Insane Techniques by canon

[raw]
made by canon for LD28 (COMPO)
Insane Technique is meant to be a shot fired at the victims of RPG Hoarding Syndrome, where you collect a whole bunch of items and never use them, because "what if you need it later?". (I of course, am one of these victims.)

In this pseudo-RPG, the only actions you can perform in combat are unique skills, each reasonably familiar
to RPG fans. Of course, the catch is that You Only Get One of each skill to use per adventure.

I aim to strike a balance between resource management and entertainment, as each adventure should be reasonably
short-length and encapsulated, as you strengthen your character with more and more Insane Techniques.

You'll earn points to unlock these skills through a push-your-luck type system, where you'll always be gaining points for defeating enemies, but knowing when to return safely and when to brave forward will earn you the maximum reward!

Insane Techniques is built using FlashPunk and is playable in most web browsers (hopefully!). It's also primarily built out of text and shapes based due to my lack of graphical prowess, but I tried to add at least a little bit of polish to the game. :)

There's a lot of ambition left uncompleted, but I hope to have made a reasonable fascimile of a complete game.
Ludum Dare 28 was fun! Please drop any comments or feedback at my Twitter above, or at my email displayed in-game.

Feedback

syawqy
16. Dec 2013 · 06:32 UTC
great idea to take with the theme
I played a bit, and it feel like you need to grind a lot to reach the next level
is the progress saved when I closed the browser?
because, maybe I will comeback to continue
zorfmorf
16. Dec 2013 · 10:14 UTC
The control layout is a bit confusing, maybe use buttons the next time?
Quite content heavy compared to most entries!
triforcespark
17. Dec 2013 · 02:56 UTC
Has a potential to be fun, but the walls of text seem to confuse me. Try to focus on simplicity while keepinggood gameplay content.
Bcadren
17. Dec 2013 · 13:22 UTC
I liked the concept a lot...even though it kind of felt like you were high on the theme a little bit and used it a bit too much haha. You only get one of...about every damn thing in the game. It created an interesting feel for a simple RPG though; good show. 4/5.
Zerot
17. Dec 2013 · 17:24 UTC
It is an interesting idea, but the menu animations were too slow making it feel really slow when moving between screens.
Also having the interface using only keys made it not that pleasant to use. Mouse interaction would have been better imo
NuSan
19. Dec 2013 · 22:31 UTC
Impressive complexity, and risky choice to make in 48h, but i like the result, tutorial seem boring at first, but in fact they are realy well made and explain well. The game itself is maybe a bit too hard, i died at the second mob of the tower ^^
Jezzamon
06. Jan 2014 · 23:15 UTC
Maybe this is just me and my inexperience with RPGs but I feel like this game would do better with more graphics, and a more understandable user interface.

I also felt the game was a little too hard, but maybe I didn't understand it