Deep Sea Mission by xandy
Game instructions:
Steer your submarine to the target in each level. Avoid rocks and mines.
Shift energy between your systems to get the right properties for each situation.
Systems:
Engine: The power of the engine sets your maximum speed
Sensor: Increase your viewing range by powering your sensor
Air: More air improves your cooling to allow for more acceleration
Controls:
Arrow keys to navigate
q / a add/remove engine power
w / s add/remove air power
e / d add/remove sensor power
f3: reset level
f11: next difficulty
m to mute
escape to exit
Running the game:
Mac and windows versions are not tested yet.
Love version:
This game requires love2d( https://love2d.org/ ) version 0.9.1.
Source:
Just unzip the .love file and run away because this code is horrible :)
Steer your submarine to the target in each level. Avoid rocks and mines.
Shift energy between your systems to get the right properties for each situation.
Systems:
Engine: The power of the engine sets your maximum speed
Sensor: Increase your viewing range by powering your sensor
Air: More air improves your cooling to allow for more acceleration
Controls:
Arrow keys to navigate
q / a add/remove engine power
w / s add/remove air power
e / d add/remove sensor power
f3: reset level
f11: next difficulty
m to mute
escape to exit
Running the game:
Mac and windows versions are not tested yet.
Love version:
This game requires love2d( https://love2d.org/ ) version 0.9.1.
Source:
Just unzip the .love file and run away because this code is horrible :)
Ratings
| Coolness | 100% | 1 |
| Overall | 2.85 | 884 |
| Audio | 2.38 | 750 |
| Fun | 2.51 | 972 |
| Graphics | 2.53 | 963 |
| Humor | 1.90 | 924 |
| Innovation | 2.96 | 626 |
| Mood | 2.96 | 579 |
| Theme | 3.40 | 432 |
Greetings to the Raumzeitlabor.
Also for some reason running the love file directly didn't work out for me. Windows build worked fine though
Then I found the first target, and the second, and the third. IDK, but those three are at the same place, but with variations.
But as soon as I left the safety of the tutorial section, I got lost again.
I feel all this needs is a little guide at the start. Or maybe smaller areas...?
but i did not undersant what am i doing ):
fyi your .love version crashes love for me, think it must be a love2d bug since it's a crash not an error
Making the submarine faster would have been nice. Other than maxing my engines, I didn't really see the point of the power management.
The pace of the game is a bit slow though, I think the difficulty would actually be higher if the game was a bit faster.
Error
shader.lua:20: Attempted to call field 'newShader' (a nil value)
Traceback
shader.lua:20: in main chunk
[C]: in function 'require'
main.lua:13: in main chunk
[C]: in function 'require'
[C]: in function 'xpcall'
Interesting idea with the power balancing, although it felt like a very slow game with the amount of total power given. Neat concept! Reminds me of FTL for reasons I'm not sure of.