{"author_link":"\/author\/bluemanshoe\/","author_name":"bluemanshoe","author_uid":"31038","comments":[{"author_name":"gene-z","author_uid":"26095","time":"Dec 15, 2013 @ 9:01pm","epoch":1387140960,"text":"Congratulations, nice game, top art kkk... kidding, love the game.... keep the good work :-)"},{"author_name":"wespaugh","author_uid":"26579","time":"Dec 16, 2013 @ 4:53am","epoch":1387169280,"text":"Awesome lighting. Not sure what the colour differences were in the enemies. I suspect the answer is none, but if that's so, I think I'd rather them just be the same colour. I wasted a good bit of time looking for behavioural differences."},{"author_name":"ParaPup","author_uid":"18322","time":"Dec 16, 2013 @ 10:47pm","epoch":1387233720,"text":"Not a bad effort I liked your approach to the top down it was simple and effective."},{"author_name":"srimech","author_uid":"21987","time":"Dec 16, 2013 @ 11:03pm","epoch":1387234680,"text":"Very nice. The lighting is really well done. The yellow guys are ones to watch out for, they seem much quicker than the others. I didn't get any sound here (Chromium\/Ubuntu) so I had to leave that as N\/A."},{"author_name":"TFJO","author_uid":"30574","time":"Dec 17, 2013 @ 2:44am","epoch":1387247940,"text":"Nice! Although there's 2 parts where I wonder whether they were bugs or intentional:\r<br\/>1) The crumbs don't reset between restarts.. But now that I think of it, they wouldn't make much sense otherwise...\r<br\/>2) At least one of the monsters didn't lose its &quot;target lock&quot; after a restart\/death, the red one in the second level started out patrolling the first time I entered it, but afterwards always immediately made a beeline for me, which made it probably more difficult than intended..."},{"author_name":"@TeddyNashor","author_uid":"24963","time":"Dec 17, 2013 @ 2:44am","epoch":1387247940,"text":"I love games that rely on light as a mechanic!  way under used.  Thanks for the game!"},{"author_name":"Unept","author_uid":"25813","time":"Dec 17, 2013 @ 3:14am","epoch":1387249740,"text":"Nice mood. Got a little freaked with headphones in. Well done."},{"author_name":"blink","author_uid":"19419","time":"Dec 17, 2013 @ 3:34am","epoch":1387250940,"text":"I like it :D I was curious when you said where headphones, the fear came upon me! Fun!"},{"author_name":"Pixelfan Games","author_uid":"20908","time":"Dec 17, 2013 @ 3:46am","epoch":1387251660,"text":"good job but i dont enjoy"},{"author_name":"mcapraro","author_uid":"28472","time":"Dec 17, 2013 @ 4:18am","epoch":1387253580,"text":"neat idea for sure"},{"author_name":"SilentBunny","author_uid":"21833","time":"Dec 17, 2013 @ 5:09am","epoch":1387256640,"text":"Monster sounds were creepy. This idea popped in my head for this theme, happy to see someone take it and actually make it a game."},{"author_name":"weazen","author_uid":"26554","time":"Dec 17, 2013 @ 5:10am","epoch":1387256700,"text":"Very good idea with the theme. Lighting is really nice. Audio was very well done as well. Good job all around!"},{"author_name":"mortl8324","author_uid":"9841","time":"Dec 17, 2013 @ 3:49pm","epoch":1387295040,"text":"Awesome game. I really liked the idea, but movement felt a bit too slow."},{"author_name":"Cawrtz","author_uid":"29641","time":"Dec 17, 2013 @ 3:58pm","epoch":1387295580,"text":"Very nice. Creepy atmosphere, home-made noises, very challenging but a lot of fun. Congratulations !"},{"author_name":"Gravedrinker","author_uid":"30549","time":"Dec 17, 2013 @ 4:07pm","epoch":1387296120,"text":"Very nice, but very touch. Slow and methodical is the way to go no, not like me trying to run past the monsters. They will get you sooner or later that way.\r<br\/>Good job and idea, I'll try and play it again for sure."