ONE AT A TIME. PICK WISELY TO PROSPER. by seagaia

[raw]
made by seagaia for LD28 (JAM)
USE THE SPACE BAR TO PICK PARTNERS AND GAIN INTELLECT AND PHYSICAL SATISFACTION POINTS

OBTAIN MANY PARTNERS OR RAISE SCORES OR DON'T IT'S UP TO YOU.

context:

when i heard 'you only get one' i immediately thought to social pressures around monogamy in most social circles and the implication that has for our intellectual and physical satisfactions, and then i attempted to make that into a game in 3 hours. what's funny is that a lot of the mechanics kind of worked in some ways, not necessarily intentionally. dunno. lemme know what you think.


made in 3 hours sorry

twitter.com/seagaia2
game im working on now: twitter.com/eventheocean / twitter.com/anodynegame

Ratings

Coolness 55% 3
Overall(Jam) 2.41 488
Audio(Jam) 2.68 321
Fun(Jam) 1.60 541
Graphics(Jam) 2.27 485
Innovation(Jam) 3.15 167
Mood(Jam) 3.13 187
Theme(Jam) 2.54 343

Feedback

TheColorMan
17. Dec 2013 · 02:28 UTC
It seems like a really cool idea and I thought the ambient music was pretty cool but I was horribly confused :(
johnfn
17. Dec 2013 · 02:29 UTC
I'm sorry, I couldn't figure out what was going on at all! I pressed space a lot but couldn't see anything happen (except that the numbers up in the top left would change). Still, the graphical effects were pretty neat and the idea is hilarious/cycnical/bizarre.
flatgub
17. Dec 2013 · 02:34 UTC
This game was really interesting! I loved the music and the whole idea, but it needed a menu and the instructions need to be shown before gameplay, not during...
Great job though!
-Flatgub
FrederickK
17. Dec 2013 · 02:40 UTC
Well, for something made in 3 hours it sure is very moody.
The mood of the game is very scary, the music, the words, the colors, and walls closing by... if you had more time would be really awesome!
Not sure if I got what I played, but liked what I saw.
Good work, I hope see you with full time next jam! :)
torcado194
17. Dec 2013 · 04:34 UTC
that was very confusing and intriguing. i liked it!
Nut
17. Dec 2013 · 05:07 UTC
This was really bizarre and apparently ended before I could figure out what was going on at all.
Several
17. Dec 2013 · 05:08 UTC
There were sounds and movements and words and numbers and I pressed space a lot and some things turned green at the last minute and I was told I had 92 relations so I guess I liked it?

Note for future games: the spacebar also scrolls the page down in some browsers, particularly if the game/plugin/whatever element has not been clicked first, to give it focus. Make users click something first before asking them to press the spacebar in a webplayer build. (Also, please don't hide the cursor without locking it.)
bluemanshoe
17. Dec 2013 · 05:09 UTC
Couldn't figure this one out.
Todd Luke
17. Dec 2013 · 05:46 UTC
trippy, confusing, surreal. pretty cool for 3 hours man. ugh, are we just parasites moving from host to host?
stwelin
17. Dec 2013 · 06:53 UTC
The premise intrigued me. I think the music is very fitting for the mood. It fails because I lose focus on the important information: my score is computed to intellectual and physical satisfaction, yet i feel like I had no control over either variables. Considering 3 hours spent - pretty snappy!
ob6160
17. Dec 2013 · 17:50 UTC
Music was nice but INSTRUCTIONS! :D
Devon
18. Dec 2013 · 03:27 UTC
Ohhhhhhh you can also use arrow keys. Spacebar is like acceleration. This music is awesome. Dig the aesthetics and theme. Is not fun. Much like many of my relationships.
Absurditure
18. Dec 2013 · 03:46 UTC
Interesting subject matter to explore in a game. Made me think a bit about my own relationships and monogamous society(serial monogamy really). Especially in terms of time limits, and depth of relationships.
Unept
18. Dec 2013 · 06:43 UTC
As above, love the concept. Could have been a gem with more than 3 hours of work. :)
Manuel Magalhães
18. Dec 2013 · 17:17 UTC
good use of the theme and the game's message about social pressure was conveyed with success. the mood was well defined with the music and the graphics' agitation.
Dir3kt
18. Dec 2013 · 21:14 UTC
Don't really now what happened there but I liked the visual and the mood :) Looks like I have been making up with some blue squares?
arcticleaf
23. Dec 2013 · 02:14 UTC
is there a tutorial or walkthrough for this ?
tobbez
24. Dec 2013 · 03:20 UTC
The gameplay is too fast, hard to understand what is happening. Some instructions would do a lot to improve the game.
xrm0
24. Dec 2013 · 13:31 UTC
The idea is interesting, but couldn't figure out how to play
Jan Marcano
26. Dec 2013 · 20:40 UTC
Interesting concept! Too bad you couldn't dedicate more time to it, I would like to see this game developed further to see what it can achieve :)