Beneath a killing moon by Holtenice
In the middle of a vast desert, a small village is located. It’s midnight and the full moon is shining.
You play as the evil full moon, which is desperate to end the life of the humans.
The killing is accomplished by pushing down the buildings of the city to get the full moon to shine on the citizens. If you’re lucky you’ll then expose a Werewolf who’ll start the killing. But you need to hurry, cause otherwise the citizens will go home to sleep. If you kill enough of humans you’ll get rewarded.
Good luck, it’s not an easy quest to keep track of the Werewolf and at the same time trying stop the people from going in to their houses.
Idea: Viktor and Gustaf
Programming: Viktor
Art and Music: Gustaf
see more of Gustafs things at gustafholtenas.com
More of Viktors stuff at https://spikospel.itch.io/
NOTE(initial plan was that a second player plays the werewolf and tries to hide from the evil moon, let's see if we can get that in in the future :) )
You play as the evil full moon, which is desperate to end the life of the humans.
The killing is accomplished by pushing down the buildings of the city to get the full moon to shine on the citizens. If you’re lucky you’ll then expose a Werewolf who’ll start the killing. But you need to hurry, cause otherwise the citizens will go home to sleep. If you kill enough of humans you’ll get rewarded.
Good luck, it’s not an easy quest to keep track of the Werewolf and at the same time trying stop the people from going in to their houses.
Idea: Viktor and Gustaf
Programming: Viktor
Art and Music: Gustaf
see more of Gustafs things at gustafholtenas.com
More of Viktors stuff at https://spikospel.itch.io/
NOTE(initial plan was that a second player plays the werewolf and tries to hide from the evil moon, let's see if we can get that in in the future :) )
| Web | https://spikospel.itch.io/beneath-a-killing-moon |
| Windows | https://spikospel.itch.io/beneath-a-killing-moon |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=92901 |
Ratings
| Coolness | 30% | 1854 |
| Overall(Jam) | 3.50 | 304 |
| Audio(Jam) | 3.80 | 98 |
| Fun(Jam) | 3.04 | 608 |
| Graphics(Jam) | 4.27 | 97 |
| Humor(Jam) | 2.73 | 387 |
| Innovation(Jam) | 4.00 | 51 |
| Mood(Jam) | 3.98 | 66 |
| Theme(Jam) | 3.53 | 389 |
The idea was great, graphics were good, sound suited the game quite well - I really liked it.
Like stated below, you should be able to control the werewolf because the AI is pretty bad at killing people!
And btw, I always lost, haha, even killing almost all the citizens. Is it possible to win?
The landscape, moon and art in general is just beautiful. Your 'take' on the werewolf/moon thing is great...the friggin moon itself reaches down and ensures the wolf gets some rays.
Nice entry guys.
Suggestion: Im pretty sure this runs on a timer and I think it would be more strategic if it worked on a number of moves and gave you that information up front.
It would be nice if there was some more options for identifying the werewolf. Having the 2 player mode would add a lot to the experience.
Great work!
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
The only suggestion I would have about the gameplay would be that maybe the humans could be split into different types (e.g. height, colour, dress) that conferred well-understood walking patterns (left-to-right, zig-zag, crossing a particular section of the screen, loops, etc.), speeds, and so on. This would make it easier to predict where they are going to be and add an element of strategy. Then, to build on this, perhaps multiple people could be converted at once, allowing for more damage. Maybe comboed werewolves would stick around longer or move faster or something.
Overall I think this is a really polished game with a great sense of style and mood. Original concept and good use of the theme. I had a lot of fun playing and hope that you had fun putting this game together!