{"author_link":"\/author\/jspringett\/","author_name":"JSpringett","author_uid":"34370","comments":[{"author_name":"baykush_figtree","author_uid":"32955","time":"Apr 29, 2014 @ 12:57pm","epoch":1398775920,"text":"Nothing happened :( i'm pressing all the keys and nothing happens"},{"author_name":"DarknessFades","author_uid":"25587","time":"Apr 29, 2014 @ 2:17pm","epoch":1398780720,"text":"I do like the complexity of controls. Good idea with time axis , makes it manageable not to lose track of everything."},{"author_name":"JSpringett","author_uid":"34370","time":"Apr 30, 2014 @ 3:10pm","epoch":1398870300,"text":"If the controls are working make sure the window is in focus by clicking on the title bar. Cheers DarknessFades, yeah it would be a pretty long and dull game without them I think."},{"author_name":"Andy Gainey","author_uid":"30311","time":"May 1, 2014 @ 7:08pm","epoch":1398970980,"text":"There wasn't enough feedback in the game.  I couldn't tell what was happening most of the time.  While underwater I had pretty much no information, such as nearby depth charges or sonar pings.  I also wasn't expecting depth charges to have such a huge range.  Kind of ruined it for me when I realized that getting inside the circle of a destroyer seemed to mean certain death."}],"images":["ld29\/34370-f6b65e180c14c5228434b3d2bd57d909.jpg","ld29\/34370-7c8b29ddac4b015fa679937ffbca57b1.jpg"],"links":[{"url":"http:\/\/www.jspringett.com\/Files\/LD29%20Dive%20Dive%20Dive.zip","text":"Windows"}],"metadata":{"g_key":"18422","g_author":"34370","g_event":"LD29","g_eventkey":"22","g_subevent":"JAM","g_urlkey":"18451","g_title":"Dive Dive Dive!","g_status":"UCHK1","g_place":"99999","g_commentcount":"4","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/34370-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/34370-shot1.png-eq-900-500.jpg"],"text":"You are the captain of a submarine whoose goal is to get to the end of the map without being destroyed!\r\n\r\nEnemies cannot see you while you are under the water. However destroyers can still hurt you with depth charges. They drop these near your last known location. Planes cannot hurt you, they merely tell nearby destroyers where you are.\r\n\r\nIf components are damaged they will not work and so must be repaired, this is key to survival.\r\n\r\n\r\n\r\nDepth makes no difference, that is something I didn't get around to working on as well as island collision\r\n\r\n\r\nKeys\r\n----\r\n\r\nF1: Toggle Help Screen\r\nTab: Toggle between the damage control screen and the map screen\r\nQ and E: Control diving levels\r\nW and S:  Control Speed\r\nA and D: control the direction you sail\r\n- and +: control time compression\r\nArrow keys: control the camera","title":"Dive Dive Dive!"}