{"author_link":"\/author\/grambler1\/","author_name":"BarrensZeppelin","author_uid":"8838","comments":[{"author_name":"Kikkers","author_uid":"17636","time":"Dec 16, 2013 @ 8:21am","epoch":1387181760,"text":"Too bad you ran out of time. Better luck next time.\r<br\/>\r<br\/>And yes, I needed to install Visual C++ 2013 Runtime (x86).\r<br\/>\r<br\/>Screen shaking was nice though."},{"author_name":"jongtao","author_uid":"31552","time":"Dec 16, 2013 @ 8:23am","epoch":1387181880,"text":"I really wished it was a more complete game because it really felt as if there was impending doom."},{"author_name":"joppiesaus","author_uid":"29014","time":"Dec 16, 2013 @ 9:35am","epoch":1387186200,"text":"Yeah, I needed to install the C++ Runtime...\r<br\/>I didn't really understand the game... the level editor broke, I couldn't play it without that, because you will get an empty level. You can pretty much say this entry is unfinished and broken. :("},{"author_name":"BarrensZeppelin","author_uid":"8838","time":"Dec 16, 2013 @ 12:37pm","epoch":1387197120,"text":"@joppiesaus You broke the level editor? o:\r<br\/>Even I haven't managed to do that. :\/\r<br\/>\r<br\/>save.txt contains the level, if it corrupts you probably won't be able to play. Just delete it and load up the level editor again."},{"author_name":"background_nose","author_uid":"28846","time":"Dec 16, 2013 @ 1:39pm","epoch":1387200840,"text":"Yeah I'm missing a .dll too.\r<br\/>\r<br\/>Tough luck for not finishing."},{"author_name":"tommakesgames","author_uid":"30738","time":"Dec 16, 2013 @ 1:56pm","epoch":1387201860,"text":"Doesn't run on Windows 7 64 bit. Error says, &quot;Can't start because MSVCR120.dll is missing from your computer. Try reinstalling the program to fix this problem&quot;."},{"author_name":"BarrensZeppelin","author_uid":"8838","time":"Dec 16, 2013 @ 2:02pm","epoch":1387202220,"text":"@tommakesgames That's the Visual C++ 2013 Runtime ;)"},{"author_name":"MRvanderPants","author_uid":"20836","time":"Dec 17, 2013 @ 6:03pm","epoch":1387303080,"text":"MSVCR120.dll missing. To bad, I was really looking forward to the level editor"},{"author_name":"archaeometrician","author_uid":"27214","time":"Dec 18, 2013 @ 4:59am","epoch":1387342440,"text":"Hey cool engine, you should continue it, it's a great start !"},{"author_name":"MrBlade","author_uid":"23232","time":"Dec 18, 2013 @ 6:00pm","epoch":1387389300,"text":"I don't want to install DLLs to run a game; Why did you include a level editor without having a more finished game? From what I saw it looks cool!"},{"author_name":"PaperBlurt","author_uid":"26530","time":"Dec 19, 2013 @ 9:06am","epoch":1387443660,"text":"Yet again, an awesome title!"},{"author_name":"TheWhiteLlama","author_uid":"31834","time":"Dec 19, 2013 @ 1:16pm","epoch":1387458660,"text":"MSVCR120.dll is missing :("},{"author_name":"olafsworld98","author_uid":"30819","time":"Dec 24, 2013 @ 1:31pm","epoch":1387891560,"text":"i dint like the fact that you named it that :("},{"author_name":"BarrensZeppelin","author_uid":"8838","time":"Dec 24, 2013 @ 11:05pm","epoch":1387926000,"text":"@olafsworld98 No you're right, it's a really bad title. But I was so frustrated with myself and the game that I didn't really care about its name, next LD you can expect something better. ;)"},{"author_name":"sam1373","author_uid":"24548","time":"Dec 25, 2013 @ 5:32pm","epoch":1387992420,"text":"Why would you not just include all of the needed dll's in the zip file?"