Out of Mind by kibertoad
This time around we've decided not to experiment with genres much and made a more (or less) traditional tactical turn-based dungeon crawler in a psychedelic cyberpunk setting.
Controls:
Mouse scroll wheel - zoom in/zoom out,
Right-click or middle-click with mouse drag - move camera around.
First left-click - select target.
Second left-click - confirm movement/attack.
Spacebar - end turn
Instructions:
Reach exit point at other side of the level.
Game combat happens in turn-based mode, you can see the amount of action points in the top right corner of the screen.
Chances of hitting or missing the are slightly randomized, so expect surprises.
Collect and use pickups to increase your chances of survival.
Rebalanced post-jam version is now available ("Prepare to Lonely" edition, cut by "Out of Mind" mastermind lonely2012 himself).
Controls:
Mouse scroll wheel - zoom in/zoom out,
Right-click or middle-click with mouse drag - move camera around.
First left-click - select target.
Second left-click - confirm movement/attack.
Spacebar - end turn
Instructions:
Reach exit point at other side of the level.
Game combat happens in turn-based mode, you can see the amount of action points in the top right corner of the screen.
Chances of hitting or missing the are slightly randomized, so expect surprises.
Collect and use pickups to increase your chances of survival.
Rebalanced post-jam version is now available ("Prepare to Lonely" edition, cut by "Out of Mind" mastermind lonely2012 himself).
Ratings
| Coolness | 91% | 2 |
| Overall(Jam) | 3.02 | 310 |
| Audio(Jam) | 3.27 | 149 |
| Fun(Jam) | 2.64 | 355 |
| Graphics(Jam) | 3.40 | 217 |
| Humor(Jam) | 1.71 | 424 |
| Innovation(Jam) | 2.62 | 361 |
| Mood(Jam) | 3.05 | 211 |
| Theme(Jam) | 2.10 | 479 |
Also, sound of the 80s is a kicking song!
Do not get me wrong, it was quite an enjoyable game! Plus, a cookie for the music, it was really relaxing. Tactical usage of the shield has saved me from many, many enemies at once, it is the most useful pickup in my opinion.
Great job with the graphics!
In response to the comment you made on my game: I am sorry you could not find the R key to reset. Perhaps slightly more careful reading of either of the instuctions would help you avoid similar difficulties in the future.
Anyway, bonuses were interesting, I managed to gather a herd of dogs that followed me around for quite a while :)
Liked the setting and the music!
http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=14399
The graphics look nice and the music is really fitting and setting the mood :)
Great work!
It was also difficult to manage inventory because I had way to much. I had 5 friends for a while (which basically made me invincible) until I accidentally killed them all when trying to find my inventory menu after losing it behind the then-massive event log. That wasn't a big deal though, b/c I had enough massacres left to just kill every other enemy I saw. I wish I hadn't picked up so many urge to kill's though , b/c I didn't want to use them and they pushed all my good inventory out of sight.
It was an interesting game though. Apart from the difficulties managing the menus, the only two things I would change are marking your "friends" somehow, and allowing you to select which target on a square you want to shoot. I think I killed as many of my friends with my gun as the other enemies did, since I shot them trying to get to the enemies.
Otherwise, fun game with an oddly relaxing soundtrack and unusual ending.