{"author_link":"\/author\/rjhunter\/","author_name":"rjhunter","author_uid":"16057","comments":[{"author_name":"g_o","author_uid":"24655","time":"Aug 25, 2014 @ 10:12pm","epoch":1409004420,"text":"Crashes in chrome ..."},{"author_name":"Lord bobyness","author_uid":"20383","time":"Aug 26, 2014 @ 4:56am","epoch":1409028660,"text":"This was too buggy to really get into and enjoy."},{"author_name":"threefinnsjim2","author_uid":"41592","time":"Aug 26, 2014 @ 11:10pm","epoch":1409094300,"text":"I really like the idea of your interpretation of the connected worlds, but it's a shame it is not yet finished - seemed like a cross between populous and some sort of Sid Meier game :).\r<br\/>\r<br\/>Assets did take a little while to load (&gt;30s) if that's why others cannot get it to work. Otherwise it works fine on mac\/osx."},{"author_name":"Wevel","author_uid":"37277","time":"Aug 27, 2014 @ 3:58pm","epoch":1409154780,"text":"Not really sure what the game is."},{"author_name":"okeedokeben","author_uid":"36391","time":"Aug 27, 2014 @ 4:26pm","epoch":1409156460,"text":"Sounds like a cool idea. I'd love to see more!"},{"author_name":"LexGear","author_uid":"26708","time":"Aug 29, 2014 @ 12:58pm","epoch":1409316780,"text":"Looks like with a bit more time and effort you could have something pretty good. LD can be super stressful. I almost gave up! Great that you have something though."},{"author_name":"Ofursnati","author_uid":"22793","time":"Aug 29, 2014 @ 12:59pm","epoch":1409316840,"text":"Looks nice. Great potential here."},{"author_name":"pjimmy","author_uid":"40339","time":"Aug 29, 2014 @ 1:56pm","epoch":1409320260,"text":"It's an innovative concept, very interesting, I'm Looking forward for the fixed version."},{"author_name":"kyru","author_uid":"3377","time":"Aug 29, 2014 @ 2:26pm","epoch":1409322060,"text":"Would've like to see where it was going. Game sound effects are very tough to listen to."},{"author_name":"Meta-link","author_uid":"29454","time":"Aug 29, 2014 @ 2:28pm","epoch":1409322180,"text":"Not sure what the game was really about ...\r<br\/>But nice fight sounds !"},{"author_name":"dhargan","author_uid":"19378","time":"Aug 29, 2014 @ 2:33pm","epoch":1409322480,"text":"are those guys fighting? or pink ones are female an the other ones are male and they are hooking up or something? but I swear some of the blue guys destroyed each other. please continue and add more explanation, this idea has great potential."},{"author_name":"Stan Sypek","author_uid":"40887","time":"Aug 31, 2014 @ 4:43pm","epoch":1409503080,"text":"Really not sure where this is going."},{"author_name":"mrexcessive","author_uid":"20788","time":"Sep 1, 2014 @ 2:39pm","epoch":1409582040,"text":"Hi there. Worked okay for me Chrome\/W8.1.  So... I launched all the cave people from both caves... waited a bit... nothing happened except some moving around and fighting.  Look and sounds are great, so perhaps a good starting point ?"},{"author_name":"kristof","author_uid":"11354","time":"Sep 6, 2014 @ 3:08pm","epoch":1410015780,"text":"I could not really figure out what to do :-\/ Some instructions would have been cool. But I like the music!"}],"images":["ld30\/16057-af058bf48ba0f3a91915d9722251b5d3.jpg"],"links":[{"url":"http:\/\/rjhunter.itch.io\/ld48-connected-worlds","text":"Web"},{"url":"http:\/\/connectedworlds.sparemind.co\/","text":"Web (Post-compo improvements)"},{"url":"https:\/\/github.com\/rhunter\/ld48-30-connected-worlds\/tree\/ports-and-typos","text":"Source"}],"metadata":{"g_key":"18136","g_author":"16057","g_event":"LD30","g_eventkey":"24","g_subevent":"COMPO","g_urlkey":"18165","g_title":"Connected Worlds","g_status":"UCHK1","g_place":"1221","g_commentcount":"14","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/16057-shot0.png-eq-900-500.jpg"],"text":"THE IDEA\r\n\r\nEveryone knows worlds which sit on top of turtles or elephants or trees.\r\n\r\nYou might have heard that some worlds don't ride on top of anything, they just roll around like a ball.\r\n\r\nNow you can see for yourself how those ball-shaped worlds get made.\r\n\r\n   IN A NEW PART OF THE UNIVERSE, WHERE TIME AND SPACE HAVEN'T SETTLED DOWN YET...\r\n\r\n\r\nA \"God game\" which plays like an RTS up close, but builds up to something more like Tetris (with very, very large pieces).\r\n\r\n\r\n\r\n\r\nTHE REALITY\r\n\r\nAn unplayable abomination. Not even really a game, yet.\r\n\r\nThe game is definitely not finished. The game ends before the player can connect worlds together to make a big Tetris-style monstrosity. \r\n\r\nThe initial entry version left in the development-mode \"press zoom to win\" button. This version removes the \"win\" shortcut.\r\n\r\n\r\nCOMPATIBILITY\r\n\r\nChrome should work. Safari too.\r\n\r\nPlaying the original entry with Firefox crashed (decoding audio), but I've uploaded a new version that doesn't crash (just misses some audio instead).\r\n\r\nInternet Explorer and mobile devices might work (but probably not well).\r\n\r\n\r\nCHANGELOG\r\nRelease 2:\r\n - \"ported\" to Firefox (different audio formats)\r\n - removed the dev-mode-only \"press zoom to win\"\r\n - fixed preload bar position\r\n - game is actually 800x600 now instead of losing pixels to the border (should show up in itch.io frames better)\r\n\r\n","title":"Connected Worlds"}