{"author_link":"\/author\/eternalmajin\/","author_name":"eternalmajin","author_uid":"6016","comments":[{"author_name":"eternalmajin","author_uid":"6016","time":"Dec 16, 2013 @ 4:36am","epoch":1387168260,"text":"The title screen refused to play nice in the waning moments unfortunately.  Click the Play button or hit space\/enter to start the game.  Thanks for any time you put into trying my game!"},{"author_name":"WojWorks","author_uid":"18921","time":"Dec 16, 2013 @ 10:20pm","epoch":1387232100,"text":"Interesting concept. Needs polish. Would be more fun to play if locked to a grid."},{"author_name":"notajetski","author_uid":"20246","time":"Dec 16, 2013 @ 10:24pm","epoch":1387232340,"text":"nice little take on sokoban! however, i kept getting stuck on the walls."},{"author_name":"desmarkie","author_uid":"12355","time":"Dec 16, 2013 @ 10:33pm","epoch":1387232880,"text":"Nice puzzle."},{"author_name":"eternalmajin","author_uid":"6016","time":"Dec 16, 2013 @ 10:50pm","epoch":1387233900,"text":"Thanks for the comments. I do plan on polishing it more and making more interesting levels, so I'll definitely take the grid locking into consideration.\r<br\/>Sorry about the getting stuck on walls issues.  It came up after switching the player graphic and I'm still trying to find out exactly why."},{"author_name":"rvaquero82","author_uid":"25612","time":"Dec 16, 2013 @ 10:52pm","epoch":1387234020,"text":"Interesting!! :)"},{"author_name":"mckoss","author_uid":"31838","time":"Dec 16, 2013 @ 11:08pm","epoch":1387234980,"text":"Sorry, I don't understand the game play."},{"author_name":"ob6160","author_uid":"31367","time":"Dec 17, 2013 @ 5:45pm","epoch":1387302000,"text":"The puzzle idea was pretty neat but I felt that a tutorial would be nice :)"},{"author_name":"doctorscientist","author_uid":"25260","time":"Dec 17, 2013 @ 5:46pm","epoch":1387302060,"text":"This is a weird\/interesting idea. I don't think movement needs to lock to the grid though. I think its fine."},{"author_name":"CarlsonAndPeeters","author_uid":"28902","time":"Dec 17, 2013 @ 5:50pm","epoch":1387302300,"text":"Yeah, the controls and physics make the game a little hard to play, but its a pretty good concept that could be improved with some polish and extra work."},{"author_name":"burlapjack","author_uid":"23953","time":"Dec 17, 2013 @ 7:46pm","epoch":1387309260,"text":"Aha! A three-sided key!  I see what you did there :)"},{"author_name":"lapayo","author_uid":"30090","time":"Dec 17, 2013 @ 7:47pm","epoch":1387309320,"text":"I found a bug. If you stand really close to a wall, you can no longer walk e.g. up or down if the wall is on the left. Otherwise, nice first!"},{"author_name":"Jellycakes","author_uid":"13474","time":"Dec 18, 2013 @ 2:28am","epoch":1387333380,"text":"Pretty nice, It got a little difficult and I couldn't get past the last level but I thought the concept was pretty interesting. Nice work!"},{"author_name":"dsoft20","author_uid":"8795","time":"Dec 18, 2013 @ 5:15pm","epoch":1387386600,"text":"Nice concept :D"},{"author_name":"van noctar","author_uid":"21196","time":"Dec 21, 2013 @ 12:21pm","epoch":1387628160,"text":"The third level is difficult but make me fell MarioSokoban :D I like it! Good job :)"},{"author_name":"murilo","author_uid":"6882","time":"Dec 23, 2013 @ 7:47pm","epoch":1387827720,"text":"Nice puzzler. With the right collision detection and polish this can turn into a decent game!"},{"author_name":"anvoz","author_uid":"30146","time":"Dec 26, 2013 @ 5:58pm","epoch":1388080380,"text":"Nice puzzle game. I really love the idea about using one key to open all movable keyholes.\r<br\/>\r<br\/>The movement seems buggy and it's quite hard to control. Maybe you should let everything moves from tile to tile instead of using pixels."},{"author_name":"Brainless Games","author_uid":"25344","time":"Dec 30, 2013 @ 12:46am","epoch":1388364060,"text":"I enjoyed the puzzle idea"}],"images":["ld28\/6016-3d6d5ba16a8eadd4e47e3013561b8297.jpg"],"links":[{"url":"http:\/\/www.eternalmajin.net\/LD28","text":"Web"},{"url":"http:\/\/www.eternalmajin.net\/LD28\/LD28LockBlockTowergmx.zip","text":"Source"}],"metadata":{"g_key":"21399","g_author":"6016","g_event":"LD28","g_eventkey":"20","g_subevent":"COMPO","g_urlkey":"21428","g_title":"Lock Block Tower","g_status":"UCHK1","g_place":"913","g_commentcount":"18","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/6016-shot0.png-eq-900-500.jpg"],"text":"First entry! Title screen refused to work with me.\r\n\r\n---CONTROLS---\r\nMove with arrows\r\nSpace to use the key (it will unlock all locks around the player)\r\nR to reset the level\r\n\r\nYOU ONLY GET THE ONE KEY!  But those keyholes look pretty easy to move...\r\n\r\n\r\n---HOW KEYS WORK---\r\nSince I failed to include a tutorial level, I'll put it here.  Imagine the level is a grid system.  The key will open any locks around the player, roughly in a square.\r\n\r\nie:\r\nH H H\r\nH P H\r\nH _ H\r\n\r\nP is the player.  Using the key, it should open all the keyHoles.  Since objects aren't stuck to a grid, you have a bit of wiggle room on setting it up differently from this.  But if you aim for the above setup, that should work for you.\r\n\r\n\r\n---Programs Used---\r\nGame was created in GameMaker Studio.  Sounds are made in Bfxr, which is absolutely awesome.  Sprites were created in Pickle.","title":"Lock Block Tower"}