Rock'N'Roll'N'Spring by Khallane
The Game:
Transform into a Rock to crush yellow obstacles.
Roll like a Tire.
Shapeshift into a Spring to jump.
How to play:
Transform into a Rock to crush yellow obstacles.
Roll like a Tire.
Shapeshift into a Spring to jump.
How to play:
: Move
: Jump
in mid-air : Pound
Notes:
- Runs best in resolution 1366 * 768.
- Four levels.
- Didn't have much time to work on art or music sadly.
- Please alt+f4 to quit the game.
Tools used:
Unity, Photoshop, Bfxr
Known Issues:
- Sticky walls: try not to keep movement key down near walls.
- Some Collisions problems.
Ratings
| Coolness | 37% | 1626 |
| Overall | 2.26 | 939 |
| Fun | 1.89 | 928 |
| Graphics | 1.95 | 875 |
| Innovation | 1.74 | 918 |
| Mood | 2.06 | 783 |
| Theme | 2.33 | 888 |
Stiky walls are a feature, not a bug in this game ;) I used them quate a lot on the moving plattforms and thought it was the right way to approach the situation.
But there were few issues:
First, controls: You know, people have different layouts, and AZERTY is definitely not the most popular one. You should bind controls to key *locations*, not letters. Unity surely has such feature.
If it's too hard to code, at least bind controls to arrow keys.
Second, no controls in mid-air. While this is physically-correct, it makes game too hard. It's usually a bad choice for a platformer.
Third, it's barely connected with the theme. Animations do not count.
But levels actually were nice.
Good job, but there is a huge room for improvement.