Is this a dog? by elghinn

[raw]
made by elghinn for LD35 (JAM)
The main plot is that you are a sorcerer who is testing his last invention a sheep"dog" for monsters!
As of now the sheep"dog" is still in training so it will only follow your floating hand...
You need to teach him to park the monsters in their respective portals before they reach the sheep"dog".
There is no ending in the game, the goal is simply to reach the higher score you can !

As for the controls:
- The mouse cursor is the hand.
- R, T, H will make the sheep"dog" shift his shape
- Space will make the sheep"dog" do an action

The scoring is pretty simple:
- You win point for being alive
- You win point for parking a monster into the right portal
- You loose point for parking a monster into a wrong portal
- As this is our first Ludum Dare, we would love any returns you have !!

Hope you will have a good experience playing our game !

Note: The official submission is v1.0. The v1.1 contains a bug fix on obstacles and enemies positioning. The v1.2 fixes a bug introduced in v1.1.

Ratings

Coolness 65% 3
Overall(Jam) 2.75 971
Audio(Jam) 2.66 594
Fun(Jam) 2.38 1040
Graphics(Jam) 2.66 897
Humor(Jam) 2.79 356
Innovation(Jam) 2.97 606
Mood(Jam) 2.69 830
Theme(Jam) 3.28 600

Feedback

aCoupleGames
20. Apr 2016 · 00:04 UTC
I liked the idea but I think the level design was a bit strange: sometimes the stage just began and I was dead xD But nice work guys! keep learning.
Red_Fan games
20. Apr 2016 · 00:28 UTC
Good concept, but strange implementation. Good nonetheless.
blob
20. Apr 2016 · 00:33 UTC
Best game title so far. :p
Too bad monsters can spawn right on you, pretty unfair. I got 1700 by mostly waiting as a pile of stuck just got stuck in walls. The concept is cool and the idea is funny but the randomization is a bit too broken.
A_Cupcake
20. Apr 2016 · 19:25 UTC
I wasn't sure how I was supposed to "park" the monsters so I just tried to spend as long as possible avoiding them and my score got higher. The first few times it was over so quickly I wasn't sure what had killed me. I like the premise!
AinoraZ
20. Apr 2016 · 19:33 UTC
The game is a little hard to comprehend but I like the idea :D! Good job!
UgiWithAKnife
20. Apr 2016 · 22:07 UTC
The style is very fun and the idea is great. The hit detection of the enemies could be a bit better since sometimes I died even though it looked like nothing touched me. Congrats on your first ludum dare game!
fizzhog
20. Apr 2016 · 22:26 UTC
A bit baffling. Needs more explanation. Couldn't see what the dog's 'actions' achieved. Random spawning on top of dog annoying. But I did keep playing and trying to figure out what was going on because I liked the feel of game. And I liked the sound. Did crash a few times using v1.1 on Windows 7 32-bit. From log file:
Traceback (most recent call last):
File "is_this_a_dog.py", line 26, in <module>
File "is_this_a_dog.py", line 22, in main
File "game_engine.pyo", line 106, in run
File "game_engine.pyo", line 82, in update
File "menu_state.pyo", line 103, in update
File "play_state.pyo", line 50, in __init__
File "play_state.pyo", line 50, in <genexpr>
File "play_state.pyo", line 176, in get_random_empty_location
play_state.NoSpace
WizzardMaker
21. Apr 2016 · 13:30 UTC
Nice idea, and with more polish the game would be great, but right now it needs a better tutorial, as I had first no idea what I had to do, but after I found out it was quite funny to play
MuMuul
21. Apr 2016 · 17:23 UTC
Hi guys !
First, thanks to everyone that has been testing our game ! It's nice to know that you haven't had an awful experience =P
Regarding the bugs you reported, we tried to correct them in v1.1 and v1.2. Mobs should not spawn right on the player (or on an obstacle ..) and they have a 1s tempo before they can move and kill the player to avoid the bugs you had.

Once again, thank you all for your time spent playing & commenting our game :)
MayMakeGame
21. Apr 2016 · 20:53 UTC
Hm. Sort of strange how the points worked, but it was a good game
team_disposable
21. Apr 2016 · 21:10 UTC
It's got quite soothing music for what is essentially a murder simulator. I enjoyed playing, thanks!
goost
22. Apr 2016 · 19:44 UTC
Did not quite get the controls and what to do. Also, starting the game by just hovering over start threw my completely off.
pixel_maniacs
26. Apr 2016 · 12:45 UTC
Interesting but it's very strange. Nonetheless it's a good game!
Dr. Funkenstein
29. Apr 2016 · 07:33 UTC
INTERESTING HOW DETAILED THESE GAME SPRITES ARE JUST LIKE THE TILES IN MY LAB'S BATHROOM
alsantour
01. May 2016 · 19:39 UTC
Looks cool Game is too fast i tried a bunch of times, half most of the time i die within the first second or two before i get to look at the board and strategies...
HuvaaKoodia
02. May 2016 · 18:51 UTC
Played the 1.2 version. Quite a bit of fun this one.

We have a similar mechanic with different shapes attracting different enemies, although I think you took it even further by making it into a constant gameplay element.

The audio visuals could do with some polishing up, but the game itself is great.
Rock Eaters
06. May 2016 · 00:05 UTC
cannot run the game... error occured ... :(