Beneath Wireframe by Manuel Magalhães

[raw]
made by Manuel Magalhães for LD29 (COMPO)
Get as far as you can from the surface.
Protect yourself by entering shapes.

Control the dot with the mouse/trackpad.

Ratings

Coolness 60% 3
Overall 2.96 772
Audio 2.23 816
Fun 2.88 680
Graphics 2.53 963
Humor 1.59 1039
Innovation 3.38 342
Mood 2.79 736
Theme 2.00 1201

Feedback

FileCorrupted
28. Apr 2014 · 00:35 UTC
This really doesnt fit the theme... Other than that, it is really fun, very addictive. Seems allot like Super Hexagon tbh
Colorvade
28. Apr 2014 · 02:24 UTC
Quite cool. The way a shape encloses itself the moment you get inside of it felt kind of jarring to me, but the concept was new and enjoyable. Nice work.

Also this totally fits the theme, you're going beneath (or behind) the surface of shapes, which serve as the main obstacle.
conormn
28. Apr 2014 · 03:12 UTC
That's one tiny pixel!
hampa
28. Apr 2014 · 04:18 UTC
Never seen the concept before. Very original.
The pixel lagged a bit for me (OSX).
jsmars
28. Apr 2014 · 10:12 UTC
Fun and challenging and Good presentation!
Tifu
28. Apr 2014 · 15:07 UTC
My pixel seemed to just rotate around my mouse at some points, making it completely impossible. When that didn't happen, seemed fun after I got the hang of what I was doing. Is a little hard to tell which shapes have been made safe and which are still harmful.
Best score: 925
AlbertoSM
28. Apr 2014 · 19:22 UTC
Very simple game. Doesn't seem to match the theme. Anyway, nice job!
Secret_Tunnel
28. Apr 2014 · 22:25 UTC
I like it! Does a lot using a little.

At first I didn't understand the shapes closing once you pass them, but once I figured that out the game totally clicked for me.

I'm curious as to how the game would play if the pixel followed your cursor perfectly.
Sink
28. Apr 2014 · 22:56 UTC
Nice high score game! I really like the concept, it's easy to pick up and understand.
ceosol
29. Apr 2014 · 02:11 UTC
You can get trapped very quickly when a bunch of the shapes are on the screen. Nice job!
Photon
29. Apr 2014 · 10:24 UTC
Yet another unique game mechanic from you. :)

Player is a little small and perhaps hard to keep track of when you are running it up against the inner bounds.

Anyway, its still a nice entry on your part. Goes right along with the style of your previous entry as well! Thumbs up.
VDZ
29. Apr 2014 · 20:31 UTC
It took me a while to truly understand the game (things like not being able to pass through the box, your character having to move towards the cursor, etc). Like Tifu mentioned, it was too difficult to distinguish between the cleared shapes and the shapes that will kill you; eventually you end up with a screen with lines all over it, and you have no idea whether a specific line is safe or not. I also didn't really see an relation to the theme; maybe it was just too abstract.
noom
30. Apr 2014 · 02:59 UTC
This game was TOUUUUUGH! It took me a while to figure out what I was doing, and even after that I found it very hard. This is a great little concept though and I think with some polish on it you could actually market it.
Vinyl Pixels
30. Apr 2014 · 06:32 UTC
Nice and simplistic :) Shapes closing is a little bit awkward.
VDZ
30. Apr 2014 · 09:42 UTC
By the way, I forgot to mention it, but my highest score was 1050.
monaarc
30. Apr 2014 · 13:30 UTC
Very good game, very original !! Good job
VictorDoval
30. Apr 2014 · 16:08 UTC
Maximal and minimal game! thanks!
Slader16
30. Apr 2014 · 16:42 UTC
A little hard, I wish that the dot would follow your cursor perfectly :)
MrLeePerry
30. Apr 2014 · 18:09 UTC
Very fun, seems like the foundation of an iOS classic waiting to happen.
Impmaster
01. May 2014 · 08:00 UTC
Didn't really understand how the thing worked. I guess when I entered a circle, it was passable, so I could go through it, but then when I did the same things to squares, they turned into death zones? Also, it's a bit laggy on the web client for Mac OS X.
cirolve
02. May 2014 · 03:57 UTC
Hmmm, it seems like there are a few shape combinations that can trap you completely. I think you can get stuck. Otherwise, great sound effects, fun game! Touch controls would be awesome, I bet!
tomvert
02. May 2014 · 20:06 UTC
I really like the concept but it is hard to tell which line kills you and which one don't.
Make A Game
03. May 2014 · 12:12 UTC
At first I didn't even see the tiny dot. I also got huge lag between mouse movement and dot movement. Shame that these technical problems hinder what could be a really fun game.
01101101
03. May 2014 · 13:46 UTC
I too had the dot orbiting around the mouse sometimes, making it impossible to continue. Other than that, could be a fun game with a bit of tuning. For now it's too hard/vague for me to really enjoy on the long run. The concept is good and the art works well with it.
Zccc
03. May 2014 · 14:05 UTC
It was a good ideia, but the controls were hard! I only got to 750m before the dot started spinning like crazy!!
f7f5
03. May 2014 · 14:06 UTC
I got to 730. The dot lags a bit behind the mouse, but maybe that's on purpose (the dot has a certain maximum speed and you need to consider that while moving the pointer).
jsspiegel
03. May 2014 · 15:43 UTC
Controls felt a bit unresponsive, but I really like the Super Hexagon-ish concept!
Larzan
04. May 2014 · 07:13 UTC
Nice, interesting concept :)
Kerdelos
04. May 2014 · 17:15 UTC
Nice concept, too bad the point is kind of slow.
Lyje
06. May 2014 · 19:57 UTC
Really clever concept!
Jupiter_Hadley
08. May 2014 · 21:44 UTC
Super challenging, fun game. I included it in part 15 of my Ludum Dare Compilation video series :) http://youtu.be/f3WpQDAZRnI
Crowbeak
11. May 2014 · 12:06 UTC
Very Super Hexagon-ish, but not in a clone-y sort of way. I like it.
csanyk
13. May 2014 · 04:07 UTC
The "dot", being a single pizel, is almost impossible to see, AND is covered up by the mouse cursor, unless I'm moving it. Plays like an awkward Super Hexagon.
Franklins Ghost
18. May 2014 · 06:18 UTC
Interesting mechanic, took me a second to figure out what to do, but nice concept. Also liked the extra difficult of adding the lines.