{"author_link":"\/author\/anapff\/","author_name":"anapff","author_uid":"29339","comments":[{"author_name":"eskivor","author_uid":"25329","time":"Dec 16, 2013 @ 3:05am","epoch":1387162800,"text":"The game is easy to understand but very difficult to play, I didn't succes to go to the forth coloured bloc. It could be a better game with feedbacks of where the next bloc will be exactly. The music and the avatar are cool."},{"author_name":"ParaPup","author_uid":"18322","time":"Dec 16, 2013 @ 4:17am","epoch":1387167120,"text":"This is amazing, The gravity could have been a little lower so I had time to reach the next platform but the ideas and concept is outstanding."},{"author_name":"mcapraro","author_uid":"28472","time":"Dec 16, 2013 @ 4:48am","epoch":1387168980,"text":"great job with this, i really like the concept!"},{"author_name":"Zolmeister","author_uid":"29241","time":"Dec 16, 2013 @ 5:02am","epoch":1387169820,"text":"Really solid game, and love the concept. (It's really hard!)"},{"author_name":"kbake","author_uid":"29937","time":"Dec 16, 2013 @ 6:48am","epoch":1387176180,"text":"I enjoyed playing! It was a relaxing environment despite the difficulty. My only concern is that I would get stuck on the walls if I happened to be at a ledge or block as the color changed. It wasn't a big deal but it did slow me down. Overall though, great job!"},{"author_name":"Suese","author_uid":"8361","time":"Dec 16, 2013 @ 7:12am","epoch":1387177620,"text":"The difficulty curve is a bit too high.  There isn't really much indication what the next move is, so I found it came down to rote memorization.  The colours were nice."},{"author_name":"Steve [tacospice]","author_uid":"26369","time":"Dec 16, 2013 @ 9:25am","epoch":1387185600,"text":"Pretty nice, though rather difficult for reasons mentioned already.\r<br\/>\r<br\/>Mostly that some feedback on where the next color blocks would help a great deal, and the physics need a little tweaking.\r<br\/>\r<br\/>Also the spikes seem very unforgiving with regards to how close you can get to them before dying.\r<br\/>\r<br\/>I like the background music a lot."},{"author_name":"somepx","author_uid":"29702","time":"Dec 16, 2013 @ 10:01am","epoch":1387187760,"text":"Excellent concept - gameplay should be polished a little, still great fun! Player can get stuck during color 'transmutations' tho! ;)"},{"author_name":"granut100","author_uid":"27528","time":"Dec 16, 2013 @ 11:40am","epoch":1387193700,"text":"Good idea! My player moved a little to fast and got stuck in blocks occasionally."},{"author_name":"SoundGuy","author_uid":"31394","time":"Dec 16, 2013 @ 3:08pm","epoch":1387206180,"text":"cool game."},{"author_name":"skarab","author_uid":"25221","time":"Dec 16, 2013 @ 4:04pm","epoch":1387209540,"text":"I like the concept, well done!"},{"author_name":"xrm0","author_uid":"25867","time":"Dec 16, 2013 @ 6:05pm","epoch":1387216800,"text":"A bit difficult, nice graphics."},{"author_name":"Cthulhu","author_uid":"14665","time":"Dec 16, 2013 @ 9:43pm","epoch":1387229880,"text":"Cool idea but it was really hard to play. Maybe enabling the collision (but still disabling rendering) for the other colors could help? good job"},{"author_name":"scottrick","author_uid":"28822","time":"Dec 17, 2013 @ 7:45pm","epoch":1387309200,"text":"Quite a good idea, but as others have said, very difficult"},{"author_name":"kidder","author_uid":"21304","time":"Dec 17, 2013 @ 7:46pm","epoch":1387309260,"text":"Cute art. The idea was fairly interesting but the floatiness of the controls made it very difficult to execute on. Awesome job for your first LD!"},{"author_name":"PTSnoop","author_uid":"11718","time":"Dec 17, 2013 @ 7:57pm","epoch":1387309920,"text":"Nice interpretation of the theme. The platforming physics felt a little over-responsive, though - and the character had a tendency to keep moving when jumping, even if you'd taken your finger off the arrow key."},{"author_name":"Giovanni Cappellotto","author_uid":"20065","time":"Dec 17, 2013 @ 8:10pm","epoch":1387310700,"text":"Nice game, a little bit hard, but I enjoyed."},{"author_name":"Dining Philosopher","author_uid":"18490","time":"Dec 17, 2013 @ 9:04pm","epoch":1387313940,"text":"Nice game and concept! It was really hard, since the game is not very forgiving. ;) I frequently got stuck inside the walls. An indication where the next blocks will be would help a lot. Good work though!"