Virtual Sniper Trials by ZXeno

[raw]
made by ZXeno for LD28 (COMPO)
You are a sniper trainee set sometime in the distant future. You train in a virtual environment, which has proven to be far superior to traditional methods.

Controls:
W-A-S-D for movement.
Mouse for view rotation.
Right-Mouse to enter scope.
Left-Mouse to fire.

Red Capsule is your goal target. Gray cylinders are enemy snipers. Blue cylinders in your base are teleporters. You have 1.5 seconds to get your shot off before the enemy snipers take their shot (They are bloody accurate!). Good luck!

Tools/APIs/etc used:

as3sfxr: (http://www.superflashbros.net/as3sfxr/)
Audacity
Visual Studio 2012
Unity3D
NGUI for Unity
ProBuilder 2.x for Unity
Paint.NET
Diet Coke
Starbucks
Coffee Pot
Lots of sleep.
Sheer determination.

Ratings

Coolness 53% 3
Overall 3.04 465
Audio 2.04 678
Fun 3.00 389
Graphics 3.11 399
Humor 1.83 685
Innovation 2.54 726
Mood 2.83 453
Theme 2.63 631

Feedback

Cheshyr
16. Dec 2013 路 03:52 UTC
This had a nice flow to it, and the subtle things like timers and distance markers fleshed it out. Well done.
HeroesGrave
16. Dec 2013 路 06:44 UTC
Your Linux build is broken.

The .rar is not a .rar
apwolf
16. Dec 2013 路 06:48 UTC
The controls were a little wonky but it's a really cool game. I really enjoyed moving level to level to find my target and the timer was a good idea.
馃帳 ZXeno
16. Dec 2013 路 06:54 UTC
@HeroesGrave I recompressed it in a ZIP format and corrected the download link. Give it another shot and see if that fixes it!
HeroesGrave
16. Dec 2013 路 07:11 UTC
The link is wrong, but I changed it and fixed it.

Change it from
http://signalreceived.com/LD28/LD28.html/LD28_Linux.zip
to
http://signalreceived.com/LD28/LD28_Linux.zip
HeroesGrave
16. Dec 2013 路 07:14 UTC
Okay, it worked, but it was so slow it was unplayable.
I'll just leave it unrated for now. (apart from graphics, which were nice)
HeroesGrave
16. Dec 2013 路 07:35 UTC
Okay, turns out all Unity games are running crap for me.
I'll give it another go tomorrow on my Windows Desktop.
馃帳 ZXeno
16. Dec 2013 路 07:51 UTC
Ah, thanks. I fixed the link (again). Sorry to hear the Unity games aren't running well on your *nix box. Hope you find out what's causing it!
EdoMiyamoto
16. Dec 2013 路 13:44 UTC
Nice entry, the level design reminded me of Face 3 classic on ut2k4, best map to snipe everyone and be snipped too :D
TheCze
16. Dec 2013 路 18:45 UTC
...wait I know that map! :D
Eric
16. Dec 2013 路 22:33 UTC
Really well done.
travislucia
16. Dec 2013 路 22:34 UTC
Good fun, seems like a unity fps style game have very high sensitivity. Good game, would have liked it if it were more obvious on the death countdown.
CarlsonAndPeeters
16. Dec 2013 路 22:36 UTC
Nice game. Pretty fun to play. Like the semi-random enemy spawns. Very unforgiving but in a well-designed way.
Ashedragon
16. Dec 2013 路 22:38 UTC
Really fun to play. Though sometimes it would not spawn the enemy and I'd just sit there waiting. Nice graphics!
phi6
16. Dec 2013 路 23:08 UTC
Once I figured out that the enemy was a red barrel and also that he could spawn on any floor (and I could go to the top floor!) the game really opened up. Really skillful, great job!
Ted Brown
16. Dec 2013 路 23:55 UTC
Great fun! Really enjoyed the concept and the gameplay, especially the teleporting levels (reminded me of a specific Unreal tournament map...).

There might be an issue with getting on the top level and aiming down. I'd "miss" the enemy when it was in my crosshairs. Could be an odd raycasting issue.
HeroesGrave
17. Dec 2013 路 03:07 UTC
It worked better on Windows for me.

Nice game.
ashen
17. Dec 2013 路 07:57 UTC
Good fun target shooting game. Reminded me a bit of that old 8bit Sentinel game from the eighties. I seemed to have more than 1.5 seconds to shoot.
Raphy
17. Dec 2013 路 08:42 UTC
Hey, it looks like "Facing worlds" from UT99 ! Nice game.
cwkx
17. Dec 2013 路 09:28 UTC
Yeah this is very fun, and the facing worlds nostalgia tops it :D
馃帳 ZXeno
17. Dec 2013 路 21:41 UTC
@ashen Yea, I bumped the enemy snipers up from 1 second, to 1.5 seconds to 3 seconds for balance purposes. I forgot to change the wording when I posted the description. I'll probably change it when I have more time later.

@Raphy && @cwkx - Facing worlds was my inspiration. I did it completely from memory. I would have put more detail into it if I'd had more time. I think it turned out pretty well, and obviously the reference was clear enough for at least some people to get! :)
馃帳 ZXeno
17. Dec 2013 路 21:42 UTC
And thanks everyone for the kind words! I'm thinking I might continue working on it as a continuing project. Let me know what you think at my blog: http://www.signalreceived.com/
csanyk
30. Dec 2013 路 21:09 UTC
The web build at least was too laggy for me to play well.

This reminds me of a certain multiplayer map in Unreal Tournament QUITE a lot...
BradleySmith
04. Jan 2014 路 17:04 UTC
Interesting take on theme. :)