{"author_link":"\/author\/xandy\/","author_name":"xandy","author_uid":"15304","comments":[{"author_name":"gikdew","author_uid":"18806","time":"Apr 28, 2014 @ 6:56am","epoch":1398667860,"text":"Nice concept, feels good!"},{"author_name":"Zerkruemler","author_uid":"27446","time":"Apr 28, 2014 @ 7:15pm","epoch":1398712200,"text":"Cool idea and solid implementation. Quite challenging to control at the beginning. More narrow levels would be a good challenge to really shift the energy. I was happy with a almost evenly distributed setting.\r<br\/>Greetings to the Raumzeitlabor."},{"author_name":"sugarbyte","author_uid":"34276","time":"Apr 29, 2014 @ 1:09am","epoch":1398733440,"text":"I liked your lighting effect, really added to the mood!"},{"author_name":"danbo","author_uid":"26427","time":"Apr 29, 2014 @ 1:14am","epoch":1398733740,"text":"I like this, reminds me of space shooters where you have to assign power. Little bit slow and I kept expecting a jellyfish to eat me\r<br\/>\r<br\/>Also for some reason running the love file directly didn't work out for me. Windows build worked fine though"},{"author_name":"Almost","author_uid":"1168","time":"Apr 29, 2014 @ 1:15am","epoch":1398733800,"text":"Engine and sensors made sense intuitively, but I wasn't able to figure out what air did without reading here (I had it on the minimum nonzero value on the assumption that my crew would die if I didn't have any air)"},{"author_name":"pancakecity","author_uid":"28537","time":"Apr 29, 2014 @ 2:12am","epoch":1398737220,"text":"I like the concept a lot! I do wish the game moved a little faster."},{"author_name":"pvwradtke","author_uid":"3728","time":"Apr 29, 2014 @ 2:16am","epoch":1398737460,"text":"Good entry, wish the submarine was a bit faster. Even with power redirecting it was difficult to steer, but maybe this was intentional."},{"author_name":"Scruffylooking","author_uid":"35076","time":"Apr 29, 2014 @ 2:37am","epoch":1398738720,"text":"Enjoyed the atmosphere, especially when it was almost pure darknes."},{"author_name":"muramasa","author_uid":"30442","time":"Apr 29, 2014 @ 6:09am","epoch":1398751440,"text":"Now let's see... I really like the concept. But I got lost very easily. The first 3 times I tried playing the game were me being lost.\r<br\/>Then I found the first target, and the second, and the third. IDK, but those three are at the same place, but with variations.\r<br\/>\r<br\/>But as soon as I left the safety of the tutorial section, I got lost again.\r<br\/>\r<br\/>I feel all this needs is a little guide at the start. Or maybe smaller areas...?"},{"author_name":"BuKaneerz","author_uid":"31324","time":"Apr 29, 2014 @ 3:43pm","epoch":1398785880,"text":"Good light and mood, nice work, \r<br\/>but i did not undersant what am i doing ):"},{"author_name":"kbm","author_uid":"20498","time":"Apr 29, 2014 @ 3:46pm","epoch":1398786060,"text":"enjoyed the concept and mood, could use some work on the graphics. well done!"},{"author_name":"Ragzouken","author_uid":"13822","time":"Apr 29, 2014 @ 3:48pm","epoch":1398786180,"text":"i like it! the hitbox on the sub could be better, kept hitting a rock without hitting it when i was trying to go under it\r<br\/>\r<br\/>fyi your .love version crashes love for me, think it must be a love2d bug since it's a crash not an error"},{"author_name":"SuperIzzo","author_uid":"34828","time":"Apr 29, 2014 @ 3:50pm","epoch":1398786300,"text":"It is an interesting concept and I enjoyed it for that. Managing the energy distribution on a submarine is very cool and original idea, but once I got them right there was no reason for me to change them, so it felt like a gimmick rather than a core mechanic. Also the collision is  bit off."},{"author_name":"evilseanbot","author_uid":"7902","time":"Apr 29, 2014 @ 11:40pm","epoch":1398814500,"text":"I wished that it was easier control wise to quickly switch between different systems."},{"author_name":"josefnpat","author_uid":"11249","time":"Apr 30, 2014 @ 1:32am","epoch":1398821220,"text":"Very unpolished when it comes to UI, but in the end, a very good game! Great job!"},{"author_name":"Menesetsu","author_uid":"22515","time":"Apr 30, 2014 @ 7:13pm","epoch":1398884880,"text":"Interesting energy managing mechanic. Thanks for lua sources!"