{"author_link":"\/author\/elghinn\/","author_name":"elghinn","author_uid":"89019","comments":[{"author_name":"aCoupleGames","author_uid":"92795","time":"Apr 20, 2016 @ 12:09am","epoch":1461110640,"text":"I liked the idea but I think the level design was a bit strange: sometimes the stage just began and I was dead xD But nice work guys! keep learning."},{"author_name":"Red_Fan games","author_uid":"47563","time":"Apr 20, 2016 @ 12:33am","epoch":1461112080,"text":"Good concept, but strange implementation. Good nonetheless."},{"author_name":"blob","author_uid":"12252","time":"Apr 20, 2016 @ 12:38am","epoch":1461112380,"text":"Best game title so far. :p\r<br\/>Too bad monsters can spawn right on you, pretty unfair. I got 1700 by mostly waiting as a pile of stuck just got stuck in walls. The concept is cool and the idea is funny but the randomization is a bit too broken."},{"author_name":"A_Cupcake","author_uid":"93229","time":"Apr 20, 2016 @ 7:30pm","epoch":1461180300,"text":"I wasn't sure how I was supposed to &quot;park&quot; the monsters so I just tried to spend as long as possible avoiding them and my score got higher. The first few times it was over so quickly I wasn't sure what had killed me. I like the premise!"},{"author_name":"AinoraZ","author_uid":"50640","time":"Apr 20, 2016 @ 7:38pm","epoch":1461180780,"text":"The game is a little hard to comprehend but I like the idea :D! Good job!"},{"author_name":"UgiWithAKnife","author_uid":"64412","time":"Apr 20, 2016 @ 10:12pm","epoch":1461190020,"text":"The style is very fun and the idea is great. The hit detection of the enemies could be a bit better since sometimes I died even though it looked like nothing touched me. Congrats on your first ludum dare game!"},{"author_name":"fizzhog","author_uid":"28911","time":"Apr 20, 2016 @ 10:31pm","epoch":1461191160,"text":"A bit baffling. Needs more explanation. Couldn't see what the dog's 'actions' achieved. Random spawning on top of dog annoying. But I did keep playing and trying to figure out what was going on because I liked the feel of game. And I liked the sound. Did crash a few times using v1.1 on Windows 7 32-bit. From log file:\r<br\/>Traceback (most recent call last):\r<br\/>  File &quot;is_this_a_dog.py&quot;, line 26, in &lt;module&gt;\r<br\/>  File &quot;is_this_a_dog.py&quot;, line 22, in main\r<br\/>  File &quot;game_engine.pyo&quot;, line 106, in run\r<br\/>  File &quot;game_engine.pyo&quot;, line 82, in update\r<br\/>  File &quot;menu_state.pyo&quot;, line 103, in update\r<br\/>  File &quot;play_state.pyo&quot;, line 50, in __init__\r<br\/>  File &quot;play_state.pyo&quot;, line 50, in &lt;genexpr&gt;\r<br\/>  File &quot;play_state.pyo&quot;, line 176, in get_random_empty_location\r<br\/>play_state.NoSpace"},{"author_name":"WizzardMaker","author_uid":"53413","time":"Apr 21, 2016 @ 1:35pm","epoch":1461245400,"text":"Nice idea, and with more polish the game would be great, but right now it needs a better tutorial, as I had first no idea what I had to do, but after I found out it was quite funny to play"},{"author_name":"MuMuul","author_uid":"90864","time":"Apr 21, 2016 @ 5:28pm","epoch":1461259380,"text":"Hi guys !\r<br\/>First, thanks to everyone that has been testing our game ! It's nice to know that you haven't had an awful experience =P\r<br\/>Regarding the bugs you reported, we tried to correct them in v1.1 and v1.2. Mobs should not spawn right on the player (or on an obstacle ..) and they have a 1s tempo before they can move and kill the player to avoid the bugs you had.