Get or Avoid by KWL_TW

[raw]
made by KWL_TW for LD28 (COMPO)
Rules:
1.Red cubes become bigger when collide with each other.
2.The bigger red cube you touch, the higher score you get.
3.You can only get one cube per game.

Controls:
Enter - Start/Restart
Arrow Key - Move

Tools used:
Construct 2 - Make the game
Daigasso! Band Brothers - Make the music

All made in one night.

Thanks for playing!

Ratings

Coolness 64% 3
Overall 2.88 603
Audio 2.56 477
Fun 2.84 515
Graphics 2.21 822
Humor 1.62 747
Innovation 2.56 717
Mood 2.12 870
Theme 2.63 631

Feedback

kcpunk666
16. Dec 2013 · 07:03 UTC
Good job, Not sure what the score is based on though. Seemed a bit random sometimes.
Bloated Hippo
16. Dec 2013 · 07:35 UTC
Your music is catchy!
supremefist
16. Dec 2013 · 07:43 UTC
I like the zoom-in after defeat :)

Good take on bullet hell!
Tsumei
16. Dec 2013 · 13:47 UTC
I think my biggest gripe with games that have music is when it autoplays and loops without a mute or volume option, and sadly that draws this down.

I like the zoom on death, and the concept I suppose is quite sound at it's core. I also suspect you did some similar variety of score calculation as I did in one of my earliest flash games, what with the decimal points ;)
henrykun
16. Dec 2013 · 14:52 UTC
You had to see me talking to the screen when I was about to be hit ><. Nice concept, nice graphics too I really like the effects you added to it. I would probably suggest to make it a bit harder, once you reach the upper part of the screen is difficult to lose. Good job!
Monoquartz
16. Dec 2013 · 16:37 UTC
Wow, pretty hard O_o
I like the death zoom ^^'
My highscore was 18.955 ! http://zupimages.net/up/13/51/zbde.png
AlanZucconi
16. Dec 2013 · 23:10 UTC
I love minimalistic graphics! :D
CatOnMars
17. Dec 2013 · 07:05 UTC
Pretty simple mechanics,and it's fun and hard : )
aeveis
18. Dec 2013 · 08:02 UTC
Music is nice. Dodging is hard, but I would hide in the top right corner and wait til they get big. My high score is 47.86295.
Und[0]ne Devs
18. Dec 2013 · 10:31 UTC
Nice mechanics, hard to get a score higher that 12 :D
Ditto
18. Dec 2013 · 10:32 UTC
Wow that was hard, it goes so damn fast! Really like the concept!
🎤 KWL_TW
18. Dec 2013 · 11:53 UTC
Thanks for all of your comments!
ACE
18. Dec 2013 · 21:02 UTC
very hard but fun with a cool track
Husky
23. Dec 2013 · 07:33 UTC
Pretty hard!
It's interesting to find the biggest one instead of survive longest :D
Xanjos
29. Dec 2013 · 15:56 UTC
Pretty cool take on a simple avoidance game. I liked how you can try waiting for a bigger red cube for a bigger score whilst trying to dodge all the other ones that come at you.
edibletoaster
31. Dec 2013 · 03:24 UTC
This is pretty fun
BradleySmith
04. Jan 2014 · 20:37 UTC
Reminds me of the impossible game, neat entry. :)
KeyMaster
06. Jan 2014 · 15:28 UTC
Interesting idea but a bit too difficult tbh. Music was a bit too short to be looping, but hey, 48 hours