Connected Worlds by rjhunter
THE IDEA
Everyone knows worlds which sit on top of turtles or elephants or trees.
You might have heard that some worlds don't ride on top of anything, they just roll around like a ball.
Now you can see for yourself how those ball-shaped worlds get made.
IN A NEW PART OF THE UNIVERSE, WHERE TIME AND SPACE HAVEN'T SETTLED DOWN YET...
A "God game" which plays like an RTS up close, but builds up to something more like Tetris (with very, very large pieces).
THE REALITY
An unplayable abomination. Not even really a game, yet.
The game is definitely not finished. The game ends before the player can connect worlds together to make a big Tetris-style monstrosity.
The initial entry version left in the development-mode "press zoom to win" button. This version removes the "win" shortcut.
COMPATIBILITY
Chrome should work. Safari too.
Playing the original entry with Firefox crashed (decoding audio), but I've uploaded a new version that doesn't crash (just misses some audio instead).
Internet Explorer and mobile devices might work (but probably not well).
CHANGELOG
Release 2:
- "ported" to Firefox (different audio formats)
- removed the dev-mode-only "press zoom to win"
- fixed preload bar position
- game is actually 800x600 now instead of losing pixels to the border (should show up in itch.io frames better)
Everyone knows worlds which sit on top of turtles or elephants or trees.
You might have heard that some worlds don't ride on top of anything, they just roll around like a ball.
Now you can see for yourself how those ball-shaped worlds get made.
IN A NEW PART OF THE UNIVERSE, WHERE TIME AND SPACE HAVEN'T SETTLED DOWN YET...
A "God game" which plays like an RTS up close, but builds up to something more like Tetris (with very, very large pieces).
THE REALITY
An unplayable abomination. Not even really a game, yet.
The game is definitely not finished. The game ends before the player can connect worlds together to make a big Tetris-style monstrosity.
The initial entry version left in the development-mode "press zoom to win" button. This version removes the "win" shortcut.
COMPATIBILITY
Chrome should work. Safari too.
Playing the original entry with Firefox crashed (decoding audio), but I've uploaded a new version that doesn't crash (just misses some audio instead).
Internet Explorer and mobile devices might work (but probably not well).
CHANGELOG
Release 2:
- "ported" to Firefox (different audio formats)
- removed the dev-mode-only "press zoom to win"
- fixed preload bar position
- game is actually 800x600 now instead of losing pixels to the border (should show up in itch.io frames better)
| Web | http://rjhunter.itch.io/ld48-connected-worlds |
| Web (Post-compo improvements) | http://connectedworlds.sparemind.co/ |
| Source | https://github.com/rhunter/ld48-30-connected-worlds/tree/ports-and-typos |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=16057 |
Ratings
| Coolness | 57% | 3 |
| Overall | 1.84 | 1221 |
| Audio | 2.48 | 674 |
| Fun | 1.45 | 1205 |
| Graphics | 2.16 | 1098 |
| Humor | 1.68 | 910 |
| Innovation | 2.13 | 1136 |
| Mood | 2.04 | 1086 |
| Theme | 2.03 | 1144 |
Assets did take a little while to load (>30s) if that's why others cannot get it to work. Otherwise it works fine on mac/osx.
But nice fight sounds !