{"author_link":"\/author\/vavassor\/","author_name":"Vavassor","author_uid":"17930","comments":[{"author_name":"maloki","author_uid":"3790","time":"Aug 25, 2014 @ 5:38am","epoch":1408944780,"text":"Reminds me of data-moshing. :D it's a little disorienting but the game feels like those sidewinder games that I love! The end-level art is so pretty, too (well, each of them have their charm :D)"},{"author_name":"shico","author_uid":"42078","time":"Aug 25, 2014 @ 5:46am","epoch":1408945260,"text":"I played this game all the way to the end, and I can say with confidence it was the second most &quot;visually disorienting&quot; game I've ever played. The bright colors are really bad if you spin your camera too fast."},{"author_name":"ploogle","author_uid":"25844","time":"Aug 25, 2014 @ 6:09am","epoch":1408946640,"text":"Oh wow, that's a really great use of a render setting no one would think to use normally. :P"},{"author_name":"MrTedders","author_uid":"29094","time":"Aug 25, 2014 @ 5:39pm","epoch":1408988040,"text":"Awesome graphical style! Not quite sure it relates to the theme but it was fun either way"},{"author_name":"recursor","author_uid":"1105","time":"Aug 25, 2014 @ 8:08pm","epoch":1408996980,"text":"Oh man that was really weird. I got a headache after about 30 seconds lol. Honestly, I'd like an option to turn off the &quot;visual disorientation&quot; because it looks like it would be fun to play without it."},{"author_name":"foolmoron","author_uid":"36186","time":"Aug 25, 2014 @ 9:43pm","epoch":1409002680,"text":"Very cool use of a non-clearing camera. The marble blast style gameplay is always fun, too."},{"author_name":"NuSan","author_uid":"18943","time":"Aug 25, 2014 @ 10:49pm","epoch":1409006640,"text":"Impressive mood and art style, one of the best visual so far. Keep up the good work. Beside, you realy should go check your color buffer, he start feeling sick"},{"author_name":"dustyroom","author_uid":"33150","time":"Aug 26, 2014 @ 4:51pm","epoch":1409071560,"text":"Impressive. You must be the Radiohead fan."},{"author_name":"ruthiepee","author_uid":"36556","time":"Aug 27, 2014 @ 1:26am","epoch":1409102460,"text":"I love the way the music matches the graphics. It reminds me of data-moshing too. REALLY crazy concept! Getting totally disorienting is sort of a fun release. Fun and strange."},{"author_name":"Hyoga-3D","author_uid":"23927","time":"Aug 27, 2014 @ 2:18pm","epoch":1409148780,"text":"I did not find what I was supossed to do though but very nice colors."},{"author_name":"Mase","author_uid":"18575","time":"Aug 27, 2014 @ 7:12pm","epoch":1409166420,"text":"I reached &quot;the end&quot;\r<br\/>\r<br\/>The visual effect is interesting but I wish it didn't strobe so much... it's uncomfortable to look at. The smearing is cool though. It was interesting to battle against this weird style in the half-pipe level."},{"author_name":"Vavassor","author_uid":"17930","time":"Aug 27, 2014 @ 7:46pm","epoch":1409168460,"text":"OH NO, there isn't supposed to be any strobing, it is probably showing two different things on front and back buffers and then switching between then rapidly, ughhh. I'm really sorry, that isn't supposed to happen."},{"author_name":"mrexcessive","author_uid":"20788","time":"Sep 1, 2014 @ 5:34pm","epoch":1409592540,"text":"Hi there. Well... technically interesting, but was giving me a headache, sounds pretty harsh also.  Something slightly softer and more real might have been more fun, for this punter at least."}],"images":["ld30\/17930-40825116a51ad88690637a08f3f4f71e.jpg","ld30\/17930-96a12e51a28452b752d6e49f63648712.jpg"],"links":[{"url":"https:\/\/40afe6fc6878490cef338aa615f27720a7406efa.googledrive.com\/host\/0B_Ef2Hapt0gEbXVZT2RQNmwzeUE\/WebBuild.html","text":"Web"},{"url":"https:\/\/620eae625382ea8d18ba45e25ee6250d2b5f692e.googledrive.com\/host\/0B_Ef2Hapt0gEMHN4R0RWVm9PMkE\/WebBuildNoStrobe.html","text":"Web (No Smearing)"},{"url":"http:\/\/googledrive.com\/host\/0B_Ef2Hapt0gEbXVZT2RQNmwzeUE\/Source\/Assets.zip","text":"Source"}],"metadata":{"g_key":"17874","g_author":"17930","g_event":"LD30","g_eventkey":"24","g_subevent":"COMPO","g_urlkey":"17903","g_title":"Coral","g_status":"UCHK1","g_place":"618","g_commentcount":"13","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/17930-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/17930-shot1.png-eq-900-500.jpg"],"text":"A game about finding a way\r\n\r\nHeed my warning: to anyone who gets motion-sickness from games or who has other visual sensitivity, I STRONGLY discourage you from playing! The game is intentionally visually disorienting!\r\n\r\nThe Non-Smearing build is advised as an alternative if you have any problems with the buffer non-clearing effect.\r\n\r\nMAC-OS and LINUX UPDATE: ugh, when running under opengl in certain configurations, the background flickers wildly. This appears to be caused by double-buffering settings that unity has left out of my control. I am very sorry.\r\n\r\n\/\/ Known Issues\r\n-strobing on some opengl-dependent builds\r\n-mouse-relative movement hits edge of screen on mac-osx","title":"Coral"}