{"author_link":"\/author\/andrewkennedy\/","author_name":"andrewkennedy","author_uid":"20990","comments":[{"author_name":"Sakuyan","author_uid":"13803","time":"Apr 28, 2014 @ 2:22am","epoch":1398651420,"text":"But where's Firefox?"},{"author_name":"SmilingCat","author_uid":"21630","time":"Apr 28, 2014 @ 2:51am","epoch":1398653160,"text":"Love the concept and the 8-bit graphics and sound are well done. Great job!"},{"author_name":"microapple","author_uid":"36045","time":"Apr 28, 2014 @ 2:52am","epoch":1398653220,"text":"What can I say? Great music. Great gameplay. Great graphics. The music had that nostalgic tetris feel, which I loved.\r<br\/>\r<br\/>All around great game. Nice job."},{"author_name":"GreatBigJerk","author_uid":"36263","time":"Apr 28, 2014 @ 2:52am","epoch":1398653220,"text":"AWESOME!"},{"author_name":"kevincorrigan","author_uid":"15028","time":"Apr 28, 2014 @ 2:53am","epoch":1398653280,"text":"Nice game, I like the idea, and you did a good job on the levels"},{"author_name":"aneeslol","author_uid":"18671","time":"Apr 28, 2014 @ 2:55am","epoch":1398653400,"text":"I think you definitely achieved your goal of creating a fluid platformer, and there are a ton of possibilities here. Very solid game all around!"},{"author_name":"Armanky","author_uid":"22901","time":"Apr 28, 2014 @ 2:56am","epoch":1398653460,"text":"Surprisingly large amount of content for such a short time! Excellent work!\r<br\/>\r<br\/>Creative interpretation of theme, pretty fun gameplay mechanics, although the physics could use a little tweaking.  The colored tiles remind me a lot of Portal 2's gels.\r<br\/>\r<br\/>Very cool game, I liked it a lot."},{"author_name":"Deity","author_uid":"23611","time":"Apr 28, 2014 @ 2:56am","epoch":1398653460,"text":"Very well made. Nice music and the in-game tutorial was excellent. Also really liked the combo moves (sliding + jumping in one, etc)."},{"author_name":"AdamSwaggoner","author_uid":"7136","time":"Apr 28, 2014 @ 2:57am","epoch":1398653520,"text":"Awesome game, I really like this one. The levels seemed really difficult, but the controls were solid enough for me to get through the whole thing. Great work!"},{"author_name":"Lolninjacatz","author_uid":"35247","time":"Apr 28, 2014 @ 2:57am","epoch":1398653520,"text":"I liked the concept.  Had some gripes with the controls, especially the holding down; it was core but made it somewhat hard to control.  Loved the background animation and the data line effects, and clever use of the theme.  Audio wasn't to my liking.  Great job!"},{"author_name":"omaha","author_uid":"5229","time":"Apr 28, 2014 @ 2:58am","epoch":1398653580,"text":"This is an excellent game. Fantastic pace. The difficulty progresses perfectly.\r<br\/>\r<br\/>The game crashed immediately after beating the level pictured above (middle-center, with the triangle of obstacles to jump through). It made me sad. I really wanted to see what came next."},{"author_name":"WhiteWolf93","author_uid":"33996","time":"Apr 28, 2014 @ 3:01am","epoch":1398653760,"text":"Abundant music :P hehe, nice perspective of the theme!"},{"author_name":"indigofiz","author_uid":"35801","time":"Apr 28, 2014 @ 3:02am","epoch":1398653820,"text":"The simple graphics is great and set the mood right for the game. Great job!"},{"author_name":"FuzzyWuzzie","author_uid":"22923","time":"Apr 28, 2014 @ 3:05am","epoch":1398654000,"text":"Great work adding something new to a platformer! The controls were pretty great, though a bit more forgiveness on jump timing near edges would have been appreciated. Nonetheless, cool game!"},{"author_name":"nigelmnz","author_uid":"35021","time":"Apr 28, 2014 @ 3:12am","epoch":1398654420,"text":"Great graphics, music, and gameplay. The scanning mechanic was well done."},{"author_name":"cr2crstudios","author_uid":"37025","time":"Apr 28, 2014 @ 3:28am","epoch":1398655380,"text":"Very interesting. . ."},{"author_name":"ix","author_uid":"18837","time":"Apr 28, 2014 @ 3:31am","epoch":1398655560,"text":"Data get! Good stuff. The scan mechanic feels fresh and you got good millage out of it. I also like the character design. Game was the perfect length for the sort of competition."},{"author_name":"Dreii","author_uid":"24533","time":"Apr 28, 2014 @ 4:38am","epoch":1398659580,"text":"Haha! great time! first game Ive beaten so far, fantastic level design, love to see more!"},{"author_name":"conormn","author_uid":"31095","time":"Apr 28, 2014 @ 1:03pm","epoch":1398689880,"text":"Great concept and some really nice mechanics. Well done!"