Cowboy Conundrum by floorman
WARNING: This is our first Ludum Dare and the Programmers' first time using Unity to this degree, be gentle!
Cowboy Conundrum is a split-screen, old west, multiplayer dueling game where two cowboys have a standoff. However, instead of pistols at dawn, the weapons of choice are comically over-sized bombs that require both hands to wield.
So, with the theme of "You only get one bomb" (and therefore only one chance to get your enemy), we present: Cowboy Conundrum! Fun for you and one friend!
Disclaimer: Game is co-op only and requires a keyboard and XBOX gamepad to play. Additional friend not included.
The team is:
------------
Unity / Programming:
James "Swiss" Michael
Zack Dutton
Dan Moody
Animation:
Ted Turnbull
Christian Brindley
Zack Dutton
Art:
Charlie Scrimshaw
Philippe Bintner
Sound:
Tom Daly
Special thanks to:
Peter Akrill
Christian Brindley
and Southampton Solent University
Known Bugs / Issues:
--------------------
+ No Win-con.
+ No death (#NoKill?).
+ Animation clipping.
Cowboy Conundrum is a split-screen, old west, multiplayer dueling game where two cowboys have a standoff. However, instead of pistols at dawn, the weapons of choice are comically over-sized bombs that require both hands to wield.
So, with the theme of "You only get one bomb" (and therefore only one chance to get your enemy), we present: Cowboy Conundrum! Fun for you and one friend!
Disclaimer: Game is co-op only and requires a keyboard and XBOX gamepad to play. Additional friend not included.
The team is:
------------
Unity / Programming:
James "Swiss" Michael
Zack Dutton
Dan Moody
Animation:
Ted Turnbull
Christian Brindley
Zack Dutton
Art:
Charlie Scrimshaw
Philippe Bintner
Sound:
Tom Daly
Special thanks to:
Peter Akrill
Christian Brindley
and Southampton Solent University
Known Bugs / Issues:
--------------------
+ No Win-con.
+ No death (#NoKill?).
+ Animation clipping.
Ratings
| Coolness | 33% | 1399 |
| Overall(Jam) | 2.35 | 501 |
| Audio(Jam) | 2.00 | 432 |
| Fun(Jam) | 2.00 | 502 |
| Graphics(Jam) | 3.06 | 309 |
| Humor(Jam) | 2.29 | 283 |
| Innovation(Jam) | 2.00 | 517 |
| Mood(Jam) | 2.24 | 461 |
| Theme(Jam) | 2.35 | 407 |
Feedback
ryanmurakami
17. Dec 2013 · 02:28 UTC
Definitely shows promise. Keep it up!
reecpj
17. Dec 2013 · 23:01 UTC
Was pretty good until we discovered you can't actually win. the game kind of lost its magic after that...
occash
18. Dec 2013 · 17:39 UTC
I don't understand rules, but for first game it's not bad)
Gerjj
19. Dec 2013 · 00:55 UTC
I can see the idea behind it - maybe consider working on it a bit more and make a playable game! Great work for first timers
Nelien
19. Dec 2013 · 00:56 UTC
Hey, the visuals are great! But it just seems very unfinished, maybe try a less ambitious game next time? I always say quality over quantity :).
javifugitivo
19. Dec 2013 · 01:05 UTC
Visuals are great!
porglezomp
19. Dec 2013 · 01:33 UTC
If you used Unity, why not publish it for platforms besides Windows? I'd love to play it if you put it on mac or web.
kewry
19. Dec 2013 · 02:12 UTC
Looking good, keep it up!
bttf
22. Dec 2013 · 01:05 UTC
Ah wish I could play this!
arcticleaf
23. Dec 2013 · 02:26 UTC
good
ThisGameSucks
30. May 2015 · 12:27 UTC
Seriously broken and unplayable. 0/10 Suicide Worthy