Lock Block Tower by eternalmajin

[raw]
made by eternalmajin for LD28 (COMPO)
First entry! Title screen refused to work with me.

---CONTROLS---
Move with arrows
Space to use the key (it will unlock all locks around the player)
R to reset the level

YOU ONLY GET THE ONE KEY! But those keyholes look pretty easy to move...


---HOW KEYS WORK---
Since I failed to include a tutorial level, I'll put it here. Imagine the level is a grid system. The key will open any locks around the player, roughly in a square.

ie:
H H H
H P H
H _ H

P is the player. Using the key, it should open all the keyHoles. Since objects aren't stuck to a grid, you have a bit of wiggle room on setting it up differently from this. But if you aim for the above setup, that should work for you.


---Programs Used---
Game was created in GameMaker Studio. Sounds are made in Bfxr, which is absolutely awesome. Sprites were created in Pickle.

Ratings

Coolness 60% 3
Overall 2.43 913
Audio 1.45 757
Fun 2.10 920
Graphics 1.87 947
Humor 2.06 575
Innovation 2.41 799
Mood 2.30 798
Theme 2.93 469

Feedback

馃帳 eternalmajin
16. Dec 2013 路 04:31 UTC
The title screen refused to play nice in the waning moments unfortunately. Click the Play button or hit space/enter to start the game. Thanks for any time you put into trying my game!
WojWorks
16. Dec 2013 路 22:15 UTC
Interesting concept. Needs polish. Would be more fun to play if locked to a grid.
notajetski
16. Dec 2013 路 22:19 UTC
nice little take on sokoban! however, i kept getting stuck on the walls.
desmarkie
16. Dec 2013 路 22:28 UTC
Nice puzzle.
馃帳 eternalmajin
16. Dec 2013 路 22:45 UTC
Thanks for the comments. I do plan on polishing it more and making more interesting levels, so I'll definitely take the grid locking into consideration.
Sorry about the getting stuck on walls issues. It came up after switching the player graphic and I'm still trying to find out exactly why.
rvaquero82
16. Dec 2013 路 22:47 UTC
Interesting!! :)
mckoss
16. Dec 2013 路 23:03 UTC
Sorry, I don't understand the game play.
ob6160
17. Dec 2013 路 17:40 UTC
The puzzle idea was pretty neat but I felt that a tutorial would be nice :)
doctorscientist
17. Dec 2013 路 17:41 UTC
This is a weird/interesting idea. I don't think movement needs to lock to the grid though. I think its fine.
CarlsonAndPeeters
17. Dec 2013 路 17:45 UTC
Yeah, the controls and physics make the game a little hard to play, but its a pretty good concept that could be improved with some polish and extra work.
burlapjack
17. Dec 2013 路 19:41 UTC
Aha! A three-sided key! I see what you did there :)
lapayo
17. Dec 2013 路 19:42 UTC
I found a bug. If you stand really close to a wall, you can no longer walk e.g. up or down if the wall is on the left. Otherwise, nice first!
Jellycakes
18. Dec 2013 路 02:23 UTC
Pretty nice, It got a little difficult and I couldn't get past the last level but I thought the concept was pretty interesting. Nice work!
dsoft20
18. Dec 2013 路 17:10 UTC
Nice concept :D
van noctar
21. Dec 2013 路 12:16 UTC
The third level is difficult but make me fell MarioSokoban :D I like it! Good job :)
murilo
23. Dec 2013 路 19:42 UTC
Nice puzzler. With the right collision detection and polish this can turn into a decent game!
anvoz
26. Dec 2013 路 17:53 UTC
Nice puzzle game. I really love the idea about using one key to open all movable keyholes.

The movement seems buggy and it's quite hard to control. Maybe you should let everything moves from tile to tile instead of using pixels.
Brainless Games
30. Dec 2013 路 00:41 UTC
I enjoyed the puzzle idea