Pearl Diver by samooJAM
Randomly generated sea plants and fishes! Best played with a gamepad.
CONTROLS
Fullscreen: 'F' button
Movement: WASD/arrows/gamepad
Stroke: Left mouse button/ctrl/gamepad0 (hold down to kick)
Radar(sonar): Right mouse button/alt/gamepad2
TECH INFO
Unity3D
Blender
Audacity
Bfxr.net
http://www.dafont.com/minimal.font
CONTROLS
Fullscreen: 'F' button
Movement: WASD/arrows/gamepad
Stroke: Left mouse button/ctrl/gamepad0 (hold down to kick)
Radar(sonar): Right mouse button/alt/gamepad2
TECH INFO
Unity3D
Blender
Audacity
Bfxr.net
http://www.dafont.com/minimal.font
Ratings
| Coolness | 55% | 3 |
| Overall | 3.33 | 398 |
| Audio | 3.26 | 253 |
| Fun | 2.50 | 976 |
| Graphics | 3.90 | 147 |
| Humor | 2.44 | 550 |
| Innovation | 2.84 | 719 |
| Mood | 3.55 | 171 |
| Theme | 3.63 | 235 |
But really nice job:)
With a bit more excitement, it could be a joy to swim around in though!
Nice visuals.
Although I couldn't get the radar working :/
Just wandering around was a great pleasure, super entry!
Just a thought about fishes - they look bulky and i don't think they need so many polygons. More shape, less polygons - they will look better imho.
Towards the end I stopped collecting the pearls because of the annoying noise they made when you pick them up. (Either that or maybe I wanted to spend more time just swimming around chasing fish).
Also, maybe a very subtle vertex animation shader on the see weed would've contributed more to the environment.
Nice job!
As usually with 3d-"space-sim"-controls, 50% of the player like "up-button moves up", while the other half is adjusted to "flight-stick"-controls. A button to switch that around would've been great!