the difficulty at the last minute as one of our play testers racked up 10k+ points)."},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Aug 30, 2013 @ 7:07am","epoch":1377846120,"text":"Very hard but fun. I really liked it. If you put it on droid, and posted on my LibGDX (to remind me and be added to my list [I have a thread in showcase about recording android games for youtube]) I'd tottally do it!!! I featured it in my video compilation of Ludum Dare 27 games, if you would like to check it out, http:\/\/www.youtube.com\/watch?v=nOZnQrkIteE"},{"author_name":"namrog84","author_uid":"4313","time":"Aug 30, 2013 @ 9:53am","epoch":1377856080,"text":"Nice job!  Its so fast!  but it works\r<br\/>\r<br\/>interesting 10 second implementation of ship change."},{"author_name":"HD408","author_uid":"12948","time":"Aug 30, 2013 @ 12:22pm","epoch":1377865020,"text":"It's fast-paced and too much random - this plays funny, but not for very long. Can lose the game suddenly - that's frustrating. Cool sprites, anyway."},{"author_name":"Psifour","author_uid":"22305","time":"Aug 30, 2013 @ 12:55pm","epoch":1377867000,"text":"@Jupiter_Hadley\r<br\/>I have a droid build that I am working on right now, but do to lack of optimization it won't run on low-end devices at all.\r<br\/>\r<br\/>@namrog84\r<br\/>Thanks for the feedback. For me personally the word 'fast' is one of the highest compliments you could pay our game. I really was hoping for a frenetic chaotic asteroids-esque game, and judging from feedback we hit that mark relatively well.\r<br\/>\r<br\/>@HD408\r<br\/>I see what you mean. I come from a school of thought that death is not a bad thing in games. I will happily die repeatedly just to learn the move set of an obscure mini-boss in a game. I think our biggest failing was that we didn't include a way for more casual players to enjoy a bite of the pie without committing to a full slice (and all the deaths that entails). I will pass along your comment about the sprites to Drake as he will be glad to hear positive feedback about them."},{"author_name":"iiechapman","author_uid":"14399","time":"Sep 2, 2013 @ 5:29pm","epoch":1378142640,"text":"Asteroids move fast!"}],"images":["ld27\/22305-5605ade5a9e306e04dc2d59ca66ca9ec.jpg"],"links":[{"url":"http:\/\/kronikka.com\/SpeedRoids.jar","text":"PC (Windows\/Linux\/Mac)"}],"metadata":{"g_key":"23252","g_author":"22305","g_event":"LD27","g_eventkey":"18","g_subevent":"JAM","g_urlkey":"23282","g_title":"SpeedRoid","g_status":"UCHK1","g_place":"374","g_commentcount":"18","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/22305-shot0.jpg-eq-900-500.jpg"],"text":"Fast-paced asteroid-esque game written in Java. Your ships basic parameters (speed, firepower, firerate, and spread) will change every 10 seconds.\r\n\r\nControls: \r\nW - Up\r\nA - Left\r\nS - Down\r\nD - Right\r\n\r\nMouse - Aim\r\nLeft Mouse Button - Fire","title":"SpeedRoid"}