Fucking Run by BarrensZeppelin
(25/12) - Uploaded Post Jam version which fixes the buggyness of the movement and controls. This version also includes the necessary DLLs to run the game.
(05/01) - Updated the Post Jam version. Lot's of polish, functioning arrow and camera control.
//// WARNING ////
*Broken* *Unfinished* *Buggy* *Horrid*
Also requires Visual C++ 2013 Runtime (MSVCR120.dll)
http://www.microsoft.com/en-us/download/details.aspx?id=40784
Run around and fire particles in this prototype I made over the weekend. It's a very disappointed me submitting the game, but finishing it within the time frame just hasn't been possible for me.
The general idea of the game - which I will probably continue working with for a while after the compo - is that you run from some sort of impending doom that's coming for you, and if you don't run quick enough - you will die. As your only companion you have a single arrow at your disposal, which can be picked up after shooting it at something or anything.
Controls:
- Game:
Move - A & D
Jump - Space
Shoot particles:
Hold mouse to draw bow.
Release to fire.
- Level Editor:
1 2 3 4 5 6
Q W E R T Y U I O P F G H
Save - S
Move view - Arrows
Toggle Decoration - LShift
Toggle Overwrite - LCtrl
Left mouse to place tiles.
Right mouse to delete tiles.
Twitter: @BarrensZeppelin
GitHub: https://github.com/BarrensZeppelin
Here you'll be able to find my library which I use to provide SFML with tileset, particle and animation support.
(05/01) - Updated the Post Jam version. Lot's of polish, functioning arrow and camera control.
//// WARNING ////
*Broken* *Unfinished* *Buggy* *Horrid*
Also requires Visual C++ 2013 Runtime (MSVCR120.dll)
http://www.microsoft.com/en-us/download/details.aspx?id=40784
Run around and fire particles in this prototype I made over the weekend. It's a very disappointed me submitting the game, but finishing it within the time frame just hasn't been possible for me.
The general idea of the game - which I will probably continue working with for a while after the compo - is that you run from some sort of impending doom that's coming for you, and if you don't run quick enough - you will die. As your only companion you have a single arrow at your disposal, which can be picked up after shooting it at something or anything.
Controls:
- Game:
Move - A & D
Jump - Space
Shoot particles:
Hold mouse to draw bow.
Release to fire.
- Level Editor:
1 2 3 4 5 6
Q W E R T Y U I O P F G H
Save - S
Move view - Arrows
Toggle Decoration - LShift
Toggle Overwrite - LCtrl
Left mouse to place tiles.
Right mouse to delete tiles.
Twitter: @BarrensZeppelin
GitHub: https://github.com/BarrensZeppelin
Here you'll be able to find my library which I use to provide SFML with tileset, particle and animation support.
Ratings
| Coolness | 53% | 3 |
| Overall | 2.00 | 989 |
| Fun | 2.10 | 920 |
| Graphics | 2.05 | 898 |
| Innovation | 1.89 | 971 |
| Mood | 2.29 | 804 |
| Theme | 1.89 | 947 |
And yes, I needed to install Visual C++ 2013 Runtime (x86).
Screen shaking was nice though.
I didn't really understand the game... the level editor broke, I couldn't play it without that, because you will get an empty level. You can pretty much say this entry is unfinished and broken. :(
Even I haven't managed to do that. :/
save.txt contains the level, if it corrupts you probably won't be able to play. Just delete it and load up the level editor again.
Tough luck for not finishing.
@Nelien Hehe, I love programming stuff from the ground up compared to using something like Unity or a premade engine, and it's not like I usually have trouble finishing games within the 48h time frame. There just happened to be a Christmas lunch this LD weekend which sucked up my second day of the jam, so that made it quite hard to finish something other than a quick prototype. ;D