Sense-able by Kalakian

[raw]
made by Kalakian for LD28 (COMPO)
This is just a proof of concept, as it took me ages to get the features the way I wanted them.

In "Sense-able", you only get one sense at a time. You must survive dungeons and solve puzzles by using the right sense(s) to do so. This version just demonstrates 3 senses, and the spiders are harmless.

You start on the "See" shrine, and can switch to "Hear" or "Touch" by moving to the center of the appropriate shrine, using the arrow keys.

See - The place is in darkness, but you have a torch for a limited field of vision.

Hear - Player is still visible. Any movement causes sound waves to emanate and make object outlines visible for a short time.

Touch - Anything you bump into will be marked with a visible outline until you change to another sense. Moving objects don't retain the mark though.

Taste and Smell will be used for identifying objects to help solve puzzles (when I get around to working on the project some more).

The HTML5 version requires WebGL to run.

Feedback

capnramses
16. Dec 2013 · 13:22 UTC
really nice concepts. i would love to see these used in a puzzle game. it would be great if you can have >1 sense at a time and combine their results
Tanner
16. Dec 2013 · 15:27 UTC
Nice! This could be used in many genres of game :)
bspa
17. Dec 2013 · 00:02 UTC
Not a bad effort, nice concepts! I hope you'll get to build the game further
mystakin
17. Dec 2013 · 03:43 UTC
Even with the caveat that there's not a real game here, the foundation is strong. I dig the hearing effect and feel like there's a whole game in that feature alone.
BlazingFanfish
17. Dec 2013 · 04:37 UTC
Nice concept, too bad that it's not a real game.
DaanVanYperen
17. Dec 2013 · 20:02 UTC
Really interesting mechanics, would be great to have this developed a bit more!
Brainless Games
18. Dec 2013 · 18:30 UTC
Great concept would love to see it get built upon :D
🎤 Kalakian
19. Dec 2013 · 09:53 UTC
Thanks for the feedback. I could've got more done if I'd stuck with rough(er) edges, but I got stuck in a tweaking loop :P

Already considered having sense "slots" where you start with one, but can get more as the game progresses. Wouldn't fit the theme, but will probably be put in when/if I continue with the game.
NuSan
19. Dec 2013 · 21:59 UTC
I like the style of each senses. You could add a throwing weapon, to be able to make noises away from you and making some sort of map. The touch sense seem a bit less usefull, maybe only to use when other senses arent available, or to do precise things. Keep up the good work !