Dive Dive Dive! by JSpringett
You are the captain of a submarine whoose goal is to get to the end of the map without being destroyed!
Enemies cannot see you while you are under the water. However destroyers can still hurt you with depth charges. They drop these near your last known location. Planes cannot hurt you, they merely tell nearby destroyers where you are.
If components are damaged they will not work and so must be repaired, this is key to survival.
Depth makes no difference, that is something I didn't get around to working on as well as island collision
Keys
----
F1: Toggle Help Screen
Tab: Toggle between the damage control screen and the map screen
Q and E: Control diving levels
W and S: Control Speed
A and D: control the direction you sail
- and +: control time compression
Arrow keys: control the camera
Enemies cannot see you while you are under the water. However destroyers can still hurt you with depth charges. They drop these near your last known location. Planes cannot hurt you, they merely tell nearby destroyers where you are.
If components are damaged they will not work and so must be repaired, this is key to survival.
Depth makes no difference, that is something I didn't get around to working on as well as island collision
Keys
----
F1: Toggle Help Screen
Tab: Toggle between the damage control screen and the map screen
Q and E: Control diving levels
W and S: Control Speed
A and D: control the direction you sail
- and +: control time compression
Arrow keys: control the camera
| Windows | http://www.jspringett.com/Files/LD29%20Dive%20Dive%20Dive.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=34370 |
Feedback
baykush_figtree
29. Apr 2014 · 12:52 UTC
Nothing happened :( i'm pressing all the keys and nothing happens
DarknessFades
29. Apr 2014 · 14:12 UTC
I do like the complexity of controls. Good idea with time axis , makes it manageable not to lose track of everything.
🎤 JSpringett
30. Apr 2014 · 15:05 UTC
If the controls are working make sure the window is in focus by clicking on the title bar. Cheers DarknessFades, yeah it would be a pretty long and dull game without them I think.
Andy Gainey
01. May 2014 · 19:03 UTC
There wasn't enough feedback in the game. I couldn't tell what was happening most of the time. While underwater I had pretty much no information, such as nearby depth charges or sonar pings. I also wasn't expecting depth charges to have such a huge range. Kind of ruined it for me when I realized that getting inside the circle of a destroyer seemed to mean certain death.