You Get One: Crappy Torch by robopossum
Here is my first ever entry into Ludum Dare, i have tried to take part in the past, but lack of foresight on my part always let me down. During day 1, didn't have any solid idea, so i was just adding stuff, hoping for some game mechanic to come to mind, and what i came up with was you get one second to collect a thing, and it respawns, and you collect it again, and your score is based on how long you spent collecting the thing. Pretty rubbish, so at 10pm on Saturday i changed idea, and made what i am entering now. I included my first idea as well, but i overwrite the textures, so the player sprite sort of looks like an armchair, but it is still playable.
Edit - I have improved the torch's brightness, so you shouldn't have to strain your eyes so much now
Edit - I have improved the torch's brightness, so you shouldn't have to strain your eyes so much now
Ratings
| Coolness | 46% | 1083 |
| Overall | 2.97 | 528 |
| Audio | 1.56 | 745 |
| Fun | 2.48 | 750 |
| Graphics | 2.82 | 551 |
| Humor | 2.14 | 542 |
| Innovation | 2.73 | 620 |
| Mood | 2.90 | 408 |
| Theme | 2.97 | 451 |
I think the torch was a bit too crappy though. Maybe not more field of vision, but a bit more contrast. It was frustrating that even the walls completely next to you were hard to see. I think adding contrast (most lit up areas are brighter than now) would take away some frustration therefore adding fun. But if you keep the field of view the same the challenge still remains.
It was really frustrating trying to navigate through the maze without seeing anything.