Now You Have [No] One by HD408
NOTE: Exit the game with ESC.
Now You Have [No] One (beta-version 5)
How to play:
Controls:
Click the START button to start or continue the game.
Select one or multiple units by pressing or holding left mouse button.
When selected:
1) Click right mouse button to make the selected units move to the mouse cursor position;
2) Click middle mouse button to set their direction.
3) Press 1-5 keys to raise their parameters (500 EXP for each upgrade). You can see what you upgrade with which key on the upper in-game info panel.
Gameplay:
Each character has his/her own unique passive abilities:
Esdeer (red): every friendly unit in range does 2X damage.
Kotori (yellow): auto-spawns EMP waves that damage enemies.
Rezista (cyan): slowly heals every friendly unit in range.
R2 (blue): certain enemies in range are slowed down to 50%.
You lose when you have no characters left alive.
There is no ending in this beta-version and technically there are only 5 levels, as nothing new appears after the fifth one.
Authors:
Game concept: Esdeer and Xitilon
Programming: Xitilon
Spriting: Esdeer (some visual effects by Xitilon)
Music: Esdeer (title menu soundtrack - feat Xitilon)
Original LD[T]W characters and visual designs by Esdeer
Tools used:
Engine: Game Maker 8.1 Standard
Graphics: GM built-in sprite editor, and I forgot to ask Esdeer
Music: FL Studio, OpenMPT
Sound: findsounds.com
17.12.2013
Now You Have [No] One (beta-version 5)
How to play:
Controls:
Click the START button to start or continue the game.
Select one or multiple units by pressing or holding left mouse button.
When selected:
1) Click right mouse button to make the selected units move to the mouse cursor position;
2) Click middle mouse button to set their direction.
3) Press 1-5 keys to raise their parameters (500 EXP for each upgrade). You can see what you upgrade with which key on the upper in-game info panel.
Gameplay:
Each character has his/her own unique passive abilities:
Esdeer (red): every friendly unit in range does 2X damage.
Kotori (yellow): auto-spawns EMP waves that damage enemies.
Rezista (cyan): slowly heals every friendly unit in range.
R2 (blue): certain enemies in range are slowed down to 50%.
You lose when you have no characters left alive.
There is no ending in this beta-version and technically there are only 5 levels, as nothing new appears after the fifth one.
Authors:
Game concept: Esdeer and Xitilon
Programming: Xitilon
Spriting: Esdeer (some visual effects by Xitilon)
Music: Esdeer (title menu soundtrack - feat Xitilon)
Original LD[T]W characters and visual designs by Esdeer
Tools used:
Engine: Game Maker 8.1 Standard
Graphics: GM built-in sprite editor, and I forgot to ask Esdeer
Music: FL Studio, OpenMPT
Sound: findsounds.com
17.12.2013
| Windows | https://dl.dropboxusercontent.com/u/75034586/LD28/Now%20You%20Have%20%5BNo%5D%20One%20(Beta%205).zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=12948 |
Ratings
| Coolness | 42% | 1231 |
| Overall(Jam) | 3.00 | 312 |
| Audio(Jam) | 3.70 | 55 |
| Fun(Jam) | 3.14 | 174 |
| Graphics(Jam) | 3.14 | 289 |
| Humor(Jam) | 1.73 | 422 |
| Innovation(Jam) | 2.73 | 314 |
| Mood(Jam) | 2.75 | 326 |
| Theme(Jam) | 1.50 | 542 |
Having 4 characters didn't really add to the game (apart from different specialities and per-character upgrading), since you could just clump the characters together and control them as a single entity :D. If I were to make a similar game I'd just attach each "character" to a space ship as a turret and be a bad-ass star destroyer!
It really felt like a combination of an RTS, SHMUP and an RPG. I really would like to play something like this, but with a lot more variety (powerups (SHMUP) and different upgrades (RPG)) and challenge (more enemies, faster spawn rates, harder enemies)!
TheWhiteLlama
There's almost no place in the code where I divide, except for constants like 2 and 5, and there's no real chance that you got the game speed, fire rate or weapon radius equal to 0. If this error persists, provide me with information about what did you do before it occurred.
ParaPup
The explanation is just before your comment, not very much of a theme here.