Monochrome by anapff

[raw]
made by anapff for LD28 (COMPO)
For my first ever Ludum Dare, I present Monochrome: a platformer where your world changes as you can only see and be in only one color at a time.

It was created in as3 with Flashpunk in FlashDevelop, and for content creation I used Ogmo Editor for levels, Inkscape and Photoshop for graphics, and sfxr and GarageBand for sound.

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Edit: Replaced Web link to play on browser.
Thanks guys for your feedback and nice comments, there's lots of good ideas to improve the game! :D

The getting stuck inside blocks was intentional (not on corners, sorry about those), I wanted the game to have that memorization side, associated with jump timings, maybe should have made it more obvious there, sorry.

You guys are totally right about there being a preview on the next color blocks, and I'll probably do that to improve it when I get the chance to continue to work on this after the compo!

Thanks again, hope you enjoyed Monochrome <3

Ratings

Coolness 77% 2
Overall 2.95 554
Audio 3.13 196
Fun 2.65 653
Graphics 2.88 523
Humor 2.17 528
Innovation 3.42 189
Mood 2.81 464
Theme 3.19 324

Feedback

eskivor
16. Dec 2013 · 03:00 UTC
The game is easy to understand but very difficult to play, I didn't succes to go to the forth coloured bloc. It could be a better game with feedbacks of where the next bloc will be exactly. The music and the avatar are cool.
ParaPup
16. Dec 2013 · 04:12 UTC
This is amazing, The gravity could have been a little lower so I had time to reach the next platform but the ideas and concept is outstanding.
mcapraro
16. Dec 2013 · 04:43 UTC
great job with this, i really like the concept!
Zolmeister
16. Dec 2013 · 04:57 UTC
Really solid game, and love the concept. (It's really hard!)
kbake
16. Dec 2013 · 06:43 UTC
I enjoyed playing! It was a relaxing environment despite the difficulty. My only concern is that I would get stuck on the walls if I happened to be at a ledge or block as the color changed. It wasn't a big deal but it did slow me down. Overall though, great job!
Suese
16. Dec 2013 · 07:07 UTC
The difficulty curve is a bit too high. There isn't really much indication what the next move is, so I found it came down to rote memorization. The colours were nice.
Steve [tacospice]
16. Dec 2013 · 09:20 UTC
Pretty nice, though rather difficult for reasons mentioned already.

Mostly that some feedback on where the next color blocks would help a great deal, and the physics need a little tweaking.

Also the spikes seem very unforgiving with regards to how close you can get to them before dying.

I like the background music a lot.
somepx
16. Dec 2013 · 09:56 UTC
Excellent concept - gameplay should be polished a little, still great fun! Player can get stuck during color 'transmutations' tho! ;)
granut100
16. Dec 2013 · 11:35 UTC
Good idea! My player moved a little to fast and got stuck in blocks occasionally.
SoundGuy
16. Dec 2013 · 15:03 UTC
cool game.
skarab
16. Dec 2013 · 15:59 UTC
I like the concept, well done!
xrm0
16. Dec 2013 · 18:00 UTC
A bit difficult, nice graphics.
Cthulhu
16. Dec 2013 · 21:38 UTC
Cool idea but it was really hard to play. Maybe enabling the collision (but still disabling rendering) for the other colors could help? good job
scottrick
17. Dec 2013 · 19:40 UTC
Quite a good idea, but as others have said, very difficult
kidder
17. Dec 2013 · 19:41 UTC
Cute art. The idea was fairly interesting but the floatiness of the controls made it very difficult to execute on. Awesome job for your first LD!
PTSnoop
17. Dec 2013 · 19:52 UTC
Nice interpretation of the theme. The platforming physics felt a little over-responsive, though - and the character had a tendency to keep moving when jumping, even if you'd taken your finger off the arrow key.
Giovanni Cappellotto
17. Dec 2013 · 20:05 UTC
Nice game, a little bit hard, but I enjoyed.
Dining Philosopher
17. Dec 2013 · 20:59 UTC
Nice game and concept! It was really hard, since the game is not very forgiving. ;) I frequently got stuck inside the walls. An indication where the next blocks will be would help a lot. Good work though!
Pixelulsar
17. Dec 2013 · 21:40 UTC
Interesting use of theme, only problem was getting stuck in walls when it changed.
murilo
18. Dec 2013 · 14:48 UTC
The gameplay is ok but kind of hard. Also the player takes too long to stop when jumping forward. The graphics and music are nice!
JohnnySix
19. Dec 2013 · 00:16 UTC
Love the concept and the player art. Maybe some fade effect for the next colour in an 'easy' mode would be cool. I was too slow to get three platforms high. :p
syawqy
19. Dec 2013 · 04:59 UTC
nice one, i found the 1-0.1 seconds made me panic, LOL.
IMO better not use 0.x seconds,
btw the audio fit well. great..
van noctar
20. Dec 2013 · 11:23 UTC
I like the concept, but i was blocked when the color changed!

An amelioration could be show in transparency the hidden block :)

However, funny game and good job!!
sclark39
21. Dec 2013 · 21:08 UTC
I agree, this is very easy to understand and very difficult to play. It would be great if you could continue standing on a block through the color changes so you don't need to be midair on your way to a block you can't see when it changes. As is, it's more a game of memory. I also was able to get stuck (temporarily) within a platform. The music was nice. I'd also suggest making it more like a rhythm game so that the color swap can be anticipated a bit more easily (like the music beat levels in New Super Mario World).
ayame9joe
26. Dec 2013 · 15:36 UTC
The idea is good, but still needs polish.
crazyrems
03. Jan 2014 · 10:32 UTC
It's a cool entry, needs good polish. I can't really handle the jump physics which is far too slow compared to the run speed.
SK16Games
03. Jan 2014 · 17:48 UTC
Very nice concept, good sounds and graphics, but it made me ragequit D:< Very good game, overall :D
cappelnord
03. Jan 2014 · 21:38 UTC
Awesome job for your first entry! I really liked the color changing mechanic. The controls were a little bit too sensitive for my taste. Also, the second level was not very engaging.