{"author_link":"\/author\/khallane\/","author_name":"Khallane","author_uid":"55243","comments":[{"author_name":"brainstorm","author_uid":"44355","time":"Apr 18, 2016 @ 5:09pm","epoch":1460999040,"text":"Really forced usage of theme, and really buggy physics. However, the levels are long, and the simplicity of the game is enjoyable."},{"author_name":"Dooskington","author_uid":"25167","time":"Apr 18, 2016 @ 5:09pm","epoch":1460999040,"text":"The controls were really annoying (Why not WASD?) and I was confused by the shifting mechanic. Interesting concept though."},{"author_name":"Khallane","author_uid":"55243","time":"Apr 18, 2016 @ 8:04pm","epoch":1461009540,"text":"@dooskington: I have an azerty keyboard. Use shift+alt to change keyboard settings i guess"},{"author_name":"Big Cow","author_uid":"51323","time":"Apr 20, 2016 @ 6:10pm","epoch":1461175500,"text":"Nice little jump and stomp platformer. I liked how the spring rolled as you jumped. Was quite frustrting at times but I made it to the end."},{"author_name":"PelvicThruust","author_uid":"93112","time":"Apr 21, 2016 @ 2:42pm","epoch":1461249420,"text":"Funny animations, but the're a little late, so the games controls arent quite as tight as the level design needs them to be. \r<br\/>\r<br\/>Stiky walls are a feature, not a bug in this game ;) I used them quate a lot on the moving plattforms and thought it was the right way to approach the situation."},{"author_name":"smbe19","author_uid":"37059","time":"Apr 22, 2016 @ 3:20pm","epoch":1461338100,"text":"The controls make it really hard to play the game, q,s,d,z are like all over my keyboard..."},{"author_name":"HolyBlackCat","author_uid":"39241","time":"Apr 22, 2016 @ 3:57pm","epoch":1461340320,"text":"The game seems like a small decent platformer.\r<br\/>\r<br\/>But there were few issues:\r<br\/>First, controls: You know, people have different layouts, and AZERTY is definitely not the most popular one. You should bind controls to key *locations*, not letters. Unity surely has such feature.\r<br\/>If it's too hard to code, at least bind controls to arrow keys.\r<br\/>\r<br\/>Second, no controls in mid-air. While this is physically-correct, it makes game too hard. It's usually a bad choice for a platformer.\r<br\/>\r<br\/>Third, it's barely connected with the theme. Animations do not count. \r<br\/>\r<br\/>But levels actually were nice.\r<br\/>\r<br\/>Good job, but there is a huge room for improvement."},{"author_name":"themadknights","author_uid":"64533","time":"Apr 23, 2016 @ 7:25pm","epoch":1461439200,"text":"Forced theme and the acceleration in jump is annoying. Can be a nice game with more work :)"},{"author_name":"Green Soda","author_uid":"64207","time":"May 8, 2016 @ 5:30am","epoch":1462685100,"text":"nice platformer game... the controls are unusual... the theme was forced but still okay :D"}],"images":["ld35\/55243-8eda6a6dfa51db7bec21328486b74f9f.jpg","ld35\/55243-d849ca82d725d79e3607dc6711260c0b.jpg","ld35\/55243-57a6c5de38361d116576dd3b4bdedd41.jpg"],"links":[{"url":"https:\/\/drive.google.com\/file\/d\/0B0BTCUtsesrrVEp0bTAxVDM3cU0\/view?usp=sharing","text":"Windows"},{"url":"https:\/\/github.com\/mcelikbas\/LD-35","text":"Source"}],"metadata":{"g_key":"2075","g_author":"55243","g_event":"LD35","g_eventkey":"33","g_subevent":"COMPO","g_urlkey":"2018","g_title":"Rock'N'Roll'N'Spring","g_status":"UCHK1","g_place":"939","g_commentcount":"9","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/55243-shot0-1460941206.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/55243-shot1-1460941206.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/55243-shot2-1460941206.jpg-eq-900-500.jpg"],"text":"The Game:\r\nTransform into a Rock to crush yellow obstacles.\r\nRoll like a Tire.\r\nShapeshift into a Spring to jump.\r\n\r\nHow to play:\r\n<q,s,d,z> : Move\r\n<Space> : Jump \r\n<Space> in mid-air : Pound\r\n\r\nNotes:\r\n- Runs best in resolution 1366 * 768.\r\n- Four levels.\r\n- Didn't have much time to work on art or music sadly.\r\n- Please alt+f4 to quit the game.\r\n\r\nTools used:\r\nUnity, Photoshop, Bfxr\r\n\r\nKnown Issues:\r\n- Sticky walls: try not to keep movement key down near walls.\r\n- Some Collisions problems.","title":"Rock'N'Roll'N'Spring"}