},{"author_name":"Joshua_Burr","author_uid":"37414","time":"Apr 30, 2014 @ 7:17pm","epoch":1398885120,"text":"This didn't work for me on OSX. I just saw a man saying &quot;No Game&quot;."},{"author_name":"xandy","author_uid":"15304","time":"Apr 30, 2014 @ 7:26pm","epoch":1398885660,"text":"mac build should be fixed now(i can't test it because i have no mac)"},{"author_name":"SlamBlasta","author_uid":"23191","time":"Apr 30, 2014 @ 8:29pm","epoch":1398889440,"text":"Cool idea. I couldn't find the target though, and had no idea how fast I was going because the background is a solid color. Great atmosphere, very relaxing."},{"author_name":"whalebot","author_uid":"36369","time":"May 2, 2014 @ 3:30am","epoch":1399001100,"text":"Good mood and everything. I honestly had no idea where to go though... I just dived and dived... Didn't see any targets, rocks, or mines."},{"author_name":"Gazok","author_uid":"6609","time":"May 5, 2014 @ 4:11pm","epoch":1399305960,"text":"I felt that the green orb was a big ambiguous at first - followed by a warning about rocks, combined with what looked like a sudden level reset, it made me think it might be a rock. \r<br\/>\r<br\/>Making the submarine faster would have been nice. Other than maxing my engines, I didn't really see the point of the power management."},{"author_name":"ZYXer","author_uid":"20509","time":"May 5, 2014 @ 8:48pm","epoch":1399322580,"text":"I like the game mechanic of having to balance the three systems.\r<br\/>The pace of the game is a bit slow though, I think the difficulty would actually be higher if the game was a bit faster."},{"author_name":"Cirrial","author_uid":"1620","time":"May 9, 2014 @ 12:49am","epoch":1399596240,"text":"Couldn't run.\r<br\/>\r<br\/>Error\r<br\/>\r<br\/>shader.lua:20: Attempted to call field 'newShader' (a nil value)\r<br\/>\r<br\/>Traceback\r<br\/>\r<br\/>shader.lua:20: in main chunk\r<br\/>[C]: in function 'require'\r<br\/>main.lua:13: in main chunk\r<br\/>[C]: in function 'require'\r<br\/>[C]: in function 'xpcall'"},{"author_name":"Cirrial","author_uid":"1620","time":"May 9, 2014 @ 12:54am","epoch":1399596540,"text":"My bad: had an older version of LOVE and didn't realise, whoops!\r<br\/>\r<br\/>Interesting idea with the power balancing, although it felt like a very slow game with the amount of total power given. Neat concept! Reminds me of FTL for reasons I'm not sure of."},{"author_name":"pikkpoiss","author_uid":"37196","time":"May 9, 2014 @ 5:02am","epoch":1399611420,"text":"Reminded me of having to balance energy to different systems in TIE fighter.  I wish moving around would have been a bit smoother, and I really wanted to upgrade my ship, but I liked how the levels progressed with new challenges to overcome."}],"images":["ld29\/15304-b17415a9a6ed726271fe71fe5a84263e.jpg"],"links":[{"url":"http:\/\/popcornpirat.de\/scr\/deepsea-0.0.8.love","text":"Love2d"},{"url":"http:\/\/popcornpirat.de\/scr\/deepsea-0.0.8-win.zip","text":"Windows"},{"url":"http:\/\/popcornpirat.de\/scr\/deepsea-0.0.8-mac.zip","text":"OS\/X"}],"metadata":{"g_key":"19769","g_author":"15304","g_event":"LD29","g_eventkey":"22","g_subevent":"COMPO","g_urlkey":"19798","g_title":"Deep Sea Mission","g_status":"UCHK1","g_place":"884","g_commentcount":"25","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/15304-shot0.png-eq-900-500.jpg"],"text":"Game instructions:\r\nSteer your submarine to the target in each level. Avoid rocks and mines.\r\nShift energy between your systems to get the right properties for each situation.\r\n\r\nSystems:\r\n Engine: The power of the engine sets your maximum speed\r\n Sensor: Increase your viewing range by powering your sensor\r\n Air: More air improves your cooling to allow for more acceleration\r\n\r\nControls:\r\nArrow keys to navigate\r\nq \/ a add\/remove engine power\r\nw \/ s add\/remove air power\r\ne \/ d add\/remove sensor power\r\n\r\nf3: reset level\r\nf11: next difficulty\r\nm to mute\r\nescape to exit\r\n\r\nRunning the game:\r\nMac and windows versions are not tested yet.\r\nLove version:\r\nThis game requires love2d( https:\/\/love2d.org\/ ) version 0.9.1.\r\n\r\nSource:\r\nJust unzip the .love file and run away because this code is horrible :)","title":"Deep Sea Mission"}