},{"author_name":"Nelien","author_uid":"30744","time":"Dec 25, 2013 @ 7:13pm","epoch":1387998480,"text":"It looks like a really good start; I guess it took quite a bit to write the things that people get for free if they use Unity or the like; next time you should be able to do those to do a finished game :)"},{"author_name":"BarrensZeppelin","author_uid":"8838","time":"Dec 25, 2013 @ 8:43pm","epoch":1388003880,"text":"@sam1373 Recently moved from VS2008 -&gt; VS2013, not used to people not having the required binaries. My error.\r<br\/>\r<br\/>@Nelien Hehe, I love programming stuff from the ground up compared to using something like Unity or a premade engine, and it's not like I usually have trouble finishing games within the 48h time frame. There just happened to be a Christmas lunch this LD weekend which sucked up my second day of the jam, so that made it quite hard to finish something other than a quick prototype. ;D"}],"images":["ld28\/8838-270696a16d56c44c7a12567efbf62ba6.jpg","ld28\/8838-8081262624ad258df19b2dbeab80c4eb.jpg","ld28\/8838-9a42ec1a63311a2a609f74267e79350f.jpg"],"links":[{"url":"http:\/\/autistklassen.dk\/upload\/uploads\/lidtgay\/BZep_LD28_final.rar","text":"Windows"},{"url":"http:\/\/autistklassen.dk\/upload\/uploads\/lidtgay\/BZep_LD28_postJam.rar","text":"Windows (Post-Jam)"},{"url":"http:\/\/autistklassen.dk\/upload\/uploads\/lidtgay\/BZep_LD28_source.rar","text":"Source"}],"metadata":{"g_key":"21943","g_author":"8838","g_event":"LD28","g_eventkey":"20","g_subevent":"COMPO","g_urlkey":"21972","g_title":"Fucking Run","g_status":"UCHK1","g_place":"989","g_commentcount":"17","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/8838-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/8838-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/8838-shot2.png-eq-900-500.jpg"],"text":"(25\/12) - Uploaded Post Jam version which fixes the buggyness of the movement and controls. This version also includes the necessary DLLs to run the game.\r\n(05\/01) - Updated the Post Jam version. Lot's of polish, functioning arrow and camera control.\r\n\r\n             \/\/\/\/ WARNING \/\/\/\/\r\n*Broken* *Unfinished* *Buggy* *Horrid*\r\n\r\nAlso requires Visual C++ 2013 Runtime (MSVCR120.dll)\r\nhttp:\/\/www.microsoft.com\/en-us\/download\/details.aspx?id=40784\r\n\r\n\r\nRun around and fire particles in this prototype I made over the weekend. It's a very disappointed me submitting the game, but finishing it within the time frame just hasn't been possible for me.\r\n\r\nThe general idea of the game - which I will probably continue working with for a while after the compo - is that you run from some sort of impending doom that's coming for you, and if you don't run quick enough - you will die. As your only companion you have a single arrow at your disposal, which can be picked up after shooting it at something or anything.\r\n\r\n\r\n\r\nControls:\r\n- Game:\r\nMove - A & D\r\nJump - Space\r\n\r\nShoot particles:\r\nHold mouse to draw bow.\r\nRelease to fire.\r\n\r\n\r\n- Level Editor:\r\n1 2 3 4 5 6\r\nQ W E R T Y U I O P F G H\r\n\r\nSave - S\r\nMove view - Arrows\r\nToggle Decoration - LShift\r\nToggle Overwrite - LCtrl\r\n\r\nLeft mouse to place tiles.\r\nRight mouse to delete tiles.\r\n\r\n\r\nTwitter: @BarrensZeppelin\r\nGitHub: https:\/\/github.com\/BarrensZeppelin\r\nHere you'll be able to find my library which I use to provide SFML with tileset, particle and animation support.","title":"Fucking Run"}