{"author_link":"\/author\/drmanitoba\/","author_name":"drmanitoba","author_uid":"11429","comments":[{"author_name":"Moosefly","author_uid":"25343","time":"Aug 27, 2013 @ 2:13pm","epoch":1377612480,"text":"10 seconds to read that amount of text? I must've been playing on HARDCORE or something :P!"},{"author_name":"archaeometrician","author_uid":"27214","time":"Aug 28, 2013 @ 1:57am","epoch":1377654720,"text":"Hahaha same for me, so much text and so little time ;) Nice concept by the way :)"},{"author_name":"tripleVisionGames","author_uid":"12495","time":"Aug 28, 2013 @ 8:44pm","epoch":1377722340,"text":"It seemed good but the time constraints meant I couldn't really take in what I was doing. Great to see you using bootstrap and trying something different!"},{"author_name":"Spotline","author_uid":"11703","time":"Aug 29, 2013 @ 1:59pm","epoch":1377784440,"text":"Haha you made me laugh :D"},{"author_name":"Darien","author_uid":"7355","time":"Aug 29, 2013 @ 2:02pm","epoch":1377784620,"text":"It's a neat idea. Sadly, the theme is definitely detrimental to the game; requiring each choice to be made within ten seconds forces the player to rush through the dialogue."},{"author_name":"drmanitoba","author_uid":"11429","time":"Aug 29, 2013 @ 2:26pm","epoch":1377786060,"text":"Confession time: I wrote the engine before I wrote the game content, so the &quot;too much text&quot; problem wasn't made apparent until I plugged in the actual content...which was ~2 hours before the submission deadline &gt;_&lt;. Thanks for playing though! I apologize for the issue."},{"author_name":"Martin_Monosys","author_uid":"20047","time":"Aug 31, 2013 @ 9:56pm","epoch":1377985860,"text":"Well, making it fit the theme really kills the game a bit, 10 seconds just isn't enough to read and make a choice... :("},{"author_name":"Jayjay","author_uid":"5475","time":"Sep 13, 2013 @ 12:18am","epoch":1379031180,"text":"It's fun, takes a few plays to soak all the text in =]"}],"images":["ld27\/11429-86f16114f496339a5af9a96abe6f513a.jpg","ld27\/11429-7eae0b8fa323c9e9f9a5ef93acdf8262.jpg"],"links":[{"url":"http:\/\/quickly-onwards.herokuapp.com\/","text":"Web"}],"metadata":{"g_key":"22798","g_author":"11429","g_event":"LD27","g_eventkey":"18","g_subevent":"JAM","g_urlkey":"22828","g_title":"Quickly, Onwards","g_status":"UCHK1","g_place":"99999","g_commentcount":"8","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/11429-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/11429-shot1.png-eq-900-500.jpg"],"text":"My tale is short, and my motives vauge, but believe me, oh doubtful one, I fought, and I adventured harder than I've ever adventure...rured before! Join me as I recount my amazing adventure of epic...stuff!\r\n\r\nEditors note: There's probably a million sound syncing and timing bugs in here, so forgive me. Also, I know it's a JS game, and I know I didn't minify the source, but be a good sport and don't view source to cheat. It's not a hard game anyways.\r\n\r\nHow to Play: It's basically a choose-your-own adventure, text-based dungeon crawler. Each bullet is a \"door\" and you can read what adventures await you behind each one. Find your way to the end and save your love from certain horribleness.\r\n\r\nCredits:\r\nDaniel Barron - Code\r\nDaniel Nick - Words\r\n\r\nI may be mistaken, but I think this is the first game to ever use Twitter Bootstrap.","title":"Quickly, Onwards"}