},{"author_name":"Korwegian","author_uid":"31877","time":"Apr 29, 2014 @ 8:50pm","epoch":1398804300,"text":"For the full experience, play this game in Internet Explorer!"},{"author_name":"Solifuge","author_uid":"22357","time":"Apr 30, 2014 @ 10:33pm","epoch":1398896880,"text":"Hi, this is Vector from the Victory Garden team! (posting under Solifuge's account) \r<br\/>\r<br\/>I love this concept! You've done a great job with graphics, mood, and the soundtrack is really great, too. Unfortunately I got stuck at the zone with the green code--I tried the jump maybe twenty times but I couldn't figure out how to make it work.\r<br\/>\r<br\/>I wish I could critique and play the rest of the game, since it looks amazing--but as-is, all I can say is that there's a weird pause right after the data decrypts that slows the game down and is a bit frustrating. Needing to wait twice is a bit weird, and I kept wondering if there was a key I needed to press or whatnot.\r<br\/>\r<br\/>Good luck with the compo! It's a great entry."},{"author_name":"andrewkennedy","author_uid":"20990","time":"May 1, 2014 @ 1:15am","epoch":1398906600,"text":"Hey Vector.\r<br\/>\r<br\/>Have you checked out the gameplay video? One thing I've noticed from watching some friends play is that some people aren't realizing that the speed boost carries over even after you've gone past the green code. That is - as long as you hold down, you'll keep the speed forever.\r<br\/>\r<br\/>It could be a problem with the physics though. The controller that I use has a bug where the drag is not calculated properly. I noticed when doing something processor intensive (screen capture recording, for instance), that the character would actually not move as far."},{"author_name":"Figglewatts","author_uid":"18833","time":"May 2, 2014 @ 1:38pm","epoch":1399037580,"text":"I really loved this one. Interesting use of the theme!"},{"author_name":"GrooveMan","author_uid":"26423","time":"May 3, 2014 @ 6:46am","epoch":1399099260,"text":"The character design for the spyware is super adorable! The MegaMan influences are definitely appreciated (I'm getting a bit of Battle Network here, considering the theme and background animation~)"},{"author_name":"Tre20tyu","author_uid":"38477","time":"Jun 11, 2014 @ 4:54pm","epoch":1402505340,"text":"An exceptional game. I just wished it was longer. Well done!!"}],"images":["ld29\/20990-cd373f882811ac94112123d748154985.jpg","ld29\/20990-22436de13e62fb48d47391bee3550458.jpg","ld29\/20990-4c8b742eb09404316906dd8f4823b8e0.jpg","ld29\/20990-a95a9b7bde1842f37d5944ee37959efd.jpg"],"links":[{"url":"http:\/\/andrewkennedy3d.com\/GameDevelopment\/LudumDare\/Spyware_WebBuild.html","text":"Web"},{"url":"http:\/\/andrewkennedy3d.com\/GameDevelopment\/LudumDare\/SpywareWhoLovedMe.zip","text":"Windows (Run in 1280x720)"},{"url":"https:\/\/vimeo.com\/93177307","text":"Gameplay Video"},{"url":"http:\/\/andrewkennedy3d.com\/GameDevelopment\/LudumDare\/Kennedy_SpywareWhoLovedMeLD29.rar","text":"Source"}],"metadata":{"g_key":"19922","g_author":"20990","g_event":"LD29","g_eventkey":"22","g_subevent":"COMPO","g_urlkey":"19951","g_title":"The Spyware Who Loved Me","g_status":"UCHK1","g_place":"19","g_commentcount":"25","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/20990-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/20990-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/20990-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/20990-shot3.png-eq-900-500.jpg"],"text":"In The Spyware Who Loved Me, you play as the world's most famous spyware program, and you must navigate through each computer to steal their data.\r\n\r\nControls:\r\nL\/R arrow keys to run\r\nSpace to jump\r\nDown to glide \/ scan block below\r\nM mutes music\r\n\r\nMy main goal was to create a platformer that had very fluid movement mechanics. I wanted it to feel really nice to run through the level. I believe I've accomplished that.\r\n\r\nA ton of inspiration came from Mega Man (Data get!). Movement ideas remind me pretty heavily of Portal 2, although I actually didn't have it in mind when making it.\r\n\r\nWish I had more time to incorporate more levels. I've only barely scratched the surface of what these mechanics had to offer.\r\n\r\nMusic\/sounds generated from abundant-music and bfxr.\r\nSoftware: Photoshop and Unity\r\n\r\n","title":"The Spyware Who Loved Me"}