\r<br\/>\r<br\/>Once again, thank you all for your time spent playing &amp; commenting our game :)"},{"author_name":"MayMakeGame","author_uid":"61271","time":"Apr 21, 2016 @ 8:58pm","epoch":1461271980,"text":"Hm. Sort of strange how the points worked, but it was a good game"},{"author_name":"team_disposable","author_uid":"91303","time":"Apr 21, 2016 @ 9:15pm","epoch":1461273000,"text":"It's got quite soothing music for what is essentially a murder simulator. I enjoyed playing, thanks!"},{"author_name":"goost","author_uid":"56261","time":"Apr 22, 2016 @ 7:49pm","epoch":1461354240,"text":"Did not quite get the controls and what to do. Also, starting the game by just hovering over start threw my completely off."},{"author_name":"pixel_maniacs","author_uid":"52509","time":"Apr 26, 2016 @ 12:50pm","epoch":1461674700,"text":"Interesting but it's very strange. Nonetheless it's a good game!"},{"author_name":"Dr. Funkenstein","author_uid":"57339","time":"Apr 29, 2016 @ 7:38am","epoch":1461915180,"text":"INTERESTING HOW DETAILED THESE GAME SPRITES ARE JUST LIKE THE TILES IN MY LAB'S BATHROOM"},{"author_name":"alsantour","author_uid":"90832","time":"May 1, 2016 @ 7:44pm","epoch":1462131540,"text":"Looks cool Game is too fast i tried a bunch of times, half most of the time i die within the first second or two before i get to look at the board and strategies..."},{"author_name":"HuvaaKoodia","author_uid":"21836","time":"May 2, 2016 @ 6:56pm","epoch":1462215060,"text":"Played the 1.2 version. Quite a bit of fun this one.\r<br\/>\r<br\/>We have a similar mechanic with different shapes attracting different enemies, although I think you took it even further by making it into a constant gameplay element.\r<br\/>\r<br\/>The audio visuals could do with some polishing up, but the game itself is great."},{"author_name":"Rock Eaters","author_uid":"90519","time":"May 6, 2016 @ 12:10am","epoch":1462493100,"text":"cannot run the game... error occured ... :("}],"images":["ld35\/89019-24001841a47d66f7333b961690d12d1b.jpg","ld35\/89019-7ce4c15903d88b117bb2436bdba7f32c.jpg","ld35\/89019-7230a953621eb9639f0b13d7ffc8bfea.jpg"],"links":[{"url":"https:\/\/elghinn.itch.io\/is-this-a-dog","text":"Web"},{"url":"https:\/\/elghinn.itch.io\/is-this-a-dog","text":"Windows"},{"url":"https:\/\/elghinn.itch.io\/is-this-a-dog","text":"Linux"}],"metadata":{"g_key":"1973","g_author":"89019","g_event":"LD35","g_eventkey":"33","g_subevent":"JAM","g_urlkey":"1919","g_title":"Is this a dog?","g_status":"UCHK1","g_place":"971","g_commentcount":"17","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/89019-shot0-1461025276.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/89019-shot1-1461025276.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/89019-shot2-1461025276.png-eq-900-500.jpg"],"text":"The main plot is that you are a sorcerer who is testing his last invention a sheep\"dog\" for monsters!\r\nAs of now the sheep\"dog\" is still in training so it will only follow your floating hand...\r\nYou need to teach him to park the monsters in their respective portals before they reach the sheep\"dog\".\r\nThere is no ending in the game, the goal is simply to reach the higher score you can !\r\n\r\nAs for the controls:\r\n- The mouse cursor is the hand.\r\n- R, T, H will make the sheep\"dog\" shift his shape\r\n- Space will make the sheep\"dog\" do an action\r\n\r\nThe scoring is pretty simple:\r\n- You win point for being alive\r\n- You win point for parking a monster into the right portal\r\n- You loose point for parking a monster into a wrong portal\r\n- As this is our first Ludum Dare, we would love any returns you have !!\r\n\r\nHope you will have a good experience playing our game !\r\n\r\nNote: The official submission is v1.0. The v1.1 contains a bug fix on obstacles and enemies positioning. The v1.2 fixes a bug introduced in v1.1.","title":"Is this a dog?"}