Onions Only Chance by joserodolfofreitas
This game is about an onion who doesn't want to get eaten by Mad Blue, the protagonist's only chance is to fall and hope he's going to fly.
My Idea was to create one super fly/jump, and the game is build around that only moment where the onion gets to fly and reach a safe point, far from Mad Blue's teeth. I implemented the core mechanic based on a Quick Time Event idea, a la God of War.
The game is very hard, so read this carefully and also take some seconds to see the the tutorial screen inside the game. The same screen is also as an screenshot on this page (last screenshot).
TUTORIAL:
1) Move the player with left and right arrow key, I suggest using right arrow as soon as you see MadBlue ;)
2) On the quick time event, press the respectively arrow key at the moment the circle close/touches the button icon, when the button can be pressed, it will become white, watch it carefully.
Please, leave your feedback about your experience, and perhaps your best score.
thank you!
My Idea was to create one super fly/jump, and the game is build around that only moment where the onion gets to fly and reach a safe point, far from Mad Blue's teeth. I implemented the core mechanic based on a Quick Time Event idea, a la God of War.
The game is very hard, so read this carefully and also take some seconds to see the the tutorial screen inside the game. The same screen is also as an screenshot on this page (last screenshot).
TUTORIAL:
1) Move the player with left and right arrow key, I suggest using right arrow as soon as you see MadBlue ;)
2) On the quick time event, press the respectively arrow key at the moment the circle close/touches the button icon, when the button can be pressed, it will become white, watch it carefully.
Please, leave your feedback about your experience, and perhaps your best score.
thank you!
Ratings
| Coolness | 85% | 2 |
| Overall | 2.69 | 754 |
| Audio | 2.55 | 486 |
| Fun | 2.54 | 711 |
| Graphics | 2.51 | 709 |
| Humor | 3.03 | 215 |
| Innovation | 2.95 | 475 |
| Mood | 2.71 | 523 |
| Theme | 2.59 | 656 |
I appreciate the way you implement hit-circles, it turned out as good feedback for rhytm-based game.
Btw, how many hits did you get?
Good concept and use of the theme.
Fun esthetics, and I love the sound of the enemy.
When you land too much on the left, you will be stucked under the start platform.
You are not really rewarded by the maximum not you will get. I had 45 hits and had only 280 coins because I had to much speed so I didn't collect them. However, If I have 25 hits, 24 seems the best but I did not manage to get that amount exactly. I had 480 coins. I think your collision is a bit buggy. Plus you don't any coins above a certain height. That's why having a lot of speed is not rewarding.
However, as I said, this game is great, I really love the mixin genre and it had a great esthetic !