We Grow by porousnapkin
A simple RTS / bullet-hell thing.
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I made the project in Unity, so the source provided is just a zip of the whole Unity project.
The external tools I used were:
1. An unlit shader with alpha, posted here: http://wiki.unity3d.com/index.php?title=UnlitAlpha
2. LeanTween plugin, from here: https://github.com/dentedpixel/LeanTween
3. The font Dysin4mation, from here: http://auntiepixelante.com/?p=2148
Use mouse for input.
I made the project in Unity, so the source provided is just a zip of the whole Unity project.
The external tools I used were:
1. An unlit shader with alpha, posted here: http://wiki.unity3d.com/index.php?title=UnlitAlpha
2. LeanTween plugin, from here: https://github.com/dentedpixel/LeanTween
3. The font Dysin4mation, from here: http://auntiepixelante.com/?p=2148
| Web | http://monoplexgames.com/ld29 |
| Source | http://monoplexgames.com/wp-content/uploads/2014/04/LD29.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=35873 |
Ratings
| Coolness | 62% | 3 |
| Overall | 4.26 | 13 |
| Audio | 3.21 | 278 |
| Fun | 4.17 | 14 |
| Graphics | 3.40 | 404 |
| Humor | 3.20 | 179 |
| Innovation | 4.25 | 23 |
| Mood | 3.88 | 63 |
| Theme | 3.08 | 719 |
It's really impressive for 48 hours. Well done. I like the minimalist aesthetics and I'm actually curious how much are the graphics were done programmatically. Are the stairs the only actual sprite?
The writing is pretty good and there were some places where I was impressed with how the gameplay and the "story" were well integrated, such as when you introduced the green pieces.
I think at least once while playing, I had pieces tunnel through walls because of physics bugs. Not the biggest problem, though.
You did a pretty good job on the sound design, as well. Maybe some ambient music could have made it more interesting. Did you use SFXR/BFXR for the sounds?
*Spoilers* I'm not exactly sure what the ending was supposed to mean.
I did use BFXR for the sound. The chip / robotic nature worked well with the theme, which was a great win.
Were those things at the end something you were planning on implementing?
I found the transitions a bit jarring, especially how they contrast with everything else being low-fi. However that's a really minor gripe. Awesome mechanical idea and executed well. Be pleased :)
The game is great! You should take it to the limit with them like something to push them around!
That ending though x3
But I don't really get the ending. Could you explain the meaning of it?
I cry errytime ;_;
Would love to see other works in the future!
whaaat?
And yet, after finishing it, I have to admit this is a pretty accurate description.
Good job with this game, the idea is quiet unique and the realisation is great. You have a good difficulty curve, some variation in the challenges... I really think you should keep working on it