Insane Techniques by canon
Insane Technique is meant to be a shot fired at the victims of RPG Hoarding Syndrome, where you collect a whole bunch of items and never use them, because "what if you need it later?". (I of course, am one of these victims.)
In this pseudo-RPG, the only actions you can perform in combat are unique skills, each reasonably familiar
to RPG fans. Of course, the catch is that You Only Get One of each skill to use per adventure.
I aim to strike a balance between resource management and entertainment, as each adventure should be reasonably
short-length and encapsulated, as you strengthen your character with more and more Insane Techniques.
You'll earn points to unlock these skills through a push-your-luck type system, where you'll always be gaining points for defeating enemies, but knowing when to return safely and when to brave forward will earn you the maximum reward!
Insane Techniques is built using FlashPunk and is playable in most web browsers (hopefully!). It's also primarily built out of text and shapes based due to my lack of graphical prowess, but I tried to add at least a little bit of polish to the game. :)
There's a lot of ambition left uncompleted, but I hope to have made a reasonable fascimile of a complete game.
Ludum Dare 28 was fun! Please drop any comments or feedback at my Twitter above, or at my email displayed in-game.
In this pseudo-RPG, the only actions you can perform in combat are unique skills, each reasonably familiar
to RPG fans. Of course, the catch is that You Only Get One of each skill to use per adventure.
I aim to strike a balance between resource management and entertainment, as each adventure should be reasonably
short-length and encapsulated, as you strengthen your character with more and more Insane Techniques.
You'll earn points to unlock these skills through a push-your-luck type system, where you'll always be gaining points for defeating enemies, but knowing when to return safely and when to brave forward will earn you the maximum reward!
Insane Techniques is built using FlashPunk and is playable in most web browsers (hopefully!). It's also primarily built out of text and shapes based due to my lack of graphical prowess, but I tried to add at least a little bit of polish to the game. :)
There's a lot of ambition left uncompleted, but I hope to have made a reasonable fascimile of a complete game.
Ludum Dare 28 was fun! Please drop any comments or feedback at my Twitter above, or at my email displayed in-game.
I played a bit, and it feel like you need to grind a lot to reach the next level
is the progress saved when I closed the browser?
because, maybe I will comeback to continue
Quite content heavy compared to most entries!
Also having the interface using only keys made it not that pleasant to use. Mouse interaction would have been better imo
I also felt the game was a little too hard, but maybe I didn't understand it