One Pickup One Spell - LD28 by ocirne23
My first LD entry ever!
Timelapse! : http://www.youtube.com/watch?v=NiBr6paBwJc
It turned out quite well. I used LibGDX for development, paint.net for graphics and FLStudio + http://www.bfxr.net/ for music and sound effects.
Source is also available on Github (https://github.com/ocirne23/LD28Game), PC version works really well, android has quite bad controls because its hard to have accurate single shot + free movement on touch devices. I used the tilt for movement and touch for shooting.
There are 4 different spells/powerups each with different effects. The AI turned out quite well for a LD game, though i wouldn't want people to look at that code xD..
It does run at a beautiful 6000 fps with vsync disabled though, feel free to use some rediculous settings like 250 map size, 1 enemy density, 800 spell drops, and still be at 300 fps.
Maps are randomly generated with a seed, and a lot of settings are configurable in the menu.
Had plenty of sleep and time left, so I'd say this was definitely a success!
Timelapse! : http://www.youtube.com/watch?v=NiBr6paBwJc
It turned out quite well. I used LibGDX for development, paint.net for graphics and FLStudio + http://www.bfxr.net/ for music and sound effects.
Source is also available on Github (https://github.com/ocirne23/LD28Game), PC version works really well, android has quite bad controls because its hard to have accurate single shot + free movement on touch devices. I used the tilt for movement and touch for shooting.
There are 4 different spells/powerups each with different effects. The AI turned out quite well for a LD game, though i wouldn't want people to look at that code xD..
It does run at a beautiful 6000 fps with vsync disabled though, feel free to use some rediculous settings like 250 map size, 1 enemy density, 800 spell drops, and still be at 300 fps.
Maps are randomly generated with a seed, and a lot of settings are configurable in the menu.
Had plenty of sleep and time left, so I'd say this was definitely a success!
Ratings
| Coolness | 46% | 1083 |
| Overall | 3.05 | 460 |
| Audio | 2.70 | 406 |
| Fun | 3.30 | 226 |
| Graphics | 2.45 | 733 |
| Humor | 2.13 | 546 |
| Innovation | 2.76 | 598 |
| Mood | 2.89 | 414 |
| Theme | 3.05 | 409 |
Also nice that you can tweak the generation settings from the menu. The lighting is also rather sweet.
A little difficult though.
Music sounds a bit like it's randomly generated.
Congrats on your first entry!
Good going,
Would be fun to see how you'll evolve until the next LD.
Great work on your first Ludum Dare!
They're coded to go after the nearest target, but since the map is randomly generated, to make sure that every enemy is reachable, i had to spawn them around the border of the map, like the player.
Though i could have made it so enemies don't spawn right next to the player, i didn't have the energy to do so xD.
Anyways, thanks for the comment!
Why isn't the character even slightly different than the other enemies?
I like the idea, although not super fitting with the theme.