One Look by bluemanshoe
You wake up to find yourself alone in a dark world. Try to make your way out with only one look at the entire level at your disposal. Avoid the monsters and obstacles in your way as you search for a way out of this creepy realm, relying on more than just your eyes.
WASD or arrows to move, number keys for items. M to mute music. SPACE to pause. Use headphones, as stereo sound implemented. Google Chrome browser recommended. Powered by JavaScript and HTML5 canvas. Web based.
External libraries: howler.js for sound, astar.js for AI. Everything else done from scratch. Sounds recorded on Zoom H4n, textures in GIMP/Inkscape. It was great fun rolling our own lighting algorithms.
WASD or arrows to move, number keys for items. M to mute music. SPACE to pause. Use headphones, as stereo sound implemented. Google Chrome browser recommended. Powered by JavaScript and HTML5 canvas. Web based.
External libraries: howler.js for sound, astar.js for AI. Everything else done from scratch. Sounds recorded on Zoom H4n, textures in GIMP/Inkscape. It was great fun rolling our own lighting algorithms.
| Web | http://mattbierbaum.github.io/onelook |
| Source | https://github.com/mattbierbaum/onelook |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=31038 |
Ratings
| Coolness | 65% | 3 |
| Overall(Jam) | 3.35 | 155 |
| Audio(Jam) | 3.22 | 164 |
| Fun(Jam) | 3.00 | 216 |
| Graphics(Jam) | 2.95 | 341 |
| Humor(Jam) | 1.50 | 440 |
| Innovation(Jam) | 3.30 | 118 |
| Mood(Jam) | 3.51 | 96 |
| Theme(Jam) | 2.92 | 219 |
1) The crumbs don't reset between restarts.. But now that I think of it, they wouldn't make much sense otherwise...
2) At least one of the monsters didn't lose its "target lock" after a restart/death, the red one in the second level started out patrolling the first time I entered it, but afterwards always immediately made a beeline for me, which made it probably more difficult than intended...
Good job and idea, I'll try and play it again for sure.