{"author_link":"\/author\/porousnapkin\/","author_name":"porousnapkin","author_uid":"35873","comments":[{"author_name":"Natman","author_uid":"14440","time":"Apr 27, 2014 @ 8:10pm","epoch":1398629100,"text":"First of all: you should probably put the title somewhere on the webpage. I found the game through your tweet, then lost it somewhere in my feed, and had to go searching for the title so I could leave you some feedback. :)\r<br\/>\r<br\/>It's really impressive for 48 hours. Well done. I like the minimalist aesthetics and I'm actually curious how much are the graphics were done programmatically. Are the stairs the only actual sprite?\r<br\/>\r<br\/>The writing is pretty good and there were some places where I was impressed with how the gameplay and the &quot;story&quot; were well integrated, such as when you introduced the green pieces.\r<br\/>\r<br\/>I think at least once while playing, I had pieces tunnel through walls because of physics bugs. Not the biggest problem, though.\r<br\/>\r<br\/>You did a pretty good job on the sound design, as well. Maybe some ambient music could have made it more interesting. Did you use SFXR\/BFXR for the sounds?\r<br\/>\r<br\/>*Spoilers* I'm not exactly sure what the ending was supposed to mean."},{"author_name":"porousnapkin","author_uid":"35873","time":"Apr 27, 2014 @ 8:16pm","epoch":1398629460,"text":"Thanks! I appreciate the feedback. Actually, the stairs are just a series of colored quads. I'm really terrible with art, so I tried to build a game around my limitations, so everything is stock unity shapes.\r<br\/>\r<br\/>I did use BFXR for the sound. The chip \/ robotic nature worked well with the theme, which was a great win."},{"author_name":"Natman","author_uid":"14440","time":"Apr 27, 2014 @ 9:02pm","epoch":1398632220,"text":"Awesome! So my observations were mostly correct. :)"},{"author_name":"Sylvain Dubrofsky","author_uid":"34899","time":"Apr 28, 2014 @ 3:16am","epoch":1398654660,"text":"This is awesome"},{"author_name":"drstik","author_uid":"11551","time":"Apr 28, 2014 @ 3:22am","epoch":1398655020,"text":"Wow! My favourite game so far! A very polished and complete experience for being built in such a short time, although I did wish it wasn't over. Awesome job :D"},{"author_name":"BallpointPress","author_uid":"33934","time":"Apr 28, 2014 @ 3:22am","epoch":1398655020,"text":"This is an excellent game. You should take it all the way. Funny it's very similar to what I thought I might try to make at first which is sort of a Poseidon Adventure thing where you are &quot;flocking&quot; through a series of hazardous rooms. This is the best game I've rated so far. Only a couple more then I gotta dip out to pick up some take out and catch the west coast re-run of Game of Thrones!"},{"author_name":"nigelmnz","author_uid":"35021","time":"Apr 28, 2014 @ 3:22am","epoch":1398655020,"text":"Very nice, reminds me of lemmings. I enjoyed the use of sound in unit generation\/shooting. It was quite musical."},{"author_name":"WetDesertRock","author_uid":"30221","time":"Apr 28, 2014 @ 3:27am","epoch":1398655320,"text":"I have to say, I rather liked this game. I'm curious what all you could do with this. Do you plan on extending it?\r<br\/>Were those things at the end something you were planning on implementing?"},{"author_name":"indigofiz","author_uid":"35801","time":"Apr 28, 2014 @ 3:28am","epoch":1398655380,"text":"It's great, I love the theme of the game and how well the minimalist graphic give mood to the game."},{"author_name":"rylgh","author_uid":"15833","time":"Apr 28, 2014 @ 4:43am","epoch":1398659880,"text":"fun game! liked the level transitions a lot, and the ending was funny. 486 deaths"},{"author_name":"aeveis","author_uid":"8854","time":"Apr 28, 2014 @ 4:53am","epoch":1398660480,"text":"Very nice! the zooming out and the story is well executed. There's also some clever level design in there :)"},{"author_name":"Brian Stegmann","author_uid":"24792","time":"Apr 28, 2014 @ 4:55am","epoch":1398660600,"text":"It's interesting having to manage a large number of objects as opposed to a single sprite. The level transitions were really cool. Aesthetically the minimal graphics go very well with the chippy sound effects."},{"author_name":"Lacaranian","author_uid":"34171","time":"Apr 28, 2014 @ 4:59am","epoch":1398660840,"text":"Wonderful. A revolution of sorts, methinks. Far too many deaths required, though... poor blocks."},{"author_name":"Brian Corr","author_uid":"15518","time":"Apr 28, 2014 @ 5:03am","epoch":1398661080,"text":"This is excellent, you ought to be really pleased. \r<br\/>\r<br\/>I found the transitions a bit jarring, especially how they contrast with everything else being low-fi. However that's a really minor gripe. Awesome mechanical idea and executed well. Be pleased :)"},{"author_name":"furriKira","author_uid":"35610","time":"Apr 28, 2014 @ 5:20am","epoch":1398662100,"text":"So much deaths were made. Every single dot dead has made its purpose.\r<br\/>\r<br\/>The game is great! You should take it to the limit with them like something to push them around!