},{"author_name":"Pixelulsar","author_uid":"10737","time":"Dec 17, 2013 @ 9:45pm","epoch":1387316400,"text":"Interesting use of theme, only problem was getting stuck in walls when it changed."},{"author_name":"murilo","author_uid":"6882","time":"Dec 18, 2013 @ 2:53pm","epoch":1387378080,"text":"The gameplay is ok but kind of hard. Also the player takes too long to stop when jumping forward. The graphics and music are nice!"},{"author_name":"JohnnySix","author_uid":"20903","time":"Dec 19, 2013 @ 12:21am","epoch":1387412160,"text":"Love the concept and the player art.  Maybe some fade effect for the next colour in an 'easy' mode would be cool. I was too slow to get three platforms high. :p"},{"author_name":"syawqy","author_uid":"15312","time":"Dec 19, 2013 @ 5:04am","epoch":1387429140,"text":"nice one, i found the 1-0.1 seconds made me panic, LOL. \r<br\/>IMO better not use 0.x seconds,\r<br\/>btw the audio fit well. great.."},{"author_name":"van noctar","author_uid":"21196","time":"Dec 20, 2013 @ 11:28am","epoch":1387538580,"text":"I like the concept, but i was blocked when the color changed!\r<br\/>\r<br\/>An amelioration could be show in transparency the hidden block :)\r<br\/>\r<br\/>However, funny game and good job!!"},{"author_name":"sclark39","author_uid":"15443","time":"Dec 21, 2013 @ 9:13pm","epoch":1387660080,"text":"I agree, this is very easy to understand and very difficult to play. It would be great if you could continue standing on a block through the color changes so you don't need to be midair on your way to a block you can't see when it changes. As is, it's more a game of memory. I also was able to get stuck (temporarily) within a platform.  The music was nice. I'd also suggest making it more like a rhythm game so that the color swap can be anticipated a bit more easily (like the music beat levels in New Super Mario World)."},{"author_name":"ayame9joe","author_uid":"21312","time":"Dec 26, 2013 @ 3:41pm","epoch":1388072160,"text":"The idea is good, but still needs polish."},{"author_name":"crazyrems","author_uid":"26101","time":"Jan 3, 2014 @ 10:37am","epoch":1388745120,"text":"It's a cool entry, needs good polish. I can't really handle the jump physics which is far too slow compared to the run speed."},{"author_name":"SK16Games","author_uid":"32632","time":"Jan 3, 2014 @ 5:53pm","epoch":1388771280,"text":"Very nice concept, good sounds and graphics, but it made me ragequit D:&lt; Very good game, overall :D"},{"author_name":"cappelnord","author_uid":"7575","time":"Jan 3, 2014 @ 9:43pm","epoch":1388785080,"text":"Awesome job for your first entry! I really liked the color changing mechanic. The controls were a little bit too sensitive for my taste. Also, the second level was not very engaging."}],"images":["ld28\/29339-d921c16191f3c2591632cf6dcb493a05.jpg","ld28\/29339-ba0c05d021429f9ceac8207ba5b589a6.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/s\/tpe90teoiwlsgec\/Monochrome.swf","text":"Web"},{"url":"https:\/\/www.dropbox.com\/s\/m53aytwuubk5frm\/Monochrome.zip","text":"Source"}],"metadata":{"g_key":"21542","g_author":"29339","g_event":"LD28","g_eventkey":"20","g_subevent":"COMPO","g_urlkey":"21571","g_title":"Monochrome","g_status":"UCHK1","g_place":"554","g_commentcount":"28","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/29339-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/29339-shot0.png-eq-900-500.jpg"],"text":"For my first ever Ludum Dare, I present Monochrome: a platformer where your world changes as you can only see and be in only one color at a time.\r\n\r\nIt was created in as3 with Flashpunk in FlashDevelop, and for content creation I used Ogmo Editor for levels, Inkscape and Photoshop for graphics, and sfxr and GarageBand for sound.\r\n\r\n-\r\nEdit: Replaced Web link to play on browser.\r\nThanks guys for your feedback and nice comments, there's lots of good ideas to improve the game! :D\r\n\r\nThe getting stuck inside blocks was intentional (not on corners, sorry about those), I wanted the game to have that memorization side, associated with jump timings, maybe should have made it more obvious there, sorry. \r\n\r\nYou guys are totally right about there being a preview on the next color blocks, and I'll probably do that to improve it when I get the chance to continue to work on this after the compo!\r\n\r\nThanks again, hope you enjoyed Monochrome <3","title":"Monochrome"}