},{"author_name":"lasagnegames","author_uid":"30505","time":"Dec 17, 2013 @ 7:00pm","epoch":1387306500,"text":"Really loved the lighting, one day you'll have to tell me how you pulled that off with Javascript and HTML (over a Whisky and a Cigar!) ;-) Good job! Guitar is very moody!"},{"author_name":"AaronGordon","author_uid":"16006","time":"Dec 18, 2013 @ 12:06am","epoch":1387324860,"text":"Loved the concept. Got very tense in some parts where the SFX really play a bit part. Revealing what killed you would have been cool as i died a lot without knowing why. Good job!"},{"author_name":"john_conder9","author_uid":"12682","time":"Dec 18, 2013 @ 4:38am","epoch":1387341180,"text":"Really cool game, but it kept locking up on me in level 2 and 3.  The biggest gripe I had about this is the movement feels..wrong.  I don't know, maybe it's because of the play on light but the whole rotating thing just made movement really hard for me.  I kept running into walls and it didn't feel like I had tight control over the guy.  Is that intentional?  Maybe, I don't know, but I felt like the game was enough of a challenge just navigating the maze and avoiding the monsters personally.  Anyway, cool game.  I loved the atmosphere and the bread crumbs were really clever (although the first time I played it they bugged and didn't produce light?  It was weird.)"},{"author_name":"Mekuri","author_uid":"20130","time":"Dec 19, 2013 @ 6:36am","epoch":1387434660,"text":"Nice game. I loved the idea. I liked that the crumbs stayed between deaths, nice touch. All in all a very good game. I found it quite entertaining."},{"author_name":"grifdail","author_uid":"15168","time":"Dec 20, 2013 @ 8:51pm","epoch":1387572360,"text":"Whaou ! The mood is ammazing... Realy good job ! I love it... Saddly I was only able to use the &quot;light bomb&quot;. The other did'nt do anything."},{"author_name":"Crowbeak","author_uid":"16689","time":"Dec 21, 2013 @ 10:14am","epoch":1387620540,"text":"This got my heart racing. Them monsters were scary. *slobbering noise* *red light* AH MAH GAHD"}],"images":["ld28\/31038-39b80f2953e88d801164df89fe828909.jpg","ld28\/31038-764f4ed52b873569d3e47a46b191680c.jpg","ld28\/31038-66a0b9d416fc06ac76d65a45161f057d.jpg","ld28\/31038-b0ecc1f3e3e28693f7eef96edb0aeb79.jpg","ld28\/31038-a4a4e5159cd3315fa28956dfdfb23edf.jpg"],"links":[{"url":"http:\/\/mattbierbaum.github.io\/onelook","text":"Web"},{"url":"https:\/\/github.com\/mattbierbaum\/onelook","text":"Source"}],"metadata":{"g_key":"22311","g_author":"31038","g_event":"LD28","g_eventkey":"20","g_subevent":"JAM","g_urlkey":"22341","g_title":"One Look","g_status":"UCHK1","g_place":"155","g_commentcount":"21","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/31038-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/31038-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/31038-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/31038-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/31038-shot4.png-eq-900-500.jpg"],"text":"You wake up to find yourself alone in a dark world.  Try to make your way out with only one look at the entire level at your disposal. Avoid the monsters and obstacles in your way as you search for a way out of this creepy realm, relying on more than just your eyes.\r\n\r\nWASD or arrows to move, number keys for items. M to mute music. SPACE to pause. Use headphones, as stereo sound implemented. Google Chrome browser recommended. Powered by JavaScript and HTML5 canvas. Web based.\r\n\r\nExternal libraries: howler.js for sound, astar.js for AI.  Everything else done from scratch.  Sounds recorded on Zoom H4n, textures in GIMP\/Inkscape.  It was great fun rolling our own lighting algorithms.","title":"One Look"}