{"author_link":"\/author\/kwl_tw\/","author_name":"KWL_TW","author_uid":"18962","comments":[{"author_name":"kcpunk666","author_uid":"24605","time":"Dec 16, 2013 @ 7:08am","epoch":1387177380,"text":"Good job, Not sure what the score is based on though. Seemed a bit random sometimes."},{"author_name":"Bloated Hippo","author_uid":"21024","time":"Dec 16, 2013 @ 7:40am","epoch":1387179300,"text":"Your music is catchy!"},{"author_name":"supremefist","author_uid":"6395","time":"Dec 16, 2013 @ 7:48am","epoch":1387179780,"text":"I like the zoom-in after defeat :)\r<br\/>\r<br\/>Good take on bullet hell!"},{"author_name":"Tsumei","author_uid":"31720","time":"Dec 16, 2013 @ 1:52pm","epoch":1387201620,"text":"I think my biggest gripe with games that have music is when it autoplays and loops without a mute or volume option, and sadly that draws this down.\r<br\/>\r<br\/>I like the zoom on death, and the concept I suppose is quite sound at it's core. I also suspect you did some similar variety of score calculation as I did in one of my earliest flash games, what with the decimal points ;)"},{"author_name":"henrykun","author_uid":"5379","time":"Dec 16, 2013 @ 2:57pm","epoch":1387205520,"text":"You had to see me talking to the screen when I was about to be hit &gt;&lt;. Nice concept, nice graphics too I really like the effects you added to it. I would probably suggest to make it a bit harder, once you reach the upper part of the screen is difficult to lose. Good job!"},{"author_name":"Monoquartz","author_uid":"23057","time":"Dec 16, 2013 @ 4:42pm","epoch":1387211820,"text":"Wow, pretty hard O_o  \r<br\/>I like the death zoom ^^' \r<br\/>My highscore was 18.955 ! http:\/\/zupimages.net\/up\/13\/51\/zbde.png"},{"author_name":"AlanZucconi","author_uid":"21108","time":"Dec 16, 2013 @ 11:15pm","epoch":1387235400,"text":"I love minimalistic graphics! :D"},{"author_name":"CatOnMars","author_uid":"24717","time":"Dec 17, 2013 @ 7:10am","epoch":1387263900,"text":"Pretty simple mechanics,and it's fun and hard : )"},{"author_name":"aeveis","author_uid":"8854","time":"Dec 18, 2013 @ 8:07am","epoch":1387353720,"text":"Music is nice. Dodging is hard, but I would hide in the top right corner and wait til they get big. My high score is 47.86295."},{"author_name":"Und[0]ne Devs","author_uid":"28859","time":"Dec 18, 2013 @ 10:36am","epoch":1387362660,"text":"Nice mechanics, hard to get a score higher that 12 :D"},{"author_name":"Ditto","author_uid":"14669","time":"Dec 18, 2013 @ 10:37am","epoch":1387362720,"text":"Wow that was hard, it goes so damn fast! Really like the concept!"},{"author_name":"KWL_TW","author_uid":"18962","time":"Dec 18, 2013 @ 11:58am","epoch":1387367580,"text":"Thanks for all of your comments!"},{"author_name":"ACE","author_uid":"31863","time":"Dec 18, 2013 @ 9:07pm","epoch":1387400520,"text":"very hard but fun with a cool track"},{"author_name":"Husky","author_uid":"17464","time":"Dec 23, 2013 @ 7:38am","epoch":1387783980,"text":"Pretty hard!\r<br\/>It's interesting to find the biggest one instead of survive longest :D"},{"author_name":"Xanjos","author_uid":"21201","time":"Dec 29, 2013 @ 4:01pm","epoch":1388332560,"text":"Pretty cool take on a simple avoidance game. I liked how you can try waiting for a bigger red cube for a bigger score whilst trying to dodge all the other ones that come at you."},{"author_name":"edibletoaster","author_uid":"5756","time":"Dec 31, 2013 @ 3:29am","epoch":1388460240,"text":"This is pretty fun"},{"author_name":"BradleySmith","author_uid":"14944","time":"Jan 4, 2014 @ 8:42pm","epoch":1388867820,"text":"Reminds me of the impossible game, neat entry. :)"},{"author_name":"KeyMaster","author_uid":"30626","time":"Jan 6, 2014 @ 3:33pm","epoch":1389022080,"text":"Interesting idea but a bit too difficult tbh. Music was a bit too short to be looping, but hey, 48 hours"}],"images":["ld28\/18962-b7ea6ae9f49adb614eae7a8e4846170a.jpg","ld28\/18962-7a55379846bc4c3273c507e4843e8fdf.jpg","ld28\/18962-fd4211d501c36c3e86fb5a8ab5f0f7a3.jpg","ld28\/18962-5389b9657388f00ac13d8e3c55f208de.jpg"],"links":[{"url":"http:\/\/gamejolt.com\/games\/arcade\/get-or-avoid\/20126\/","text":"Web"}],"metadata":{"g_key":"20870","g_author":"18962","g_event":"LD28","g_eventkey":"20","g_subevent":"COMPO","g_urlkey":"20899","g_title":"Get or Avoid","g_status":"UCHK1","g_place":"603","g_commentcount":"18","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/18962-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/18962-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/18962-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/18962-shot3.png-eq-900-500.jpg"],"text":"Rules:\r\n1.Red cubes become bigger when collide with each other.\r\n2.The bigger red cube you touch, the higher score you get.\r\n3.You can only get one cube per game.\r\n\r\nControls:\r\nEnter - Start\/Restart\r\nArrow Key - Move\r\n\r\nTools used:\r\nConstruct 2 - Make the game\r\nDaigasso! Band Brothers - Make the music\r\n\r\nAll made in one night.\r\n\r\nThanks for playing!","title":"Get or Avoid"}