Is this a dog? by elghinn
The main plot is that you are a sorcerer who is testing his last invention a sheep"dog" for monsters!
As of now the sheep"dog" is still in training so it will only follow your floating hand...
You need to teach him to park the monsters in their respective portals before they reach the sheep"dog".
There is no ending in the game, the goal is simply to reach the higher score you can !
As for the controls:
- The mouse cursor is the hand.
- R, T, H will make the sheep"dog" shift his shape
- Space will make the sheep"dog" do an action
The scoring is pretty simple:
- You win point for being alive
- You win point for parking a monster into the right portal
- You loose point for parking a monster into a wrong portal
- As this is our first Ludum Dare, we would love any returns you have !!
Hope you will have a good experience playing our game !
Note: The official submission is v1.0. The v1.1 contains a bug fix on obstacles and enemies positioning. The v1.2 fixes a bug introduced in v1.1.
As of now the sheep"dog" is still in training so it will only follow your floating hand...
You need to teach him to park the monsters in their respective portals before they reach the sheep"dog".
There is no ending in the game, the goal is simply to reach the higher score you can !
As for the controls:
- The mouse cursor is the hand.
- R, T, H will make the sheep"dog" shift his shape
- Space will make the sheep"dog" do an action
The scoring is pretty simple:
- You win point for being alive
- You win point for parking a monster into the right portal
- You loose point for parking a monster into a wrong portal
- As this is our first Ludum Dare, we would love any returns you have !!
Hope you will have a good experience playing our game !
Note: The official submission is v1.0. The v1.1 contains a bug fix on obstacles and enemies positioning. The v1.2 fixes a bug introduced in v1.1.
Ratings
| Coolness | 65% | 3 |
| Overall(Jam) | 2.75 | 971 |
| Audio(Jam) | 2.66 | 594 |
| Fun(Jam) | 2.38 | 1040 |
| Graphics(Jam) | 2.66 | 897 |
| Humor(Jam) | 2.79 | 356 |
| Innovation(Jam) | 2.97 | 606 |
| Mood(Jam) | 2.69 | 830 |
| Theme(Jam) | 3.28 | 600 |
Too bad monsters can spawn right on you, pretty unfair. I got 1700 by mostly waiting as a pile of stuck just got stuck in walls. The concept is cool and the idea is funny but the randomization is a bit too broken.
Traceback (most recent call last):
File "is_this_a_dog.py", line 26, in <module>
File "is_this_a_dog.py", line 22, in main
File "game_engine.pyo", line 106, in run
File "game_engine.pyo", line 82, in update
File "menu_state.pyo", line 103, in update
File "play_state.pyo", line 50, in __init__
File "play_state.pyo", line 50, in <genexpr>
File "play_state.pyo", line 176, in get_random_empty_location
play_state.NoSpace
First, thanks to everyone that has been testing our game ! It's nice to know that you haven't had an awful experience =P
Regarding the bugs you reported, we tried to correct them in v1.1 and v1.2. Mobs should not spawn right on the player (or on an obstacle ..) and they have a 1s tempo before they can move and kill the player to avoid the bugs you had.
Once again, thank you all for your time spent playing & commenting our game :)
We have a similar mechanic with different shapes attracting different enemies, although I think you took it even further by making it into a constant gameplay element.
The audio visuals could do with some polishing up, but the game itself is great.