DO IT BECAUSE by MrRosso
----------ABOUT----------
How To Play:
[Arrow Keys / WAD] : Turn left/right, walk forward
[Space / Click] : Shoot / Select
....--------....
"Shoot. Kill. Don't think.
Shoot. Kill. Don't ask.
Shoot. Kill. Don't feel.
Shoot. Kill. Don't be."
Now adays we have a concept of FPS. A predisposition to kill. To not feel.
What if that predisposition was gone?
What if we could feel?
....--------....
DO IT BECAUSE is a sorta experimental game, in which the you have to follow (and doubt) your instincts to progress.
SHOOT. KILL. DON'T BE.
....--------....
There lots of gaphic glitches and bugs, sorry about that. It's my first time working with GameMaker 3D.
How To Play:
[Arrow Keys / WAD] : Turn left/right, walk forward
[Space / Click] : Shoot / Select
....--------....
"Shoot. Kill. Don't think.
Shoot. Kill. Don't ask.
Shoot. Kill. Don't feel.
Shoot. Kill. Don't be."
Now adays we have a concept of FPS. A predisposition to kill. To not feel.
What if that predisposition was gone?
What if we could feel?
....--------....
DO IT BECAUSE is a sorta experimental game, in which the you have to follow (and doubt) your instincts to progress.
SHOOT. KILL. DON'T BE.
....--------....
There lots of gaphic glitches and bugs, sorry about that. It's my first time working with GameMaker 3D.
Feedback
local minimum
28. Apr 2014 · 14:34 UTC
I went around some, got quite easily stuck in walls and with no strafing it made the navigation a bit hard. Did find a key and it opened a door, but either I didn't understand the premise or it needs some more explanation.
MunkeeBacon
01. May 2014 · 01:25 UTC
Game concept was decent but the game itself was somewhat buggy, it may be a bit more fun if some of the bugs were fixed up.
Gap
01. May 2014 · 10:57 UTC
The concept itself was okay, but there were lots of bugs which kinda made the game unplayable :/ You should work with stuff you're going to use at Ludum Dare before you actually make a game
marccspro
04. May 2014 · 16:30 UTC
The collision must be modified and you should add the mouse support. Other than that the game is cool :)
Blokatt
04. May 2014 · 16:37 UTC
I really liked the concept, but the control was buggy.