\r<br\/>\r<br\/>That ending though x3"},{"author_name":"sharpcoder","author_uid":"32080","time":"Apr 28, 2014 @ 5:36am","epoch":1398663060,"text":"Fantastic game! Wow. It's so conceptual and avant-garde. I had a lot of fun playing it. Excellent job."},{"author_name":"zanenga","author_uid":"34576","time":"Apr 28, 2014 @ 8:51am","epoch":1398674760,"text":"This is really great! I'm surprised at how much intuitive this game was. Love the transitions and the conquer\/spawn mechanic. One of my favorites so far!"},{"author_name":"Blueberry Soft","author_uid":"36896","time":"Apr 28, 2014 @ 9:32am","epoch":1398677220,"text":"I particularly like the soundtrack generated by the sound effects, and the ending."},{"author_name":"Sestren","author_uid":"10343","time":"Apr 28, 2014 @ 10:58am","epoch":1398682380,"text":"This was a pretty fun game. The presentation and the flow between stages was very nice."},{"author_name":"smbe19","author_uid":"37059","time":"Apr 28, 2014 @ 12:36pm","epoch":1398688260,"text":"Excellent work! I really like this one.\r<br\/>But I don't really get the ending. Could you explain the meaning of it?"},{"author_name":"porousnapkin","author_uid":"35873","time":"Apr 28, 2014 @ 3:32pm","epoch":1398698820,"text":"Thanks for all the feedback! I really appreciate it! I'm glad some people like the ending but I understand if you find it confusing. It's intended to evoke a feeling more than conclude narrative."},{"author_name":"PartyBoat","author_uid":"35629","time":"Apr 28, 2014 @ 9:13pm","epoch":1398719280,"text":"Honestly this is the best game I've played from LD29 yet! Something about seeing all your little cubes get blown away as you charge the enemy had such a fantastic charm and excitement to it."},{"author_name":"spotco","author_uid":"35477","time":"Apr 29, 2014 @ 10:40am","epoch":1398767700,"text":"Those baby purple squares ;_;\r<br\/>I cry errytime ;_;"},{"author_name":"taocayo","author_uid":"30769","time":"May 1, 2014 @ 7:13am","epoch":1398928080,"text":"Woah! this really caught me off guard! Amazing concept, little bits of emergent behavior and oddly satisfying reactions to my actions as a player. The sounds match the style very well and every click felt purposeful. I personally liked how it ended, the tone and the last thing you see as the text rolls out. \r<br\/>\r<br\/>Would love to see other works in the future!"},{"author_name":"sP0CkEr2","author_uid":"7135","time":"May 2, 2014 @ 4:55am","epoch":1399006200,"text":"this is a fantastic game - really nice gameplay and the levels were challenging but not impossible - great job"},{"author_name":"PapyGaragos","author_uid":"7971","time":"May 2, 2014 @ 12:56pm","epoch":1399035060,"text":"&quot;A simple RTS \/ bullet-hell thing.&quot;\r<br\/>whaaat?\r<br\/>\r<br\/>And yet, after finishing it, I have to admit this is a pretty accurate description. \r<br\/>\r<br\/>Good job with this game, the idea is quiet unique and the realisation is great. You have a good difficulty curve, some variation in the challenges... I really think you should keep working on it"},{"author_name":"badlydrawnrod","author_uid":"745","time":"May 3, 2014 @ 6:01pm","epoch":1399139760,"text":"Very nice indeed. I liked the way it transitioned between levels, and it was certainly a complete experience. Great job."},{"author_name":"xdegtyarev","author_uid":"5862","time":"May 7, 2014 @ 11:41am","epoch":1399462560,"text":"Nice concept!"},{"author_name":"Waterman7","author_uid":"31692","time":"May 9, 2014 @ 6:13pm","epoch":1399658880,"text":"Great job, really impressive! Well execution all around. Especially loved the minimalist sounds adding up to a rhythm, and the pacing in general. It felt really rewarding seeing your army slowly grow over the course of the game."}],"images":["ld29\/35873-e14eb76f7ec92862669003a97dccd16f.jpg","ld29\/35873-8e8a8cca0e4155869bc1cb27a680b0fe.jpg","ld29\/35873-81227e30376d5d0e1e29409d243a0ac0.jpg","ld29\/35873-0ef2637b2e0c1d6ed10ae07990c0f39d.jpg"],"links":[{"url":"http:\/\/monoplexgames.com\/ld29","text":"Web"},{"url":"http:\/\/monoplexgames.com\/wp-content\/uploads\/2014\/04\/LD29.zip","text":"Source"}],"metadata":{"g_key":"19949","g_author":"35873","g_event":"LD29","g_eventkey":"22","g_subevent":"COMPO","g_urlkey":"19978","g_title":"We Grow","g_status":"UCHK1","g_place":"13","g_commentcount":"29","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/35873-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/35873-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/35873-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/35873-shot3.png-eq-900-500.jpg"],"text":"A simple RTS \/ bullet-hell thing.\r\n\r\nUse mouse for input.\r\n\r\nI made the project in Unity, so the source provided is just a zip of the whole Unity project.\r\n\r\nThe external tools I used were:\r\n1. An unlit shader with alpha, posted here: http:\/\/wiki.unity3d.com\/index.php?title=UnlitAlpha\r\n2. LeanTween plugin, from here: https:\/\/github.com\/dentedpixel\/LeanTween\r\n3. The font Dysin4mation, from here: http:\/\/auntiepixelante.com\/?p=2148 ","title":"We Grow"}