Undersand by TheElephantSeal
Please read the included README file for hints and instructions.
This game is really quite terrible. It was an experiment in using Unreal Engine 4's Blueprint visual scripting to substitute C++.
Based on the result, it's clear that Blueprint accomplishes exactly what it set out to. Blueprint is intended as a way for those with little programming background and a significant artistic inclination to create a game of their own, without having to enlist the aid of a programmer. It is for that reason I think Blueprint can be a very helpful tool.
However for a programmer like myself, I think it's a MUCH better idea to stick to C++ or some embedded scripting language.
P.S. Apologies for the relatively huge file size, it's just the nature of UE4, I guess.
This game is really quite terrible. It was an experiment in using Unreal Engine 4's Blueprint visual scripting to substitute C++.
Based on the result, it's clear that Blueprint accomplishes exactly what it set out to. Blueprint is intended as a way for those with little programming background and a significant artistic inclination to create a game of their own, without having to enlist the aid of a programmer. It is for that reason I think Blueprint can be a very helpful tool.
However for a programmer like myself, I think it's a MUCH better idea to stick to C++ or some embedded scripting language.
P.S. Apologies for the relatively huge file size, it's just the nature of UE4, I guess.
For people having trouble with the missing dll: Install the Visual C++ Redistributable 2013 package: http://www.microsoft.com/en-us/download/details.aspx?id=40784 (I have both x86 and x64 so I don't know which one is correct)
I liked the effect of the house in a storm of sand.
But without reading notes is strangely. And music adds a better atmosphere.