Breathe by ryanmurakami

[raw]
made by ryanmurakami for LD28 (JAM)
What does [You Only Get One] mean?

Breathe is a Visual Novel with 5 endings (1 Good, 4 Bad).

Instructions:
Click the text box & choices to proceed.
Play online or download, unzip, and open index.html

Built using VizNov.js, also completely written during LD28!

Tested in Google Chrome with 1680 x 988 resolution.

KNOWN BUGS:
Screens smaller than 1680 wide will have text running off the screen.
Doesn't work on Firefox in OSX

Ratings

Coolness 61% 3
Overall(Jam) 3.00 312
Audio(Jam) 3.10 193
Fun(Jam) 2.43 427
Graphics(Jam) 3.30 241
Humor(Jam) 2.32 276
Innovation(Jam) 2.63 351
Mood(Jam) 3.28 150
Theme(Jam) 2.90 221

Feedback

sudorossy
17. Dec 2013 · 02:04 UTC
Audio was really nice. Unique art style. I confessed, then got a game over
johnfn
17. Dec 2013 · 02:12 UTC
Pretty cool! Really nice mood thanks to the atmospheric music and creepy plot progression. I was kinda disappointed that I seemed to die in a park for no good reason though :P
Christopher Schulte
17. Dec 2013 · 02:16 UTC
Audio was good. The good end seemed to leave me hanging, maybe continue the story or give a sort of epiogue text?
OnlySlightly
17. Dec 2013 · 02:17 UTC
Very eerie and moody. I liked the aesthetic
Scipio Xaos
17. Dec 2013 · 02:18 UTC
I liked it. Pretty interesting. I played through and got the Good Ending on the first run. I may have to play again and look for the others.
SoundGuy
17. Dec 2013 · 02:21 UTC
very nice!
Unept
17. Dec 2013 · 02:23 UTC
Interesting, I confessed and ended up with the Good Ending. Woohoo! I win!
AtomicVikings
17. Dec 2013 · 02:59 UTC
Very nice game. :-)
ahnt
17. Dec 2013 · 03:07 UTC
Interesting choice in a game, I like the direction you took it. The in game audio was fine but was not a fan of the game over audio, it seemed to throw off the mood of the game.
van noctar
17. Dec 2013 · 03:07 UTC
Funny game! Like the detective game!
bakpakin
17. Dec 2013 · 03:14 UTC
I liked the watercolor-esque art, good storyline too.
JaymeeMak
17. Dec 2013 · 03:20 UTC
The text runs out of the box when you reach "This guy is being really pushy." as well as when the cop says, "Not carrying your ID is a felony" aaaaand a bunch of other places (lazy to type out now :P)

I feel like player interaction (other than clicking through narrative) would be welcome earlier in the game.

Audio in the menu would also be good.
BitDemon
17. Dec 2013 · 11:41 UTC
Nice, I think the art style is really cool.
floorman
17. Dec 2013 · 15:55 UTC
Good game, although the seemingly random dying for doing some of the things feels a bit wrong.

But other than that I like the game, unique art style, good graphics and I love the soundtack. Very fitting.
30dogs
17. Dec 2013 · 20:41 UTC
Took me a few tries, but I'm glad I got to the good ending. The story was interesting and I am left wanting to know more about MegaCorp and the experiment, and what became of the protagonist's wife. Nice work!
olafsworld98
18. Dec 2013 · 03:44 UTC
i got it strait to the end the second time.
udinjelek
18. Dec 2013 · 03:49 UTC
wogh tempting, unfortunately I got bad ending :(
I think I will try again :D (hope have a good ending for this one)
Several
19. Dec 2013 · 01:03 UTC
You made the engine and the game in 72 hours? Nice work!

It doesn't seem to run in Firefox in OSX, though. The y-position of the initial buttons (+ text) seems to be outside of the container (and thus hidden), and if I hack around that,to press the button, the screen fades to black, but everything within the svg element that should fade in just stays hidden.

Otherwise, if you plan on continuing on the engine: I'd like it if I could click to make all of the text appear at once (since it appears so slowly), instead of always skipping to the next block. I think the usual click-'skip'-to-skip, click-anywhere-else-to-show-all approach is a rather considerate way of handling things.
🎤 ryanmurakami
19. Dec 2013 · 03:49 UTC
@Several
Thanks for the feedback!!! Yes, I'm going to keep it going. I think clicking to complete the text is a great idea. You can keep track on the engine here:
https://github.com/ryanmurakami/VizNov.js
Thanks!
occash
20. Dec 2013 · 17:53 UTC
I think that dialogs was veery long and at the end I was boring. But idea is good)
drkrunk
20. Dec 2013 · 17:58 UTC
Very interesting! I admit I made nothing but wrong choices and kept going back to get a better ending. I finally got the good end :) This was really great, art style was unique and the music added to the mood.
Daveloper
23. Dec 2013 · 19:49 UTC
Nice attempt at a graphic novel game, funtionally working which is something I can't say about a lot of submissions, well done.
Tanser
03. Jan 2014 · 12:44 UTC
Really nice concept, good job!