Shards by eolhing

[raw]
made by eolhing for LD30 (COMPO)
Hi !

Shards is a platformer with synchronized controls over multiple connected worlds !

I made this game using :
- Haxe : http://www.haxe.org
- H3D (Rendering and Input) : https://github.com/ncannasse/h3d
- Box2D (Physics) : http://box2d.org
- Howler (Sound) : http://goldfirestudios.com/blog/10
I created the assets using Photoshop, Photofiltre Studio, Imitone, Ableton Live, Blender, 3DS Max.

Please play, comment and rate the game ! ;)

Controls :
Arrows : Move and Jump
[R] : Restart level

Ratings

Coolness 14% 2075
Overall 3.05 724
Audio 3.05 353
Fun 2.95 642
Graphics 2.90 688
Innovation 3.05 641
Mood 2.88 642
Theme 3.25 562

Feedback

kidando
25. Aug 2014 · 06:49 UTC
Not a bad concept you got there
Snuux
25. Aug 2014 · 07:29 UTC
Haxe is awesome! And game is super! Art is good. Gameplay not untique, but I like this type. Thanks!
malf
25. Aug 2014 · 14:01 UTC
The game is funny but I somehow find the jump "short" :D

Well done!
juakob
25. Aug 2014 · 23:34 UTC
Greate game! the gameplay idea is not new but you manage to add a new twist by grabing diferent peaces in order.
Saphyre1306
26. Aug 2014 · 08:15 UTC
Nice game, man !
badlydrawnrod
26. Aug 2014 · 19:11 UTC
Clever concept. I like how the crystals move between worlds as you reach them. The backgrounds look nice too.
tanjent
26. Aug 2014 · 20:01 UTC
I really dig the 3D look and the cooperation that is sequenced ... solid entry!
zillix
27. Aug 2014 · 06:44 UTC
great work! I liked the art style you went with. I wish that I respawned more quickly after dying... I died a lot!
ncannasse
28. Aug 2014 · 12:08 UTC
Quite good overall. Some things that could be improved:
- controls are not perfect, the jump is too fast making it hard to control
- the levels are a bit long so you need a lot of retries before finishing one, while having several smaller levels would work better
- sometimes one of the two "shards" get stuck on the ground, not sure why
mrexcessive
31. Aug 2014 · 13:32 UTC
Hi there. Like the idea, some of the implementation is a bit unpolished, the physics on the jumping/moving needs a bit of attention. I think the collecting parts from one half then the other is clever. Good job!
damrem
05. Sep 2014 · 07:15 UTC
Good job!
PapyGaragos
06. Sep 2014 · 15:29 UTC
The controls feel a bit off, and sometime one (or both) character would just stop moving and I had to mash my keys to unstuck it...