Trench War by Deity

[raw]
made by Deity for LD29 (COMPO)
A team deathmatch game where you control a squad of units.

Fighting beneath the surface, in trenches gives you damage, movement and armor bonuses.

Made using Unity 4.3 (C#) engine, Paint.net for graphics and Audacity/BXFR for some audio.

Ratings

Coolness 48% 1359
Overall 2.86 876
Audio 2.42 730
Fun 2.86 700
Graphics 2.79 800
Humor 2.05 830
Innovation 2.79 757
Mood 2.67 836
Theme 2.42 1076

Feedback

Lacaranian
28. Apr 2014 · 03:39 UTC
Neat! Some silly AI :)
ZQMony
28. Apr 2014 · 03:39 UTC
Very fun game.
Oddly Shaped Pixels
28. Apr 2014 · 10:56 UTC
Nice concept! It reminds me of Canon Fodder.
Next step: improve IA!
HeyChinaski
28. Apr 2014 · 18:40 UTC
Nice idea for the theme. Killing a guy was very satisfying. Perhaps would have been more fun if there was more fine grained control.
Crazi456
28. Apr 2014 · 21:28 UTC
Fun little game! Didn't notice too much of a difference while in the trenches.
sharpcoder
29. Apr 2014 · 03:25 UTC
Interesting way to use the theme! The AI was a little frustrating, but overall nice idea :)
LazyParia
30. Apr 2014 · 20:01 UTC
Pretty cool ! toot bad the injured soldiers don't go to the back of the team ^^. Nice exploding gory pixels
Wertle
02. May 2014 · 05:02 UTC
I like the idea of amorphously controlling a single squad of people, the trenches worked out well as a way of getting powerups just by wrangling your group.
byExclusive
03. May 2014 · 05:26 UTC
good!!!!
Thorig
03. May 2014 · 15:17 UTC
Nice entry. Is there a winning condition?
🎤 Deity
04. May 2014 · 23:41 UTC
There is no winning condition. It just gives you a score at the end based on how many kills you were able to get.
ZYXer
05. May 2014 · 20:33 UTC
Simple but well-implemented game. Good job!
Perhaps you could add a way to let new soldiers spawn or upgrade/train your current soldiers.
wschorn
19. May 2014 · 03:25 UTC
reminds me of lemmings + smash TV!