The Spyware Who Loved Me by andrewkennedy
In The Spyware Who Loved Me, you play as the world's most famous spyware program, and you must navigate through each computer to steal their data.
Controls:
L/R arrow keys to run
Space to jump
Down to glide / scan block below
M mutes music
My main goal was to create a platformer that had very fluid movement mechanics. I wanted it to feel really nice to run through the level. I believe I've accomplished that.
A ton of inspiration came from Mega Man (Data get!). Movement ideas remind me pretty heavily of Portal 2, although I actually didn't have it in mind when making it.
Wish I had more time to incorporate more levels. I've only barely scratched the surface of what these mechanics had to offer.
Music/sounds generated from abundant-music and bfxr.
Software: Photoshop and Unity
Controls:
L/R arrow keys to run
Space to jump
Down to glide / scan block below
M mutes music
My main goal was to create a platformer that had very fluid movement mechanics. I wanted it to feel really nice to run through the level. I believe I've accomplished that.
A ton of inspiration came from Mega Man (Data get!). Movement ideas remind me pretty heavily of Portal 2, although I actually didn't have it in mind when making it.
Wish I had more time to incorporate more levels. I've only barely scratched the surface of what these mechanics had to offer.
Music/sounds generated from abundant-music and bfxr.
Software: Photoshop and Unity
Ratings
| Coolness | 49% | 1314 |
| Overall | 4.14 | 19 |
| Audio | 3.47 | 164 |
| Fun | 3.94 | 40 |
| Graphics | 3.89 | 153 |
| Humor | 2.46 | 536 |
| Innovation | 3.51 | 255 |
| Mood | 3.64 | 144 |
| Theme | 3.40 | 432 |
All around great game. Nice job.
Creative interpretation of theme, pretty fun gameplay mechanics, although the physics could use a little tweaking. The colored tiles remind me a lot of Portal 2's gels.
Very cool game, I liked it a lot.
The game crashed immediately after beating the level pictured above (middle-center, with the triangle of obstacles to jump through). It made me sad. I really wanted to see what came next.
I love this concept! You've done a great job with graphics, mood, and the soundtrack is really great, too. Unfortunately I got stuck at the zone with the green code--I tried the jump maybe twenty times but I couldn't figure out how to make it work.
I wish I could critique and play the rest of the game, since it looks amazing--but as-is, all I can say is that there's a weird pause right after the data decrypts that slows the game down and is a bit frustrating. Needing to wait twice is a bit weird, and I kept wondering if there was a key I needed to press or whatnot.
Good luck with the compo! It's a great entry.
Have you checked out the gameplay video? One thing I've noticed from watching some friends play is that some people aren't realizing that the speed boost carries over even after you've gone past the green code. That is - as long as you hold down, you'll keep the speed forever.
It could be a problem with the physics though. The controller that I use has a bug where the drag is not calculated properly. I noticed when doing something processor intensive (screen capture recording, for instance), that the character would actually not move as far.