Quickly, Onwards by drmanitoba
My tale is short, and my motives vauge, but believe me, oh doubtful one, I fought, and I adventured harder than I've ever adventure...rured before! Join me as I recount my amazing adventure of epic...stuff!
Editors note: There's probably a million sound syncing and timing bugs in here, so forgive me. Also, I know it's a JS game, and I know I didn't minify the source, but be a good sport and don't view source to cheat. It's not a hard game anyways.
How to Play: It's basically a choose-your-own adventure, text-based dungeon crawler. Each bullet is a "door" and you can read what adventures await you behind each one. Find your way to the end and save your love from certain horribleness.
Credits:
Daniel Barron - Code
Daniel Nick - Words
I may be mistaken, but I think this is the first game to ever use Twitter Bootstrap.
Editors note: There's probably a million sound syncing and timing bugs in here, so forgive me. Also, I know it's a JS game, and I know I didn't minify the source, but be a good sport and don't view source to cheat. It's not a hard game anyways.
How to Play: It's basically a choose-your-own adventure, text-based dungeon crawler. Each bullet is a "door" and you can read what adventures await you behind each one. Find your way to the end and save your love from certain horribleness.
Credits:
Daniel Barron - Code
Daniel Nick - Words
I may be mistaken, but I think this is the first game to ever use Twitter Bootstrap.
| Web | http://quickly-onwards.herokuapp.com/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=11429 |
Feedback
Moosefly
27. Aug 2013 · 14:08 UTC
10 seconds to read that amount of text? I must've been playing on HARDCORE or something :P!
archaeometrician
28. Aug 2013 · 01:52 UTC
Hahaha same for me, so much text and so little time ;) Nice concept by the way :)
tripleVisionGames
28. Aug 2013 · 20:39 UTC
It seemed good but the time constraints meant I couldn't really take in what I was doing. Great to see you using bootstrap and trying something different!
Spotline
29. Aug 2013 · 13:54 UTC
Haha you made me laugh :D
Darien
29. Aug 2013 · 13:57 UTC
It's a neat idea. Sadly, the theme is definitely detrimental to the game; requiring each choice to be made within ten seconds forces the player to rush through the dialogue.
🎤 drmanitoba
29. Aug 2013 · 14:21 UTC
Confession time: I wrote the engine before I wrote the game content, so the "too much text" problem wasn't made apparent until I plugged in the actual content...which was ~2 hours before the submission deadline >_<. Thanks for playing though! I apologize for the issue.
Martin_Monosys
31. Aug 2013 · 21:51 UTC
Well, making it fit the theme really kills the game a bit, 10 seconds just isn't enough to read and make a choice... :(
Jayjay
13. Sep 2013 · 00:13 UTC
It's fun, takes a few plays to soak all the text in =]