{"author_link":"\/author\/ocirne23\/","author_name":"ocirne23","author_uid":"26093","comments":[{"author_name":"GravityScore","author_uid":"28875","time":"Dec 16, 2013 @ 5:43pm","epoch":1387215480,"text":"Pretty cool! I like the lighting, but it was quite hard. I died a lot."},{"author_name":"Steve [tacospice]","author_uid":"26369","time":"Dec 16, 2013 @ 5:46pm","epoch":1387215660,"text":"Pretty cool. Runs very smoothly which is great.\r<br\/>Also nice that you can tweak the generation settings from the menu. The lighting is also rather sweet.\r<br\/>\r<br\/>A little difficult though.\r<br\/>Music sounds a bit like it's randomly generated."},{"author_name":"ob6160","author_uid":"31367","time":"Dec 16, 2013 @ 5:55pm","epoch":1387216200,"text":"Very nice weird music, hard gameplay but overall fun :D"},{"author_name":"Brian Mayberry","author_uid":"29355","time":"Dec 16, 2013 @ 6:15pm","epoch":1387217400,"text":"Very smooth and nice to look at. Great gameplay, tons of replayability. The music was an odd choice for the frantic pace. I would love to see this as a full game."},{"author_name":"d_0o_d","author_uid":"29499","time":"Dec 16, 2013 @ 6:26pm","epoch":1387218060,"text":"Fun game, a minimap would have been nice."},{"author_name":"CaptainKraft","author_uid":"7617","time":"Dec 16, 2013 @ 6:34pm","epoch":1387218540,"text":"It felt almost like a multiplayer pvp game which I liked. Neat concept"},{"author_name":"vanaficionado","author_uid":"30806","time":"Dec 16, 2013 @ 6:34pm","epoch":1387218540,"text":"Loved the game. Didnt love the music, but its better than no music! Really fun. I would play this as a full game."},{"author_name":"Flux","author_uid":"31358","time":"Dec 17, 2013 @ 1:53am","epoch":1387244880,"text":"I beat it! :D granted, I employed a &quot;hide in corner and let enemies battle each other&quot; strategy... haha. Interesting concept, at first I felt annoyed at only being able to shoot once, but it started to get fun running through fields of power-ups smashing the shoot button to fire a lot at once. On that note restarting a new game with 1000 powerups was fun. :)"},{"author_name":"oojava","author_uid":"30042","time":"Dec 17, 2013 @ 2:05am","epoch":1387245600,"text":"Liked it... Cant wait to probe the source =) very cool game wish there was more light tho. =("},{"author_name":"ShellfishGames","author_uid":"23164","time":"Dec 17, 2013 @ 10:53am","epoch":1387277280,"text":"Nice game, very fun to play. The AI seems fine, and I like that there are so many different kinds of bullets with unique effects. If it wasn't for the &quot;rough&quot; art design (although the lighting thing is a nice touch), this would surely be one of my favorites so far. This way it's just good. ;)\r<br\/>Congrats on your first entry!"},{"author_name":"hirsch","author_uid":"13747","time":"Dec 17, 2013 @ 8:24pm","epoch":1387311540,"text":"The lighting is really nice and the gameplay is really entertaining. The music seem to be a bit improvised though :P"},{"author_name":"PaperBlurt","author_uid":"26530","time":"Dec 19, 2013 @ 9:08am","epoch":1387443780,"text":"Real nice first entry.\r<br\/>Good going,\r<br\/>Would be fun to see how you'll evolve until the next LD."},{"author_name":"AmmoreChicks","author_uid":"30938","time":"Dec 20, 2013 @ 4:07pm","epoch":1387555320,"text":"I like challenging games. Good first entry!"},{"author_name":"Dry Tree","author_uid":"5357","time":"Dec 21, 2013 @ 9:59am","epoch":1387619640,"text":"Great work, well done! It seems that in the first instant you are the only target? i.e. if you put a lot of enemies in hundreds of missiles will fly straight in your direction but none at anyone else?! \r<br\/>\r<br\/>Great work on your first Ludum Dare!"},{"author_name":"ocirne23","author_uid":"26093","time":"Dec 21, 2013 @ 4:01pm","epoch":1387641360,"text":"@Dry Tree:\r<br\/>\r<br\/>They're coded to go after the nearest target, but since the map is randomly generated, to make sure that every enemy is reachable, i had to spawn them around the border of the map, like the player.\r<br\/>\r<br\/>Though i could have made it so enemies don't spawn right next to the player, i didn't have the energy to do so xD.\r<br\/>\r<br\/>Anyways, thanks for the comment!"},{"author_name":"MaTX","author_uid":"8087","time":"Dec 23, 2013 @ 5:10pm","epoch":1387818300,"text":"This was a bit unplayable for me, to be honest. It's really difficult to understand who I am at the start, the camera seems to follow more my arrow keys press than the character, and it takes me A LOT before I find the first ability.\r<br\/>\r<br\/>Why isn't the character even slightly different than the other enemies?\r<br\/>\r<br\/>I like the idea, although not super fitting with the theme."},{"author_name":"jprogman","author_uid":"15225","time":"Jan 3, 2014 @ 3:16am","epoch":1388718660,"text":"I like how the lighting helped me know when an enemy is near by. Pretty intense gameplay too."}],"images":["ld28\/26093-3293c5c4d302adc70e5fb56ad84c1921.jpg","ld28\/26093-4fa4d4e1f82c28b5c2fb4bea8bd7ec0d.jpg","ld28\/26093-e378d03166579b05f767257288e62e5a.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/18555381\/Permanent\/LD28OnePickupOneSpell.jar","text":"Windows"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/18555381\/Permanent\/LD28OnePickupOneSpell.jar","text":"OS\/X"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/18555381\/Permanent\/LD28OnePickupOneSpell.jar","text":"Linux"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/18555381\/Permanent\/LD28OnePickupOneSpell.apk","text":"Android"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/18555381\/Permanent\/LD28OnePickupOneSpellSource.zip","text":"Source (Eclipse export)"}],"metadata":{"g_key":"21014","g_author":"26093","g_event":"LD28","g_eventkey":"20","g_subevent":"COMPO","g_urlkey":"21043","g_title":"One Pickup One Spell - LD28 ","g_status":"UCHK1","g_place":"460","g_commentcount":"17","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/26093-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/26093-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/26093-shot0.png-eq-900-500.jpg"],"text":"My first LD entry ever!\r\n\r\nTimelapse! : http:\/\/www.youtube.com\/watch?v=NiBr6paBwJc\r\n\r\nIt turned out quite well. I used LibGDX for development, paint.net for graphics and FLStudio + http:\/\/www.bfxr.net\/ for music and sound effects.\r\n\r\nSource is also available on Github (https:\/\/github.com\/ocirne23\/LD28Game), PC version works really well, android has quite bad controls because its hard to have accurate single shot + free movement on touch devices. I used the tilt for movement and touch for shooting.\r\n\r\nThere are 4 different spells\/powerups each with different effects. The AI turned out quite well for a LD game, though i wouldn't want people to look at that code xD..\r\n\r\nIt does run at a beautiful 6000 fps with vsync disabled though, feel free to use some rediculous settings like 250 map size, 1 enemy density, 800 spell drops, and still be at 300 fps.\r\n\r\nMaps are randomly generated with a seed, and a lot of settings are configurable in the menu.\r\n\r\nHad plenty of sleep and time left, so I'd say this was definitely a success!","title":"One Pickup One Spell - LD28 "}