Coral by Vavassor
A game about finding a way
Heed my warning: to anyone who gets motion-sickness from games or who has other visual sensitivity, I STRONGLY discourage you from playing! The game is intentionally visually disorienting!
The Non-Smearing build is advised as an alternative if you have any problems with the buffer non-clearing effect.
MAC-OS and LINUX UPDATE: ugh, when running under opengl in certain configurations, the background flickers wildly. This appears to be caused by double-buffering settings that unity has left out of my control. I am very sorry.
// Known Issues
-strobing on some opengl-dependent builds
-mouse-relative movement hits edge of screen on mac-osx
Heed my warning: to anyone who gets motion-sickness from games or who has other visual sensitivity, I STRONGLY discourage you from playing! The game is intentionally visually disorienting!
The Non-Smearing build is advised as an alternative if you have any problems with the buffer non-clearing effect.
MAC-OS and LINUX UPDATE: ugh, when running under opengl in certain configurations, the background flickers wildly. This appears to be caused by double-buffering settings that unity has left out of my control. I am very sorry.
// Known Issues
-strobing on some opengl-dependent builds
-mouse-relative movement hits edge of screen on mac-osx
Ratings
| Coolness | 26% | 1872 |
| Overall | 3.15 | 618 |
| Audio | 3.25 | 256 |
| Fun | 3.05 | 556 |
| Graphics | 3.74 | 196 |
| Innovation | 3.26 | 479 |
| Mood | 3.47 | 184 |
| Theme | 2.33 | 1056 |
The visual effect is interesting but I wish it didn't strobe so much... it's uncomfortable to look at. The smearing is cool though. It was interesting to battle against this weird style in the half-pipe level.